While there are strategies and tactics to defeat specific enemies, we weren’t happy with the overall challenge level. Balancing is quite complex, especially since you’ll encounter various types of enemies in the game. However, we believe it’s crucial to get this right to ensure our raiders enjoy the combat experience. After all, what is an exile in the Galaxy of Neterun without deadly confrontations?
Balancing, as you may have guessed, is tricky. We’ve split the work between raiders and alien creatures, as they require different behaviors and thus different balancing approaches. The next step is to fine-tune each class of raider and creature, adapting the combat for each enemy’s specific characteristics, attacks, and weapons.
We’re also enriching the environments you’ll be exploring. We’re adding context to regions around the stations and some of the more alien, mysterious areas with ancient Neterunian ruins. We want to enhance your sense of discovery as you play, encouraging you to explore and uncover ancient structures or abandoned raider facilities. We’re aiming to create a clear distinction between the more human (or raider) parts of the Galaxy of Neterun with its colonies and the more alien areas. As you explore, we want you to notice these differences in the environment design.
Well, that brings us to the end of another dev diary. We hope you’ll continue to follow us and look forward to seeing you in the next entry.
Farewell, raiders!
