Added/changed:
- Added animations for ploughing and grass mowing [/*]
- Now showing a number of people looking for job in stats[/*]
- Charcoal piles will now be emptied from leftover charcoal[/*]
- Some people will now still be looking for job, even if filthy rich[/*]
- Peer pressure may motivate people to work when population is low[/*]
- Increased distance citizens will travel to sell garden produce[/*]
- Added yearly balance in stats [/*]
- Taverners will now be able to buy alcohol in any building with workers hired[/*]
- Can now put a whole rowhouse on hold[/*]
- Added overlay option to display "on hold" info boxes[/*]
- Optimized UI rendering for long lists[/*]
- Improved mouse panning on low FPS[/*]
- Increased trade prices for alcohol[/*]
- Now stored messages are limited to 1000[/*]
- Increased maximum brick batch size to 1000[/*]
- Raspberry will now be harvested earlier than other cultures[/*]
Fixed:
- Fishing boats catch was invisible[/*]
- Wrong number of resources required for brickworks[/*]
- Animals number in stats was wrong[/*]
- A family could settle in an unfinished rowhouse, leading to crashes[/*]
- Another edge case preventing carpentery supply[/*]
- Brewery had problems with water supply[/*]
- Iron ore mine had wrong capacity[/*]
- Crash related to incomplete families[/*]
- Couldn't create a trade deal if amount is less than 10[/*]
- Random crashes related to hopyard[/*]
- Could demolish carpentery before it delivered a vehicle to destination, leading to crashes[/*]
- Widows could reproduce vegetatively[/*]
- Crash related to burial plots[/*]
- Couldn't start the game with certain keyboard layouts[/*]
- There was snow under rowhouse arches[/*]