Greetings, Commanders!
We have just published an update fixing various bugs and issues, including a critical problem which prevented some players from starting a game. That's not all, however, as the patch also brings a host of balancing and modding/editor improvements.
Full Change Log:
Critical Fix
- Fixed a bug causing the local server to not launch when it could not register with Steam. This prevented some players, especially in China, from starting games (both single-player and multiplayer).
Balancing Changes
- Pz.Kpfw. II Flamm Ausf. A "Flamingo": A 10-second cooldown has been added for reusing smoke grenade launchers.
- FOG Flamethrowers (including those mounted on the T-34): [list]
- Flamethrower range was reduced from 70 to 60 meters.
- Reduced damage against medium and heavy armored vehicles.
UI
- Fixed a rare bug that caused game loading to stop.
- Improved the responsiveness of the selected unit panel.
- The hotkey for direct control by holding a button (default: CTRL) is now rebindable.
Mod Support
- The game will insist on adjusting mod order if mods are enabled but set in the wrong order.
- The default_disabled flag is now ignored in the .info file—all packages are disabled by default (except those with the activate_always flag).
- Some resources related to humans and their animations have been moved to a different .pak file.
Editor
- Disabled recalculation of SceneExplorer lists after loading a map and when changing screen resolution.
- Clearing the road list now works correctly.
General Fixes
- Fixed a rare crash that could happen when dropping items.
- Fixed damage calculations for units removed from the map.
- Fixed loading of infantry units without suppression parameters.
- Fixed a vulnerability that allowed direct control of airstrike planes.
- Fixed a bug which allowed the M4A4 Crocodile to continue using the flamethrower with a broken fuel trailer.
- Anti-tank hedgehog debris no longer bounces when dismantled.
- Fixed an issue where all grass could suddenly rotate in the same direction upon location loading.
- Optimized the fuel tank explosion effect.
- Fixed the exhaust effect position for the KV-85 tank.
- Fixed the model of a destroyed KV-1S tank.
- Minor fixes in the "Death from Above" mission.
What do you think about these changes? The best way to let us know is by joining the Men of War II Official Discord Server; but feel free to post here in the comments or in the Steam Discussions as well, if that is more convenient for you. And if you enjoy the game and want to see it thrive and grow, writing a positive review is the most effective way to support it.
We will see you on the battlefield soon, Commanders!