Added/changed:
- Added a hotkey to temporarily hide the UI (for nice screenshots), which is 'H' by default[/*]
- Cart/wagon sheds will now prioritize special orders over construction supply[/*]
- Added a new panel to show all current delivery orders
- Village house gardens will now tend to split to more crop plots[/*]
- Some buildings will now automatically change their pavement style if nearby paved area
- Added hotkeys (F1/F2 by default) to change brush radius when marking trees[/*]
- A new rowhouse variation
- Two new fences
- New building: stone bridge
- Added tooltips on all family tree items[/*]
- New map with lots of unlimited resources and a nice lake
- Other minor changes[/*]
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images//35574224/f62c62049b6da3ff9876209b4a4bf36bbe50f787.jpg)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images//35574224/052e904a250a2876b92d6985974feb56d7d1fd0e.jpg)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images//35574224/3a097a29263efbf87f42307db2cce69465456926.jpg)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images//35574224/56f677cf8e034ee0b8c82af2235210267c170023.jpg)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images//35574224/21239205a722b21ea53cff5ac89126346584a36d.jpg)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images//35574224/6cf4972cc09921e7a01d6a67d1cdecc39ef86b9b.jpg)
Fixed:
- Another case of construction getting stuck[/*]
- Cursor was invisible in fullscreen if mouse trail is enabled[/*]
- Couldn't copy a barley field[/*]
- Some UI glitches related to vehicles/animals relocation[/*]
- A bull could be taken to two places at once leading to unexpected results[/*]
- Navigation issues between long village house fences[/*]
- "On hold" didn't always work properly for rowhouses[/*]
- There was no lye supply option for ashery[/*]
- All plough oxen died exactly at the same age[/*]
- One of the roof variations added in the previous update never appeared in game[/*]
- Charcoal pile deliveries could stuck in a cycle[/*]
- Asheries could cycle-deliver ash to each other[/*]
- Some edge cases with sheep livestock optimization[/*]
- Couldn't destroy a cart if it needed repair[/*]
- Visual glitches on some water wells[/*]