Greetings, Commanders!
We have just released a new update for Men of War II, which means a short downtime for multiplayer servers (no longer than 20-30 minutes). In the meantime, all single-player campaigns remain available. Among other issues, we have fixed a bug causing crashes and improved loading times — the full changelog is available below.
If you are experiencing problems with the game and are receiving an error message you are unclear about, we have prepared a troubleshooting guide explaining the most common errors and hints for how to remedy them here. But as always, if you encounter any issues or have any suggestions or other feedback, please let us know either here in the comments, in Steam Discussions, or even better, join the conversation on the Men of War II Official Discord Server.
Full Changelog:
General Fixes
- Fixed a crash in rendering.
- Increased speed of game loading.
- Fixed an issue with Inventory - the key modifiers CTRL (one pack of items) and SHIFT (one item) now work when dragging or RMB-clicking items.
- Fixed an issue with Inventory - Items no longer break the Inventory if there is no space for them.
Gameplay Mechanics
- Fixed a bug where smoke and signal grenades did not activate when hitting certain buildings and fortifications.
- Corrected damage recording in statistics for kills with an artillery strike called by signal grenades.
- Allied forces now consider occupied machine guns and observation towers when pathfinding.
- Redesigned the accounting of firing radius for soldiers with bazookas.
UI
- Fixed an error message delivery issue - previously, an error message in the match was issued only after the match was canceled.
- Adjusted the map size in Conquest on ultra-wide 32:9 monitors — now it should be possible to drag a battalion from one location to another, as previously, on such monitors, both locations did not fit on one screen vertically.
Editor
- Added a new section, Scene Explorer + Layers, for quick object search on the map and for quick enabling/disabling visibility and selection during editing - for example, you can disable all grass and prohibit selection of boxes.
- It is now possible to work with the entire scene or with individual selections of objects.
- Redesigned Foliage - Generate - now the brush will collect only within the selection, not across the entire scene.
- Added several standard brushes for the Foliage tool in the editor.
Missions
- Fixed pathfinding for the ship in the "Brest" mission.
- Fixed achievement acquisition when completing the "Ambush" mission on HARD difficulty.
We will see you on the battlefield soon, Commanders!