News Liste Great Houses of Calderia

Major Update Patch Note — 1.0.0.1282 (b14243395)
Great Houses of Calderia
02.05.24 13:55 Community Announcements
A new major update [1.0.0.1282 (b14243395)] is now live with the following changes:

Added
  • Civil War[list]
  • Event: Make Player choose allegiance for Civil War
  • 8 different main ways to end the game relating to civil war
  • 13 different minor ways for civil war to end
  • Emperor has 6 totally unique units
  • Emperor as a faction with its own armies
  • 30 civil war related events
  • 3 new war types
  • Main Path to Victory now finalized
  • Isolationist Path to win before Civil War
  • New Civil War illustrations
  • Difficulty level Choice
    • Apprentice: No change
    • Bourgeois: AI gets no worker efficiency drop, small production bonus
    • Maested: Same as previous, but bonus bigger and few free buildings
  • 14 new tradition related events
  • Law Unites Us All -tradition
  • Incident type text to added to Incident indicator
  • Slander and Propaganda actions have proper notification events
  • Show Army UI when clicking a garrisoned army under siege
  • Notification on conflict planning when opponent can bring more units
  • Show upcoming siege assault progress in army control panel
  • New crest icons, organized in categories
  • New Character names
  • New Feudalism map mode functionality
  • New War map mode functionality
  • System event for a Commander without an army
  • System event for an army without a Commander
  • New Steam achievements
  • Event choices show in black if your choice would cause you to lose tradition points
  • Events can now change relations to someone’s vassals and their vassals
  • Conflict resolution has unit direction pointer
  • Keeper of Secrets and Seers of Old companion art
  • Show trait based passive effects in character conflict card
  • Tip for character customization in landing
  • [/list]
    Updated
    • Armies in War View now show Commander Icons instead of Crests
    • Assign Military Conflict illustrations
    • Polaxers unit name update
    • Windows command prompt removed from the game
    • Landing flow, readability, typos and text spacing adjusted
    • A variety of minor event variable adjustments
    • Improve Social and Military unit tooltips
    • Improve conflict planning
    • Improve military conflict result screen
    • Trade Delegation button shows a reason why it can’t be sent
    • New checkboxes in Production View
    • Clicking on Army Icon in the War View now centers the map on the army location
    • Show Diplomacy type on Palatine token in social conflict
    • Change unit names in Dozen Peers tradition into Palatine and Palatines
    • Show only max range value for ranged weapons, change melee attack effects different from ranged attack effects
    • Conflict planning tooltip and unit counter improvements
    • Army to disband if only commander is alive or if commander dies
    • Victory Conditions new Illustrations and UI tweaks
    • Coat of arms minor improvements
    • Show negative tradition icons in events, if choice is negative for you
    • World map textures update
    • World map sounds update
    • Mediate and Request Mediation UI improvements
    • Reduced probability for few events that were more likely to happen than others
    • Autoresolve math simulation improved
    • New Military Morale indicator in conflict resolution
    • New melee attack FX for conflict resolution
    • Little Toe Tradition has new effects
    • Tradition based units and companions rebalanced
    • Road to Victory screen text update
    • [list]
    • Victory Screen texts updated
    • Victory Screen has the timeline bar both at bottom and top
  • Clicking on Army Icon in the War View now centers the map on the army location
  • Checkboxes in Production View
  • Durations of event relations changes unified
  • Tradition Ready window has scrollbar for longer texts
  • Pregnancy event has new image
  • Armies don’t appear on top of widgets
  • Fiefdom View has now also text for Building and Production tabs
  • Change unit stats in UI to match damage done in conflict
  • Disable siege assault button on Conquered fiefdoms
  • New production balance
    • Farmers base production 3->2,5
    • Vineyard basic wages of crops 0.4 -> 0.5
    • [list]
    • Appellation +25% -> 15%
    • Vintage 20% ->10%
    • Wine Alchemy 20% -> 10%
    • Noble Rot 20% -> 10%
    • Ice Grapes 20% ->10%
  • Herdsmen basic wages of crops 0.4 -> 0.5
    • Base consumption of crops 0.25 -> 0.5
  • Masons:
    • Quarry +25% -> +15%
    • Opus Caementicium +25% -> +15%
    • Sawmill +20% -> +15%
    • Architect +10% -> +0%
    • Wind Sawmills +10% -> +20%
    • Regulated Training +0% -> +20%
  • Freeholders:
    • Free Pastures: Crops consumption -10% -> -25%
    • Groom Housing: Crop consumption -25% -> 0%
  • Winemakers:
    • Dilution chambers: Grapes consumptions +50% -> 0
    • Cooperage: Grapes consumptions 0% -> +25%
    • Aging Tuns: Grapes consumption +50% -> +25%
    • Dessert Wines: Wine production +10% -> +15%
    • Grapes consumptions -10% -> -15%
    • Alchemical Laboratory: Wine production 0 -> +10%, grapes consumptions 0 -> -10%
  • Miners:
    • Instantly consume 0,25 horses
    • Flatdom now requires Fire Setting
    • Whim Gin horse consumption 0 -> +25%
    • Trolley Way horse consumption 0 -> +50%
    • Deep Digging horse consumption 0 -> +25%
    • Geological Prospecting +25% -> +15%
  • Scholars:
    • Pumice Treatment livestock consumption -25% -> -20%
  • Smiths:
    • Base ore consumption 2,5 -> 2
    • Cupellation ore consumption -25% -> 0
    • Blast Furnace ore consumption +50% -> +25%
  • Crafters:
    • Spinning Camillas production bonus +50% -> +25%
    • Jeweller consumption penalty 0 -> +25%
  • Work efficiency improvement speed 2x
  • [/list]
  • New building cost rebalance
    • Total costs changed:[list]
    • Crops 10300 -> 10800
    • Grapes 1200 -> 3800
    • Livestock 2600 -> 5250
    • Materials 38500 -> 28000
    • Metal ore 6000 -> 11500
    • Horses 557 -> 1277
    • Steel 5000 -> 6775
    • Wine 2100 -> 3000
    • Luxuries 255 -> 675
    • Parchment 1700 -> 3150
    • Gold 18500 -> 13500
  • New costs more heavily reflect building Tier
  • New costs more heavily reflect building and costs use related resources
  • Some upgrades might be cheaper than others in the same tier but take longer time
  • [/list]
  • Tradition costs rebalanced, ~20% cheaper
    • First steps: no change
    • Second steps: no change
    • Third step when reaching end of chain: 500 -> 400
    • Third step when just a midstep: 250 -> 200
    • Fourth step when end of chain: 500 -> 300
  • Experience points gained from actions rebalanced
    • Training skills every second day gain 5 -> 2
    • Court based skill frequency changed from every 30 days to every 10 days
    • Trade delegation skill gain for cities visited changed from 2 -> 5
    • Training still fastest, but a lot closer to others now
    [/list]
    Fixed
    • Game crash when loading save
    • AI won’t spam armies close to home anymore
    • AI not conquering fiefdom if player doesn’t raise garrison
    • Start Siege Offensive AI action handled better when no enemy is present
    • Unnecessary siege slowdown production text removed from production view
    • Can’t start peace negotiations under certain circumstances
    • Skill icons missing tooltip
    • Can’t cancel army send home command after defeat
    • War score requirement stops surrendering
    • Tooltip stays on screen
    • After customizing character in landing, none is visually selected, but one still is
    • Character Traits in events highlighted incorrectly from choices
    • Can't start Title War
    • Male gender symbol did not reset to female symbol when rerolling family
    • Can press Assault button on conquered fiefdom
    • AI Official Visit relation changes had durations with 365-day calendar
    • Courtship not advancing because other leaves for other delegation
    • Overloaded Wagon event pops less frequently
    • Bad Trading Manners conflict had attacker/defender in wrong order
    • War declaration log text has participants the wrong way around
    • Social stamina not counter correctly
    • Small family member list in tutorial
    • Text wrap issue in Victory Screen
    • Text Wrap issue in Building Ready Screen

    Known Issues
    • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings
    • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.
    • Building constructed notification might not show
    • Army movement with “intercept” command, might not work correctly all the time
    • Tooltips may not work properly on all zoom levels. Try zooming into the map to fix issues.
    • Characters show Military damage FX in Conflict Resolution

    - Great Houses of Calderia Team -
    Logo for Great Houses of Calderia
    Release:30.08.2023 Genre: Strategie Entwickler: Resistance Games Vertrieb: Firesquid Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
    Einzelspieler Mehrspieler Koop

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