News Liste HELL GALAXY

September Dev Diary #1
HELL GALAXY
06.09.24 15:49 Community Announcements
Hello raiders!

This is your game production team, back with a new development diary. Today, we want to introduce another raider class you’ll come across: the bounty hunters. The images you are about to see show some work in progress.

As you know, the raider ecosystem (if we can call it that) is self-regulating. Bounty hunters play a crucial role in maintaining this balance. If a raider steps out of line or becomes undesirable, someone will place a bounty on their body, and bounty hunters will ensure that raider is either eliminated... or dies trying.
In a hostile environment like the Galaxy of Neterun, we wanted our bounty hunters to be truly dangerous. That’s why we equipped them with heavily armed ships, built to take down their targets. Take J, for instance, the bounty hunter you encountered in the demo.


J's body comes equipped with multiple rocket launchers, giving his prey almost no chance of escape. When designing J, we envisioned a bounty hunter with an aggressive edge, so we gave his ship a menacing look, reflecting his dangerous, battle-hardened nature.


We took a similar approach when designing the other bounty hunters you’ll face throughout the game. Their sole mission is to kill their targets because there’s no “capture alive” option on Neterun. Bounty hunters use their earnings to upgrade their gear, and many of them are ex-convicts, guilty of violent crimes.
We wanted their bodies to reflect this ruthless mindset. The bounty hunters roam freely throughout the Imperial colonies of Neterun, hiding in the shadows before attacking their targets as a group. Bounty hunters are still raiders, and they often use these hunting parties to settle personal grudges or simply to prove who’s the strongest.


While they may not all have J’s rocket launchers or his recovery abilities, they are still a serious threat to any raider. Whether you’re heading into a dark, dangerous corner or trying to assist another raider, you may suddenly find yourself ambushed by a pack of bounty hunters, ready to tear you apart and scatter your brainwaves across the cosmic void. Yours and those of their rivals.


That concludes the first dev diary for September. We can’t wait to share more with you in the next one. Thanks for following along, and we hope you stick with us on this journey.

Farewell, raiders!
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Release:TBA Genre: Action-Rollenspiel Entwickler: Italian Games Factory Vertrieb: Italian Games Factory Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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