Added/changed:
- Added a hotkey to temporarily hide the UI (for nice screenshots), which is 'H' by default[/*]
- Cart/wagon sheds will now prioritize special orders over construction supply[/*]
- Added a new panel to show all current delivery orders [/*]
- Village house gardens will now tend to split to more crop plots[/*]
- Some buildings will now automatically change their pavement style if nearby paved area [/*]
- Added hotkeys (F1/F2 by default) to change brush radius when marking trees[/*]
- A new rowhouse variation [/*]
- Two new fences [/*]
- New building: stone bridge [/*]
- Added tooltips on all family tree items[/*]
- New map with lots of unlimited resources and a nice lake [/*]
- Other minor changes[/*]
Fixed:
- Another case of construction getting stuck[/*]
- Cursor was invisible in fullscreen if mouse trail is enabled[/*]
- Couldn't copy a barley field[/*]
- Some UI glitches related to vehicles/animals relocation[/*]
- A bull could be taken to two places at once leading to unexpected results[/*]
- Navigation issues between long village house fences[/*]
- "On hold" didn't always work properly for rowhouses[/*]
- There was no lye supply option for ashery[/*]
- All plough oxen died exactly at the same age[/*]
- One of the roof variations added in the previous update never appeared in game[/*]
- Charcoal pile deliveries could stuck in a cycle[/*]
- Asheries could cycle-deliver ash to each other[/*]
- Some edge cases with sheep livestock optimization[/*]
- Couldn't destroy a cart if it needed repair[/*]
- Visual glitches on some water wells[/*]