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Über das Spiel
Dieses Spiel befindet sich noch in der Entwicklung! Bitte kaufe es nur, wenn du die Entwicklung unterstützen und detaillierte Fehlerberichte sowie Feedback geben möchtest, um daraus ein Meisterwerk zu machen, das es verdient. Die Entwicklung erfolgt langsam und stetig, daher kann es zu längeren Verzögerungen zwischen Updates kommen.
Zusatzinhalte zum Spiel
DLC Ostriv - Patron of the Arts | 25.03.2023 | 9,75€ |
Systemanforderungen
- CPU: Quad-core
- GFX: Anything with OpenGL 4.3 support
- RAM: 2 GB RAM
- Software: Windows 7, 8, 10
- HD: 600 MB verfügbarer Speicherplatz
- MISC: As your town grows it'll require more system resources
- LANG: Englisch, Ukrainisch
- CPU:
- GFX: GTX 770 or better
- RAM: 8 GB RAM
- Software: Windows 7, 8, 10
- HD: 600 MB verfügbarer Speicherplatz
- MISC: 1920 x 1080 or higher screen resolution recommended
- LANG: Englisch, Ukrainisch
Steam Nutzer-Reviews
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3635 Std. insgesamt
Verfasst: 29.10.23 16:07
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2656 Std. insgesamt
Verfasst: 11.09.23 17:15
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1225 Std. insgesamt
Verfasst: 30.07.23 14:45
An sich ein wirklich innovatives Aufbauspiel wo man gerne zusieht wie nach und nach alles gebaut wird Ressourcen transportiert werden etc. Ca, 20 Spielstunden und einige Guides die ich mir angesehen habe später läuft es dann auch mit dem Dorf.
Ich fände es nur wirklich gut wenn man nicht von Anfang an alle Gebäude freigeschaltet hätte sondern man gezwungen ist gewisse Gebäude erst zu bauen und damit die nächsten in der Produktionskette freizuschalten.
*THUMBS UP*
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5051 Std. insgesamt
Verfasst: 16.07.21 10:27
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7394 Std. insgesamt
Verfasst: 07.03.21 22:36
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200 Std. insgesamt
Verfasst: 07.03.21 17:40
Einige Sachen/Dinge müssten noch Verändert werden.
Das Siedlercamp müsste grösser sein(Doppelt so viele Männer/Familien.....) , Winterfest gemacht werden können (denn , bis zum Winter für alle Häuser zu Bauen und auch noch die Infrastruktur für Roh/Bau....materialien und Ställe(Tiere kann man vorm Winter Importieren , Winterfutter und eine Ernte Weizen etc.noch bis zum Winter Ernten))Die´Zwangsregelung´jeder muss bis zum Winter ein Haus haben funktioniert nicht.Das Siedlercamp ist ja sowieso ein Lagerort , sollte also als solches Fungieren(Importierte Dinge dahin.........usw.als auch als kleiner Laden bis ein solcher Gebaut ist), bis ein Lagerhaus gebaut wurde.
Desweiteren finde ich es sollte Berufsgruppen geben(mir ist der Schmied davongerannt und hat etwas anders gemacht - während die Nägel etc.gefehlt haben........mehr schreibe ich dazu nicht..........die Schmiede ist ein beheiztes Haus mit 2 Etagen in dem man´nebenbei auch Backen kann´.........trotzdem wohnt keiner in der Schmiede.........)Das Siedlercamp könnte man nachdem alle Häuser haben als Marktplatz und einen Teil als Lagerhaus umbauen , da es ja bis dahin als solches genutzt wurde.Einen ´Handelsposten´zu bauen(in dem ein Manager sitzt , der nicht Fähig ist mal dem Lieferanten die Tür aufzumachen , während sich derselbe mit den bestellten Baumaterialien an den Baustellen vorbei auf den Rückweg macht................)sollte man Überdenken.
Nice Game - aber noch nicht fertig
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2090 Std. insgesamt
Verfasst: 19.12.20 19:46
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713 Std. insgesamt
Verfasst: 09.12.20 20:19
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534 Std. insgesamt
Verfasst: 28.11.20 10:43
Aufgrund des Early Access Status sehe ich darüber hinweg, ich freue mich auf zukünftige Updates.
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1283 Std. insgesamt
Verfasst: 18.10.20 16:42
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455 Std. insgesamt
Verfasst: 23.09.20 02:49
Es ist auf jeden Fall jeder Cent wert und finde das es weiter unterstützt werden sollte.
Performance Top und Grafikstil entspricht auch noch der heutigen Zeit.
Deshalb eindeutige Kaufempfehlung von mir für Leute die einfach mal bisschen vor sich herdatteln wollen in einem detailreichen Aufbauspiel.
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1152 Std. insgesamt
Verfasst: 05.07.20 16:22
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503 Std. insgesamt
Verfasst: 13.06.20 16:17
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2327 Std. insgesamt
Verfasst: 09.05.20 16:41
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3376 Std. insgesamt
Verfasst: 09.05.20 04:34
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519 Std. insgesamt
Verfasst: 30.03.20 16:39
WEHRE IS THE IRON ON MAP? ONLY TO BUY? THIS IS BAD!
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722 Std. insgesamt
Verfasst: 29.03.20 15:37
Grafisch sehr ansprechend.
Sehr entspannend.
Ein Game was man im Auge behalten soll,mit sehr viel Potenzial.
Wer sowas mag,dem kann ich das Game sehr empfehlen
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5134 Std. insgesamt
Verfasst: 24.10.23 16:55
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10809 Std. insgesamt
Verfasst: 09.10.23 17:31
Supreme leaders of the gaming world. You made a game with every small detail included in a city building game that one can dream of. Where were you my whole life.
To be honest, I have played for some time till i discovered on Steam and immediately jumped on to that journey. This game is mind blowing and a real big thanks for the experience.
The updates are getting better also which is good as we get more and more content now. (Will still get the additional expansion when i get a extra buck) but the given content is already a nice hand full.
In the long run this game must please always stay in Early Access mode so that you never stop working on it.
I send more than support, also I send prayers and blessing for your families and friends. May God be with us all
Again thank you and great game, and looking forward too seeing what this game will show us
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3624 Std. insgesamt
Verfasst: 19.09.23 15:29
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569 Std. insgesamt
Verfasst: 14.04.22 08:30
The game for an alpha really is quite great already, I ran into verry few bugs and whenever I had one, reloading the save resolved it every time.
this game really has some amazing graphics and amazing mechanics, the way you have to micro manage the workers, the fact that you actually can follow the production line of stuff makes this game really satisfying.
this game is also really relaxing and calming to play, may it be the amazing sound track, the gentle graphics or just the calming atmosphere in general.
the only thing the game lacks a bit is a tutorial, because in the beginning you have just the right amount of stuff to build some specific buildings in a specific order, and knowing it gets really difficult at times .
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2062 Std. insgesamt
Verfasst: 13.03.22 17:34
Sadly because of the Russian Invasion of Ukraine the developer, who is based in Kharkiv, has other problems now and I wish him all the best and hope he will get through this difficult time. Slava Ukraini!
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59 Std. insgesamt
Verfasst: 04.03.22 20:01
This is not a recommendation of the game by itself. And I don't know how long this game will be finished or even can be finished. It's only a humble piece of kindness I can offer right now.
War is never right, let alone an invasion.
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264 Std. insgesamt
Verfasst: 28.02.22 22:34
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4496 Std. insgesamt
Verfasst: 21.09.21 19:12
Despite being in early access the game is playable & enjoyable. I am looking forward to seeing more content as the game progresses through development.
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14337 Std. insgesamt
Verfasst: 28.08.21 05:50
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477 Std. insgesamt
Verfasst: 18.08.21 21:08
#2 The game seems to be designed so you have to do exactly what the developer intended, or all of your people leave. It’s much worse than Banished, in this regard. There is a very short window of opportunity to build the houses before winter, or people leave and impossible to catch up after that.
There are never enough people, and to make it even worse – some jobs can only be done by men! Seriously, why this complication? Then, you run out of food and don’t have enough variety……
I have not been able to get very far – and I am sure that is in part me – but I’ve played Banished and been successful …. And I didn’t have to start over a million times!
The building animation is pretty cool, but it seems to take a very long time to build things. I like the building que, and the fact that you can put certain buildings on hold. Graphics are decent and overall it seems to have potential. It’s obviously a work in progress.
Jury is still out – I will try it a few more times and if I can’t get past the 2nd year – I’ll consider it a donation.
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1376 Std. insgesamt
Verfasst: 18.08.21 18:38
Jobs and economy structure, population chart and the way people are distinctive, all are beautiful.
Patches and upgrades are spot on most of the time.
Then why am i downvoting?
The game in its current state lacks purpose and continuity / replayability.
It never feels like a genuine living community and soon you are out of options to add to your townfolk.
Updates take way too long, probably due to the number of devs working on this project. (is it just one?)
At this pace it will take years for this game to be completed, if the developer does not give up, before that of course. Steam cemetery is full of such games, unfortunately.
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4180 Std. insgesamt
Verfasst: 29.07.21 10:44
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1212 Std. insgesamt
Verfasst: 27.07.21 21:31
Great stuff:
+ Fresh take on the genre. Never would I have thought that I´d spend hours building 18th century Ukrainian town from scratch.
+ Music is fitting and very beautiful, a true pleasure to listen.
+ The management system is well thought and extensive, but not too complicated. Assigning jobs is easy, but it did take me a while to understand how laborer/worker system worked, and how seasons affected the village's workload. Assigning working seasons and hiring builders saved my village several times, so remember to build that construction office.
+ Watching the little villagers go through their daily duties is entertaining. They work hard but also take little breaks and go chill on benches if you remembered to build them around the village. After their long day they relax in tavern. Unhappy villagers will move away, so keep them clothed, fed and give them a roof over their heads. Little bit of money during hard times won´t hurt either, and you can decide to give your more unfortunate villagers some financial aid.
+ Attention to detail is amazing. I´ve never seen a crop rotation in a building game like this, and I was amazed how thoroughly it had been thought. You get to experience the whole chain from field to the table, and this applies to animals as well. Chickens and other animals don´t magically appear to your coops and sheds, you have to actively trade for them and take good care of them once they arrive. You have to ensure that the chain for their food supply and storage works as well all year around, just like with your villagers. Otherwise the reaper man will pay a visit and then you have to start the process from square one again.
+ Game is not easy and it is surprisingly well balanced at this stage already. Balancing the workload and food/supply distribution during different seasons was pleasantly hard. I didn´t live in an Ukrainian village in the 18th century, but I trust the devs that this is a fairly accurate video game depiction of those times.
Not so great stuff:
- I´d like better notifications if some part of the production line is halted due to an ingredient missing or lack of workers/laborers. Maybe some more logs and controls for the villagers too?
- There is a bug where villagers just freeze and do nothing. This sometimes prevents the game from progressing, if the villagers were doing something crucial like in my case, taking clay from clay pit. One villager blocked others from using the pit, so all building was halted. I noticed that saving and restarting game seemed to fix this.
10/10 game even at alpha stage. Can´t wait to see the new things promised on their roadmap.
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2767 Std. insgesamt
Verfasst: 23.07.21 19:55
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950 Std. insgesamt
Verfasst: 01.07.21 10:40
The King of Medieval township games
I really like medieval games that feature hard labour instead of wizards and magic. I've tried Banished and Foundation, and while these games were good, Ostriv comes along and smacks them both.
There are a few cool features that I didn't see listed in the game description or from reviews so i'll state them now before getting stuck in.
Amazing Animations
I was immediately blown away when I saw the first buildings going up. They are animated PIECE by piece, meaning you get to see every panel, plank & clay wall being put up. This must be utterly painstaking to animate and plan for in the modelling process. Foundation, timber and then interior walls - you gotta see it in action.
There's no 'banging a corner with a hammer', each part of the building is carried (by hand, cart and eventually wagon) to the construction site, and then erected by the workers once all materials have been received. I LOVE when games do this, it gives a real sense of immersion. Bravo to the solo developer for these amazing animations. It's even better than Soviet Republics construction process.
Farming and Soil management
Your farms take a little bit of planning in Ostriv due to crops eating the plotted farms nutrition. You have to cycle between crops to not use up the fertility of the fields. If you do, you have to miss a year by making the field fallow so the fertility can regenerate. Fallow means dead for those who don't know.
Thankfully, when you eventually get livestock - you can set your animal barns to use these fallow fields to help with the regeneration. Also, when you have ploughs (you need animals for them), ploughing makes fertility more efficient.
It may sound daunting but it's really not, I highly advise looking on the wiki for a great image of meta crop cycles. Make this the first thing you do if you want to get stuck in.
Using cattle to help the farms is an awesome feature, If you have a full farms on the go you can also make dedicated pastures for them. It's a simple toggle switch on the animal buildings to 'allow fallow field pastures'.
Modular Housing
There are two choices of houses in this game, one is just a house by itself and the other contains a garden. The garden house allows you to not only move the house in the construction plot via pins, but also you can move the fences too which allows custom garden sizes and shapes.
This lets you have beautiful housing sections in your town, and the gardens are important because the villagers will grow their own crops/food in their plots for themselves. You can also set your granaries to buy from locals for their sweet vegetables/honey at a cost of course. A very organic and cool system, probably my favourite if I had to say.
No need to painstakingly decorate each house with fences/plants because the villagers do it for you. Houses look organic all fenced together with plants/food growing - it's very satisfying right out the gate.
Dynamically formed paths
I've seen this in Foundation but Ostriv does a better job. There's no need to plot paths as your villagers will wear down the terrain to form eventual paths. This gives your village another +1 in the organic-look department.
Worth highlighting because it's just another immersive feature in the game. I'm fairly certain paths fade too, so if you have built something afar, it will eventually settle back down to one singular main path, rather than all the trails from the construction workers, if that makes sense.
Easy villager & Job management
I liked Banished but juggling labourers and active jobs became very annoying in the mid game. Ostriv keeps it simple by having labourers as a separate type of job. You assign paid workers to buildings, but labourers are basically freelance workers that automatically are called upon once needed from your unemployed pool; They are useful for a lot of buildings!
These guys are the life savers of your farms and transport related buildings (Moving food/items etc). Charcoal burners for example, do not have a dedicated job-slot so are reliant on labourers. It just feels right, and how a village would be run. There's no annoying gaping holes in the workforce like in Banished.
Initially when you start you may struggle with people leaving jobs, but with the Town Hall you can adjust wages up a few % so people don't leave critical roles (Farm Manager, Boat builder, 2 Lumber dudes). Just keep building houses so you have labourers ready to slot in when needed.
Certain job roles can only be performed by men, which leaves a large women labour-force. I highly recommend using women for Granary work/markets/farm labour. It's good to have a few unemployed women for these purposes. The town hall will allow you to see the unemployment rate.
Villagers are named and are smart
I like it when NPCs are named and have families in games. They grow old and die and their kids take over. Time passes month to month for a whole year in Ostriv so granted this takes a while. Your villagers go about their business each day and also take rest which is essentially the games form of sleeping.
Fun random praise: BENCHES are actually animated and are functional for resting periods. I haaaate when city builder decoration objects are not used and accounted for mechanically! So bravo again for this.
Villagers will go to your markets to buy food and clothing (important, because if they don't have clothes, they'll move out) and do their job. They can become destitute if they don't earn money, but you can throw them 5.00 coins to sort them out if you desire.
They will complain about lack of food variety but I don't think there are any adverse effects or happiness stats/efficiency mechanics yet. As long as they have food you're good.
It never feels easy, in a good way
Foundation & Banished kind of reach a point where things are easy, you have huge surplus of everything, but there's a sense of dread every year in Ostriv. Do we have wheat for the animals? Sunflowers for selling?! Did I remember to check the farm cycles before spring?
There are finite elements of the production processes in this game. Limestone is limited which is used a little later into your villages life, and things like salt/cloth production are reliant on a mid/late game product-chain.
You HAVE to trade Iron because there are no iron deposits or infinite mines [yet?]. I kind of like this as trading is essential for survival at times. My tanners are slow AF so I'm always buying in Iron & Leather because the curing process takes 6 months and metal is always being produced for cart repairs and horse tack stuff. You will need to buy buy buy. Thankfully everything is cheap and you never feel too cheated.
Trading really feels like medieval trading like a real village would of done back in the day [i'm assuming]. You can also sell stuff to other villages with trade posts/docks. Buying livestock, selling stuff you've grown/made.
My tip for you early would be to invest in sunflower oil. Grow sunflowers, make them into Oil & Sell. It's the easiest of the trades and if someone wants 3000 Oil, it's a good 400 coins which is very good; this leads me into my next segment...
Productions feel limited & Trades can be difficult early on
For now, the game is heavily reliant on food and animal produce for trade goods. Despite what I said about liking trading, I really hope there are some more early game options such as foraging and creating low-tier products for sale.
A starting village won't have much to trade. The best basic thing I've found is Charcoal, and eventually Sunflower oil. Charcoal is pretty much unlimited due to the foresters being able to build sustainable tree-nurseries which in of itself is another great mechanic in this game I wanted to fit into this review.
I have to cut this short but AMAZING game, lots to come and it's in active development.
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1718 Std. insgesamt
Verfasst: 26.06.21 22:17
The early game of Ostriv is pretty solid if somewhat repetitive. Establishing your first set of houses and industry/food buildings is straightforward. I love the weathering system, which creates natural roads among the most commonly used paths. (This doesn't provide a walk or speed bonus or anything).
However, once we get past the first part of the game, the game kinda...fizzes out. Yes, there are more resource intensive food products you can give your people, but building up a supply chain for lime and salt in order to get a leather industry working is pretty much the last major hurdle of the game. From there, it's just the same thing over again, and very few compelling reasons to keep developing past 100/150 citizens or so. The way that the game scales (which is actually fairly accurate) means that within a couple of years you can have enough construction workers even to build a full new set of houses/farms/graineries/markets/etc in a few months.
I understand the game is early access, but buyers need to be very aware of the timelines of this game. Once every six months or so, another building gets added. When they add a new building, there are no obvious changes to the rest of the game loop. For example, they added in the ability for people to have small gardens...which is currently the sole source for most of the food items in the game. Farms cannot produce anything other than wheat/buckwheat/potatoes, even though in their gardens, citizens can grow onions, lettuce, carrots, etc. They added a way to move these into the market places, but continued to cap the markets at 4 items. So if you want to have one market selling, say, all of the vegetables, that's not possible.
Wheat is an early game food item, and indeed is the default option, but it's totally useless without a windmill. Seriously?
Iron is required for literally everything, but there is still no way to mine iron. Stone is apparently everywhere based on the weathering animations but the only stone my stone miners can dig are the big outcrops on the other side of the map?
An economy exists, but it is out of the box unbalanced, and doesn't matter; you can buy infinite amounts of anything you want on apparently unlimited credit. The only thing you can't do when you're in debt is send a messenger....which totally makes sense. I've got cattle, horses, food, cured meat, extra laborers, but I still have to pay gold in order to send somebody to another town to buy things with pure debt?
Ostriv could very well be the next Banished successor, but if they continue at the current pace of development, they'll never get there. I'm very worried that this project will end up as abandoned as that one did.
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21694 Std. insgesamt
Verfasst: 21.06.21 00:24
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4515 Std. insgesamt
Verfasst: 19.06.21 11:26
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1254 Std. insgesamt
Verfasst: 17.06.21 19:01
The gridless format allows for the development of a natural looking settlement and fortunately the path-finding is up to the task - watching a wagon of imported goods thread its way through your village is brilliant.
At the 10 hour mark I've barely scratched the surface in terms of production buildings. Yes, it's a fairly slow burn as others have said, but you can use the time to plan ahead, decorate or study the actions of your villagers to figure out improvements. Alternatively, just use the time controls to speed things along. I can't see why anyone thinks the game is 'brutal', I'm three years in on my first play-through and
There are similarities to 'Banished' but even at this stage of development, this game is in a different class. Thoroughly recommended for village-builders everywhere!
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722 Std. insgesamt
Verfasst: 27.05.21 16:04
Currently you can't get too much out of this game. In my first play through (not Steam version) I got about 12 hours out of it, and I'm currently in the process of finishing my alpha 4 playthrough.
This is one of those games with immense potential and I'd love to see the additions of crime, education and more services and goods to fufill. I'd also love to see some sort of threat that reappears on a cycle such as an attack from brigands, or a harsher winter as at the moment the game is just a relaxing city builder.
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1254 Std. insgesamt
Verfasst: 27.05.21 11:09
There are a few visual bugs, but they'll vanish as soon as you quicksave/quickload, so not a huge issue. I experienced a single crash but didn't lose any progress because of the frequent autosave. There aren't many music tracks, so they'll repeat somewhat often. Didn't bother me much since they're quite quaint and fitting. Can absolutely recommend it at full price, which is pretty modest anyway.
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4371 Std. insgesamt
Verfasst: 14.05.21 22:24
One thing that is annoying is the storage is super small becoming full quickly. Especially when the forestry can hold nearly 40,000 resources. In the second year after the mad rush to build nine houses or should I say slow rush. Your people are already running out of food diversity. Before you even have the ability to grow / fish / trade for other foods. And this is after building nine houses with gardens where they can grow food. You can partially mitigate this by having your citizen sell food and let other citizen buy that food. But it runs out quickly. If you get your trade up quick enough you can fix this problem before anyone dies. You also may be able to get in a season of farming in the second year.
After the town is stabilized you can grow but outside of this the game really does not have much going on. The economics of the game are strange where you not only manage the towns money but also each household as well.
I do like a slow burn but the game feels slow and lacking features like upgrades or research. It's not a bad game however it's not a great game ether.
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1315 Std. insgesamt
Verfasst: 05.05.21 18:56
Very good for an alpha
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1123 Std. insgesamt
Verfasst: 29.04.21 11:17
Graphics: 9/10
Dev: 10/10
Gameplay: 7/10 (but with upcoming updated i can see this being a 9/10)
Addictablity: 8/10
Difficulty: Somewhere between easy and medium as its hard to lose but takes some time to organise whats oging on
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538 Std. insgesamt
Verfasst: 17.03.21 17:38
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1114 Std. insgesamt
Verfasst: 15.03.21 01:47
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252 Std. insgesamt
Verfasst: 14.03.21 08:43
Good amount of things to build so far, fun gameplay and very chill vibe the game gives off. Trading needs improving but other than that I am really impressed. Probably the best of the Banished/Anno style games of late.
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2321 Std. insgesamt
Verfasst: 17.02.21 04:00
Resources are super tight early on, so you need to be careful what you build and when to ensure you can make it through the first winter and get stabilised in a year or two. Personally as the game currently stands, I go through phases of spam playing it, then taking a break for a few months and coming back. By then the games had further work with new additions making a different playthrough each time.
Graphics wise it's 'OK': pretty from a distance and fairly good up close. Models are fantastic, although there are clipping issues at times like boat sails going through bridges. Not a deal breaker for though.
Overall well worth getting even in its current state, as well as a refreshing change of setting from the more Anglo medieval settings in these types of games.
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501 Std. insgesamt
Verfasst: 30.12.20 21:26
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9658 Std. insgesamt
Verfasst: 18.12.20 18:43
Loving the Eastern European setting. Having been to Poland many times and having friends over there and learning their history has given me a big appreciation of the setting. Can't wait for the game to be finished and look forward to many many more hours of playing and growing my town into a city.
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651 Std. insgesamt
Verfasst: 06.12.20 13:56
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942 Std. insgesamt
Verfasst: 03.12.20 15:16
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811 Std. insgesamt
Verfasst: 03.12.20 08:25
The pace of the game is quite slow, maybe to slow for some people but i tend to enjoy it a lot.
The level of realism is high without it being to hard or ridged.
Its well worth its money, looking forward to what they will add to the game.
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2286 Std. insgesamt
Verfasst: 22.10.20 03:50
But right now, I can't recommend it at its current price - there just isn't enough in it yet.
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981 Std. insgesamt
Verfasst: 21.10.20 20:46
The amount of end game content in basically non existent. There is literally only one house type. This game has a VERY slow update system from devs. Its one that's good right now but you'd maybe have to shelf for 6 months to a year before it being playable again after your first play through.
Side note, the trading system with the other towns is a really cool addition but PLEASE balance it, there is basically no reason selling higher tiered products for how incredibly cheap they can be bought/sold.
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344 Std. insgesamt
Verfasst: 17.10.20 20:05
I'm really excited to see where this project is going.
It's far from perfect or finished, but That was never my expectation when I bought this game.
I'm not going to write here what other reviewers already said. there are some really good ones, and I agree with them.
Get this game if you want to help the developer make an awesome game and support the project!
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1231 Std. insgesamt
Verfasst: 12.10.20 19:29
If there was updates, then i would recommend this game. But for now... i do not recommend Ostriv.
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3162 Std. insgesamt
Verfasst: 09.10.20 03:50
Отличный маленький сим... но я бы подождал, а то что-то разработчик с некоторых пор не подаёт признаков жизни.
--------------------
UPDATE
They are ALIVE!!!
And the stuff they say they are going to add sounds good. Well, let's see... Still not changing the recommendation status, when they deliver, I might.
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3990 Std. insgesamt
Verfasst: 27.09.20 06:24
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1339 Std. insgesamt
Verfasst: 24.09.20 06:40
The developer has really put his heart into this and it shows.
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402 Std. insgesamt
Verfasst: 23.09.20 08:34
As long as you have an industry that can export several items you survive.
There is a lot more to do though and the key question is what's the mission of this game? Maximum state coffers? Or largest population? Or war? I'm not so sure.
The game is at the moment kinda static. No upgrading of buildings or people through education. Everything stays the same once you have built it, other than the path people walk and snow every winter. That makes it optically boring. The government steering options are absolutely minimal and you kinda err in the dark to try and see what works.
Overall I really enjoyed this BETA. Good work Devs. After a good few hours you know how it works and you have built every industry and then it loses some appeal.
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4001 Std. insgesamt
Verfasst: 21.09.20 18:21
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814 Std. insgesamt
Verfasst: 14.09.20 11:52
My only complaint is that I felt the price was a bit steep for it's current build (as of Sept 2020), but I am very excited to see it grow. I feel good that the final version of the game will be worth the cost at least.
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4128 Std. insgesamt
Verfasst: 13.09.20 13:56
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14412 Std. insgesamt
Verfasst: 06.09.20 23:11
Ostriv is a 'no nonsense' game . Almost a simulation more than a game. Even in Alpha it is very full of different scenarios for you to explore, you just need to find them, and a number of maps that seem the same, but different.
The relaxed beautiful Ukraine music and atmosphere is perfect for our real world escapes just now.
You won't find fighting/combat here. You will find families, marriage and good 'old fashion' work even with gender working roles.
This game has given me many years of wonderful game play and for the money I'm very happy.
The future of Ostriv is exciting and as a senior (in age bracket) I can only hope I'm around for at least some more years of play and expansions.
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1611 Std. insgesamt
Verfasst: 02.08.20 01:35
If you want to visually check out the game first I have 3 seasons now complete showing off the new update content. https://www.youtube.com/playlist?list=PL2NZzDrzXcUuM0aRP-Yti5t6Thof1pw_I
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186 Std. insgesamt
Verfasst: 01.08.20 11:57
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2288 Std. insgesamt
Verfasst: 20.07.20 15:46
I'd say if you'd like to pick a dev to support, this is a good game to share some love.
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1314 Std. insgesamt
Verfasst: 08.07.20 15:53
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1236 Std. insgesamt
Verfasst: 29.06.20 05:20
10900k
ACE MEG z490
2080Ti FTW3
64 GB DDR4
M.2 storage where the game is installed,
Pros:
-level of detail is nice
-very enjoyable resource management
-I enjoyed the seasonal changes and the general feel and style of the game
Cons:
-Once I started getting over 200 citizens my game became completely unplayable as the game was running very slow
-Maybe this game is worth like 5$ at the moment because the performance isn't there
-I did not like the fact that the fields would get exhausted that fast and the uneven number of slots compared to types of fields on farms made it difficult to really enjoy being a farmer.
-tree cutters take extremely long to cut trees and please implement something where you can slide and select the trees or items to be removed.
will update if these things get fixed
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1084 Std. insgesamt
Verfasst: 26.06.20 19:07
pros: music and graphics. If you like to mange all aspects of the economy you can, such as how many workers at each location what items you want to grow and what you want to trade etc.
Cons: time moves VERY SLOW even on the fastest speed. Often it is hard to figure out how to get your citizens to go to work or do anything when they are at work.
Improvements: Budget, you can go in the red all that you want with out any consequences. Maybe levels that you can choose such as level 1 no financial limits and no natural disasters, level 2 some financial limits like you could get loans and natural disasters.
A tutorial on the difference btw storing items in a warehouse or grainary vs the trading post vs. chicken coop or smithy. and how that impacts if citizens can get to the item to produce something or eat.
More decorations for the city.
Education and wellness buildings.
It would be helpful to have an overall business tab that could show you how many citizens are working at each location and you could manage that number from one spot instead of having to click on each business to find that out. Why can I only have 2 carpenters at a time per location??
I look forward to any upgrade in the future.
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1632 Std. insgesamt
Verfasst: 25.06.20 03:49
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1068 Std. insgesamt
Verfasst: 23.06.20 21:52
Currently there are limited features but enough right now to get a good game going. I've read some things about bugs people are having but I really haven't seen any super bad ones. I hope the tutorial gets expanded a bit too.
I'm looking forward to seeing what comes with the next update.
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2104 Std. insgesamt
Verfasst: 19.06.20 00:47
With only a small handful of maps and hardly any resources on any of them to speak of, playability is very short lived. I'm not sure if one could even get to 300 or more citizens without some very crazy schemes.
Still starting over and managing a town until that point is fun. We need more updates, please!
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10892 Std. insgesamt
Verfasst: 01.05.20 17:59
However, seeing that I have just posted a negative review for a game that was fully released over six months ago and is riddled with bugs, with no apparent will on the part of the developer to fix them, I just had to post a positive review for Ostriv. What few bugs there are are minor and the developer fixes them as soon as he can. The game is very polished and looks and plays beautifully. It already contains more than Banished, its nearest competitor, and even in its current state has managed to keep me both occupied and happy for a considerable time, and I will doubtless return for more in the future.
If you think this game will appeal to you, then buy with confidence.
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2744 Std. insgesamt
Verfasst: 27.04.20 13:25
Been playing city builders since Settlers 1993) Yeah am a bit old now
Version Alpha 0.2, 34 hours played
Village 300+ residents
Every type of building built
8 restarts at varying stages to learn the ropes
QUICK REVIEW
For those that don't want to read an essay
By today's early access standards this is way better than an Alpha
Very positive feedback from me, stable, rarely crashes (3 times in 34 hours of game-play),(And when it does easily rolls back to the last auto save with just a few minutes lost).
Feature rich for an alpha and a lot to do and micromanage.
Most systems are already in place which just need expanding, e.g. more content adding and a few tweaks to management. (See his Roadmap
A few minor nuances but easily worked around, nothing to stop the enjoyment of the game
A selected mix of Banished and Rimworld with much more appealing game-play.
Micromanage Buildings, Manpower, food, resources, crop rotation, storage and trade over 4 seasons which does effect everything.
Sounds and graphics all good.
Animations are terrific. (Just watch a video of the foresters carrying logs or the plough working or the builders building and labourers dropping off building supplies)
GUI in general ease of use, very good clear and intuitive
MORE IN DEPTH REVIEW
Placement of buildings can be pre-planned if the game is paused (Deleted rotated etc)
Build order can be changed, individual build orders paused.
So in theory with enough game-play experience you could plan out your entire village before actually building anything
Once experienced and having the right management and buildings in place (The town hall) you can automate a lot of the tedious stuff but still leaving enough to keep you busy tweaking.
More specifically You can set the manpower peak and offpeak season for any production building, allowing you to set the required manpower for each month
Examples:
Farms are super busy during sowing and harvesting season and need all the manpower they can find during those seasons. So with the town hall built and a councellor in place you can set other buildings offpeak times to coincide with say the harvesting season, allowing you to reduce the manpower in those buildings freeing up a large labour force for the farms to hire, otherwise you will not get all the crops in
[spoiler]Rivers freeze over in winter allowing you to recuce the fisherman to 0 and increase your available labour force for elsewhere.
The tannery has to be constantly manned during batch production, any failing in achieving constant supervision will cause the batch to fail. It's devastating when this first happens and now know that and wont let it happen again, I lost a lot of leather production, so no saddles or shoes made for a long while.[/spoiler]
These are just some examples of manpower management.
I wanted to add a lot more however the character count limits me so will add more info in the comments
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1264 Std. insgesamt
Verfasst: 20.04.20 12:05
Hand down to your sir!!!
You build your Ukrainian town from just a small camp in the 1800s.
Very relaxing music,Graphics is ok...Good Mechanics and Game realism is good as you watch buildings get build in detail.
I did enjoy playing this game in Early Access.
The developer has much more in mind and makes me both hopeful and excited for future updates....
How is the full version planned to differ from the Early Access version?
“The current roadmap is as follows.
campaign (story mode)
more production chains
more statistics(production, consumption, trade etc.)
improved trading: trade by sea and by river, negotiations, discounts, reputation
education, religion, entertainment
crime, justice and security
more types of housing(row houses etc.)
more types of bridges, paved roads
orchards, more crop types
improved graphics and optimized performance for bigger cities
Linux (and maybe Mac) support
more weather effects
cats and dogs
more believable behaviors, social activities, animations
products quality, spoilage
worker experience, sharing experience, manager skills
private businesses
more town hall functionality : advisors, policies, personnel management
more maps with different landscape types
more languages
complete game manual and in-game tips
customizable building colors and forms, ornamentation
modding support (level editor, building editor)
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127 Std. insgesamt
Verfasst: 03.04.20 00:43
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1308 Std. insgesamt
Verfasst: 31.03.20 07:11
So far I haven't had any crashes, performance has been pretty good on a i7 6700k and Geforce 1060 6gb. Only major bug that I've had is sometimes a white line (I think it's a pathing marker) will appear and require a restart to get rid of it.
Some things I'd love to see added, would be the ability to build cobblestone roads, and maybe townhouses. Also a way to continue to gather Limestone after the initial deposits are used up.
Definitely buy this game if you enjoy city builders/Banished style colony management games.
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2164 Std. insgesamt
Verfasst: 29.03.20 20:38
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761 Std. insgesamt
Verfasst: 29.03.20 19:33
LOVE:
- Supply chain mechanics for resources (food, clothes, materials) is really in-depth and provides a level of challenge as it takes realistic amounts of resources, buildings, and workers to produce items like flour or nails for example.
- I really like the immigration requirements. It's a lot more real with food, job availability, etc. whereas in other games all you need is available housing and they just show up.
- I think the trade system being based off the demand of other towns is really neat. It requires you to be a bit more strategic with trade
- The style of the buildings and game is super cool
Things I'd like to see in the future:
- Stuff they're still working on like additional buildings, health/education, etc.
- It'd be cool to choose what the houses look like in terms of variety
- I wish I could store more resources in the trade building or at least be able to build a trade auxillary or something to store more resource types to account for trade
Something that's worth noting, the developers of this game have been very transparent and clearly working hard to release updates and provide info of what's next. I'm excited to see where this game goes and can't wait to play it more as it develops.
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3532 Std. insgesamt
Verfasst: 29.03.20 18:12
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1737 Std. insgesamt
Verfasst: 29.03.20 13:57
I can't wait to see what the developers continue to do with this game, because already it feels like they're making something they love. I can't promise you that you will feel $25 is acceptable for a very early access game, but I feel like I'm getting my money's worth just from enjoying the world.
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Release:19.03.2020
Genre:
Simulation
Entwickler:
yevhen8
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
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Koop