Greetings, Commanders!
We have fixed the game-crashing issues which caused us to delay the update previously announced for this Wednesday, and it is now live for everyone! The delay allowed us to slightly expand the patch; full changelog, with the new additions listed on top, can be found at the end of this article.
Where to find help
Men of War II is a large game, and includes many different options, modes and units. It can be intimidating for a newcomer, and even seasoned veterans of the franchise can lose out on some of the fun features simply because they don't know about them - this is especially true of the Realism Setting, which is why we have written up an in-depth explanation of how it makes the game different and how to activate it here, in the Steam Discussions. We are also working on a way to expand this variability of Realism vs. Competitive settings, and making them more accessible, as we have hinted at in our development roadmap announcement.
In terms of getting to grips with the game itself, we strongly recommend going through the in-game tutorials, which can be found in the "LEARN" tab. These are 12 short thematic missions, each explaining a part of the game's mechanics, from the very basics to more advanced and unique for Men of War II, like the "Reconaissance" or "Counter-Battery Fire" tutorials.
We have also enlisted the assistance of Helping Hans, who prepared a series of official guide videos, which show both what kind of content you can find in the game, and provide insights into how to utilize various game mechanics to your advantage on the battlefield:
- General Introduction provides a brief overview of the fundamental elements of the game, such as basic controls, types of units, combat interface, available game modes and more.
- Game Modes video guide provides a deep dive into the different game modes you can enjoy in Men of War II.
- Campaigns, Conquest and Raid Modes describes all single-player campaigns available in the game, and explores the dynamic Conquest and Raid modes thoroughly, as new features for the franchise.
- Game Mechanics takes a closer look at some of the game's cool features such as direct control, inventory management, ammunition/fuel resupply and last but definitely not least, the stealth mechanics.
- Fortifications video shows you how to build different types of defensive structures, dig trenches, lay landmines, and much more.
We are also pleased to say that there is an amazingly friendly and helpful community forming around the game, and you can find various other guides, tips and tricks by fellow Commanders posted on the Men of War II Official Discord Server, which is also the best place to get any questions answered directly by members of both Best Way and Fulqrum Publishing teams.
We will soon bring you more information about upcoming updates, but if you are already enjoying the game and want to support the development team, consider writing a review here on Steam - it really makes a difference.
And as always, we will see you on the battlefield soon, Commanders!
Today's Update - Full Change Log:
Newly Added since Previous Announcement:
- Improved stability of sound playback
- Fixed a crash happening for some players after selection change
- Fixed causes for crashes in rendering code
- Fixed an issue causing the 'withdraw' action to not check its conditions when activated via hotkey
- Fixed an issue with pause in inventory for multi-player
Previously Announced Changes
Critical Fixes:
- AFK is no longer used in single-player mode (players will no longer be kicked out of single-player games for inactivity).
- Game pause and save functions now work in all game types if only one player is present.
- Fixed an issue causing the game to crash to the desktop when manipulating towers.
- Fixed an issue causing incorrect detection of unresponsive dedicated servers, leading to server crashes.
“Classic” Mode Changes:
- "Test" mode: All unit limits have been removed.
- "Front Line" mode: For the AI defensive units, accuracy and overall health was reduced by 50%.
“Realistic” Game Setting Changes:
- Increased fragmentation damage to infantry.
- Increased suppression time for infantry in trenches under autocannon fire.
- Improved accuracy of anti-tank rifles at a range of 80-100 meters.
- Increased component damage for armor-piercing shells.
Missions Fixes:
- "Operation Lüttich": Fixed a bug where some units were invincible. Additionally, the retreat zone has been refined.
- Historical campaign "Operation Overlord": Added the LVT1 amphibious vehicle to the tech tree.
- Fixed minor bugs in the missions “Vanguard”, “Funeral Alarm”, and “With Fire and Steel”.
- Fixed an issue where players might not receive rewards for completing one of the dynamic campaigns.
Interface Improvements:
- Fixed an issue causing the maximum territory control numbers to be cut off in the main combat interface.
- Fixed an issue causing the interface to not display upon loading a game after a mission failure/victory.
- Disabled the "Restart" and "Load" buttons in the mod editor's game menu.
- Fixed an issue where long chat messages would extend off the screen.
- Added images/artworks for some battalions.
- Added a special window with useful tips.
- Added the ability to scroll through the list of invited players in multiplayer mode.
- Refined and improved the "Vacate Slot" button functionality in custom lobby.
- Added an animation to the bell icon to highlight incoming team invitations.
Other Fixes and Improvements:
- Fixed an issue causing artillery spotters' flare not working when it hit a trench.
- Fixed the hatch on the KV-1 tank being always open.
- Added increased accuracy of each subsequent shot for sub-caliber ammunition.
- Disabled ammo resupply for unmanned vehicles.
- Fixed the sound for the GAZ-AA truck (supply).
- Fixed the battalion composition for a Soviet AI-controlled battalion, which could field German units instead.
- Fixed the armor value of the T-95 tank's command turret.
- The crew size for the T-34 minesweeper, Piper L-4 Grasshopper plane, and The Fieseler Fi 156 plane has been corrected.
- Fixed camera position after exiting first-person view.
- Rebuilt the shader cache for Linux/Steam Deck, fixing several crashes.