Added/changed:
- New buildings: ashery, glassworks, soapworks [/*]
- Orphans will now move in with their older siblings if possible[/*]
- Bridges will now change themselves instead of trying to change the environment [/*]
- New resources [/*]
- Slaughtering cows will now also produce tallow[/*]
- Citizens will now buy glassware and soap from the market[/*]
- Rowhouses construction will now require window glass[/*]
- Expanded the smithy help a bit[/*]
- Optimized houses rendering[/*]
- Improved loading speed for saves with big cities (old saves will load longer for the first time)[/*]
- Added help for each of 3 stats tabs[/*]
- Slightly improved UI in carpenteries and boatyards[/*]
Fixed:
- Couldn't plant trees near bushes in village house yards[/*]
- Fixed a few memory leaks[/*]
- Not being able to demolish saltworks in some cases[/*]
- Couldn't demolish benches in some cases[/*]
- Could demolish a rowhouse without emptying the store, leading to crashes[/*]
- Another crash related to demolishing rowhouses[/*]
- Invisible fields in big cities[/*]
- Crash related to clay pit demolishing[/*]
- Weird pathfinding behavior around iron ore mines (will stay in old saves)[/*]
- Problems with water supply in some chicken coops[/*]
- Wells sometimes held too much water[/*]
- Saltworks stopped pumping brine in some cases[/*]
- Some people could live forever by constantly shopping[/*]