Greetings, Commanders!
The first major update for Men of War II that we have promised is coming tomorrow, May 21st at 8:00 AM CEST (23:00 PT). We ask for your patience while it's being deployed, as it will require turning off multiplayer servers for about an hour. However, this will only affect multiplayer and you will be able to play all the single-player campaigns during this time.
Highlights of the update:
- Reduced server wait times
- Fixes to several crashes reported by users
- Increased AFK timeout limit
- Fixes to the flow of several missions
- Additional button slot in the central hotbar
- Improved visuals for various maps in the game
- Design and animation improvements for various unit and weapon models
- Localization fixes
Major Modding Update Coming This Week
We also have big news for our modding community – the Team at Best Way is preparing a major update of the modding tools in Men of War II, which we plan to release in the coming days. We can’t wait to share all the details with you!
Even more updates and patches are already in the works, introducing various bug fixes and technical improvements we will announce soon; as well as the offline mode for single-player and other highly requested features.
All this is only possible thanks to you, our awesome community, and the excellent feedback you provide to us - please continue doing so either here in Steam Discussions, or better yet, join the conversation on the Official Men of War II Discord Server. And if you are enjoying the game, please, support it by leaving a review here on Steam.
Full Change Log:
Servers
- Reduced player connection time on login.
- Increased AFK timeout duration by one minute before kicking the player from the match.
General fixes
- Fixed a crash during mission loading.
- Fixed a rare crash that could occur after playing for an extended period (1 hour or more).
- Fixed the issue where the main.pak package wouldn't load due to modifications.
- Engineers would not dig if there was a shell crater in a destroyed trench.
- Sometimes tractors could move with deployed guns.
- Correctly set the position of objects immediately after they appear in multiplayer.
- Restored inventory viewing for destroyed vehicles.
Balance
- Reduced the probability of ammo explosion in the realism package.
- Increased shooting range in the mod example if the realism package is enabled.
- Fixed point scoring in "Tanks Only" mode on the Marle map.
- Fixed shooting range of the M1 Carbine.
- Adjusted bot behavior in flag capture mode.
Missions/Maps
- Fixed the flag issue in the "Rur Bastion" mission.
- Improved soldier behavior in the "Safe Route" mission.
- Fixed mission failure when destroying a Sherman in the "Safe Route" mission.
- Corrected sapper hint texts.
- Fixed triggering of the KV-1 story in the mission.
- Fixed incorrect setting of the enemy tankers' and artillerymen's nation in Conquest mode.
- Mortars in the training mission "Counter-Battery Fire" fired too frequently.
- Fixed errors found on the Falaise Pocket map.
- Corrected training maps.
- Fixed issues on the Crossroad map.
Improved visuals in the following campaign maps:
- Bobruisk
- Minsk
- Vitebsk
- Vanguard
- Bunker
- Bridgehead
- Before the Storm
- Storm Fel
- Dagger Strike
- Outpost
Improved visuals in the following multiplayer maps:
- Suburb
- Chepel
- Town
- Airfield
- Winter Crossroad
Editor
- The 'map' debug in the editor now shows terrain height.
- Added 'include_inactive_linked' option for the 'all' selector.
- Fixed mission logic in "mod_example."
- Updated maps in the "mod_example" package.
UI
- Menu UI: Fixed overlapping elements in the battle list.
- Combat UI: Disabled boarding icons above vehicles that cannot be boarded according to the scenario.
- Combat UI: Added one more slot to the central button block.
Models
- Redesigned the flare gun ammo model.
- Fixed seating positions and animations on some vehicles.
- Corrected path obstacles on the mounts of some guns.
- Improved textures of some slopes.
- Added desert camouflages for the T34 flamethrower tank, M1 anti-aircraft gun, and Soviet captured Pz3f.
- Fixed the deployment animation of the Browning M2 and MG34.
- Corrected the destruction of the Windmill.
Music / Sound
- Improved the main theme track of the game.
- Removed placeholder Russian voiceover in the "Counter-Battery Fire" training mission.
Localization
- The Self-Destruct button has been renamed to prevent soldiers from being disembarked by mistake.
- Minor fixes in Polish localization.
That is all for now - we will see you on the battlefield soon, Commanders!