News Liste HELL GALAXY
It's great to meet again in this new dev diary. Work on our beloved galaxy is progressing with great enthusiasm, and we're excited to share that energy with you as we continue developing this project. Please keep in mind that the images we show you are works-in-progress, so some elements may change in the final product.
Today's diary doesn't focus on a specific topic, but rather provides an update on various areas of development we're currently working on. From time to time, we like to give you these broader updates to take a step back from the many dangers lurking in Neterun.
One of the tasks we're focusing on is making minor adjustments to the environments you'll be exploring in the final game. We're not making any major changes (we love the spaces we're building), but we do want to introduce some small dynamic elements into the world. In certain areas of the game, we're adding subtle details that will only become visible after you complete specific missions. The raider colonies scattered across the Galaxy of Neterun are always in a state of unrest, and it's easy to come across skirmishes over a supply station blockade or the spread of strange biological growths.
These additions also give us a chance to refine the navigability of the levels and perhaps introduce some new enemy groups that weren’t there before. Recently, we've populated one of Neterun's most mysterious regions, where interstellar clouds conceal forgotten structures and haunted ruins, with new groups of creatures.
Speaking of creatures, we’re also tweaking some of their attacks, such as the sonic matter ray of the gunlaxies, which we introduced in a previous dev diary. Our goal is to make combat fun, not frustrating, but sometimes we get a little carried away and end up tormenting our raiders more than we intended, creating battles that are… well, brutal. However, we don’t want to be too mean, so we’re working hard to ensure that the creatures you encounter strike a balance between fun and challenge. Fun, but also a little dangerous, of course.
And with that ongoing battle against the gunlaxies’ relentless rays, we’ve reached the end of this dev diary. We’ll be back soon with more updates, but until then, you’ll find us lurking in the perilous neterunian ruins.
Farewell, raiders!
Release:TBA
Genre:
Action-Rollenspiel
Entwickler:
Italian Games Factory
Vertrieb:
Italian Games Factory
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop