Let's see what overlays are available.
- This one shows all the resources in your town, including those on the move: [/*]
- If you want to know about the specific resource location, this one may be useful: [/*]
- Everything you have stocked for export: [/*]
- The local market overlay should already be familiar: [/*]
- Looking for a place to put your resources? This one shows all the storage space: [/*]
- Can now satisfy all your workforce micromanagement needs in a single screen: [/*]
- All the water supply separately for citizens and production: [/*]
- This one shows who's got all the money: [/*]
- Optimal fishing docks placement should be much easier now: [/*]
There's also some other things as usual:
Added/changed:
- Can now copy village house configuration with eyedropper [/*]
- Families are slightly less likely to have just one child[/*]
- Can now set if a field can be used as a pasture when fallow[/*]
- Added a preview of which additional areas will be paved after pavement area completion [/*]
- Added a notification for when a fishing dock has no boats or they all need repair[/*]
- Minor UI changes[/*]
Fixed:
- Cart shed workers sometimes had wrong workday status[/*]
- "Destroy resources" didn't have logs and water[/*]
- Slaughterhouse couldn't hire laborers[/*]
- Crash when trying to place a gazebo on trees[/*]
- Could build a farm field with the entrance on water[/*]
- Cart sheds and wagon sheds continued supplying buildings even if they were set to be emptied[/*]
- Field assignments could mess up leading to fields stuck in pasture mode[/*]
- Trade wagon wheels turned at an incorrect speed[/*]
- Could order boat relocation to unreachable body of water leading to stuck relocation[/*]
- Top bar could sometimes be visible even when the UI is hidden[/*]