Added/changed:
- Slightly rebalanced how multiple forestries distribute planting jobs between them[/*]
- Optimized performance on idle cart search[/*]
- Optimized performance on granary supply to markets[/*]
- Optimized citizen shopping performance[/*]
- Optimized performance on search for tree to plant[/*]
Fixed:
- Pregnancies were endless[/*]
- Another case of circle delivery between asheries[/*]
- Imports preferred the first-built trading post[/*]
- Immigration could stop in some cases[/*]
- Saltworks animals acted weird[/*]
- Other minor fixes[/*]