Added/changed:
- A couple of slight optimizations[/*]
- New building: stone storage (can store stone, limestone or iron ore) [/*]
- Now showing a notification if animal feed supply is low[/*]
- Warehouses now have 5 slots instead of 4[/*]
- Citizens will now be able to dry fruits at home to prevent spoilage [/*]
- Limeworks workers will now empty the small remains of quicklime from the kiln[/*]
- Saves from Alpha 3 (before March 2021) are not supported anymore[/*]
- Can now store bricks in a warehouse[/*]
- If charcoal piles are placed nearby, they will be filled in a queue[/*]
- Rowhouse store can now be a destination to move resources[/*]
- Added help for supply options[/*]
Fixed:
- "Continue" didn't work for non-latin named files[/*]
- Could use newborn oxen as draft animals[/*]
- Some hire options didn't "apply to all buildings"[/*]
- Incorrect balance graph if all values are negative[/*]
- Family tree listed separately-living siblings as children of weird age[/*]
- Wrong model elevation during fulling mill construction[/*]
- Another crash on demolishing rowhouses[/*]
- Some other issues related to rowhouses[/*]
- White lines on demolishing various buildings[/*]
- Resources overlapped other UI items in some cases[/*]
- Removing a cart to be relocated made recipient wait for it eternally[/*]
- Crash in some UI actions[/*]