Added/changed:
- Citizens who live farther from workplace will now work longer to compensate the travel distance[/*]
- Increased maximum number of workers at an oil workshop to 5[/*]
- Increased maximum number of workers at the forestry to 7[/*]
- Slightly rebalanced how multiple forestries distribute jobs between them[/*]
- Added a notification when a resource is not available at the specified supply source, but available elsewhere[/*]
- Added a message when trying to add supply source for water[/*]
- The game is now set on pause when trade deal window is visible/li>
- Added more info in farm help page[/*]
- Not showing "Storage is full" on stone storage anymore[/*]
- Some minor optimizations[/*]
Fixed:
- Crash on adding a supply source[/*]
- Could add same supply source twice[/*]
- Could add the building to its own supply sources list[/*]
- Crash when delivering a resource to a camp storage which is emptied at the moment[/*]
- Distillery didn't show if it's missing fuel before distilling[/*]
- Couldn't cancel a cart/wagon order when it's stuck collecting resources[/*]
- First-built buildings had priority in getting laborers[/*]
- Laborers could walk extremely long distances for work in some cases[/*]
- Crash related to saltworks[/*]
- Another random crash[/*]
- Crash related to widows/widowers[/*]
If you'll get bored waiting for Alpha 6 release, check out our little side project's second installment, which is also a great way to support Ostriv's future development:
https://store.steampowered.com/app/2838720/Tile_Cities_2/