Added
- Destiny Event Indicators to Objective View
- Show Skills option possibility to toggle on/off from Input Settings
- Zoom in/out on Path to Victory screen
- Show character special abilities in a conflict card
- Missing delegation description texts
- New Companion descriptions
- System log texts added
- AI event choice weight for default values
- Tooltip titles for resources from unmanned caravans
- Tradition: Seers of Old (related art to be added)
- Tradition: Cultist Mathemagic (related art to be added)
- Tradition: Pacifist
- Tradition: Bow to No One
- Tradition: King in the Region
Updated
- Chronicle now shows war-related events
- Change Position of Time Progress Indicator in Objective View
- Traditions in Coat of Arms Tooltip font change
- Caravan Tooltip Tweaks
- Highlight negative upgrades with red on building upgrades
- Objective Panning info and widget tweaks
- Feudalism Map Mode shows toggleable arrows between Houses
- War Map Mode shows allies and enemies
- Alliance partners share visibility
- Improved Character list icons: Add a traveling indicator and a centering button
- Unit name wrap added in fiefdom upgrade view
- More detailed tooltip information for resources
- Peace negotiation minimum time limit removed
- Persistent tradition information while leaving mouse hover
- Mediators delegation UI adjustment
- AI pushing workers out of farms if they have huge stocks of food
- A Lesson in negotiations-event image swap
- Unit information shown as tooltips in conflict
- Undermine the Emperor delegation to work properly
- Updated descriptions for all delegations
- Tradition tweaks and changes to No Friends nor Enemies, name changed from Friends or Foes
- AI Upgrade Plan move population action's weight increased. Also made it filter not just profession but also resources according to plan
- Steel resource priority multiplier increased from 1 to 1.1
- Taxation levels changed so that each level is doubled from the previous. Starts at 2.5% at its lowest.
- AI happiness bonus increased from 0.25 to 0.5
- AI plan 'Optimise Workers' now lasts for 60 days instead of 50 days
- AI’s Assigning Overseer likelihood increased
- Unified format for Delegation Buttons
Fixed
- Crash in Ranks as a Duke - Crest causes an infinite loop in Ranks as Duke
- A few other crash fixes
- Demand War Support only when a primary participant in a war
- Player shouldn't be able to "jump" to Duke rank without being a Count first
- Unnecessary unmarried counter showing on Relation map mode
- Hide map mode indicator when other UI is hidden
- Event system text does not wrap around certain events
- Resource map mode functionality
- After Intrigue action Attack Tax Route, the whole world changed their relationship with the player
- Family members missing after training skills
- Recruit Spy event has a skill tooltip comparison, even when no comparison was done
- Catching Idle Spy event texts incorrectly say that it’s an accusable action
- Character skill preview UI/UX adjustments
- Ducal Gift eventscript error in population move
- War support demands should have links to the fiefdoms in question
- Feudal relation visual
- Crest tooltip fixes
- Character info and tooltips show wrong information
- Typo in Food Aid delegation event
- Army not visible on map
- When a Manticore swipe action kills an opponent, it is not removed
- All family members changed to single
- Unit card blank fix
- Tradition required intrigue actions not available fix
- Very old Developer Note from Count related objective removed
- Changing names at the start of the character customization screen does not update
- Peace Negotiation button did not have correct tooltip
- Missing stringtables in Character View
- No courtship action or unmarried event available
- Peace Negotiations have incorrect companion amounts
- Decrease Taxes delegation functioning properly
- Fiefdom view shows correct text for tax levels
- AI no longer can do non-existent action Repay Humiliation
- In Building Bonds event player gains money instead of losing
- Stablehand event has no AI family member present
- AI plan 'Handle Idle Character' no longer sends characters to get stuck. Ranks Selection had 4 fiefdoms
Known Issues
- Some siege events may incorrectly refer to ‘bandits’ in their text
- Ranged units show ranged animations while in melee
- UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
- Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.
- Great Houses of Calderia Team -