We can't thank you enough for your active role in Great Houses of Calderia. Your participation in discussions and feedback sharing had a significant impact on the game's development. This summary shines a light on the changes, improvements, and system adjustments that have been made, all thanks to your invaluable input. We're excited to keep shaping the game with your feedback. Enjoy!
Design & Balancing
Game ending and further: As requested, we added the possibility to pursue your rule even after the end of the game, whether you completed the objectives of “Road to Victory” or not.
Ranks: The Ranks of Calderia feature wasn’t working as intended. It has been reworked and improved, it should now be working as designed. Rank appeal social conflicts no longer provide skill increases to avoid save-load scumming to rapidly grind skills.
Conflict Resolution: We added more outcomes to the social conflicts to make them more impactful and meaningful. Failing or winning a conflict now has consequences for each character.
AI: This month allowed us to iterate and rework the AI in several aspects. We improved its behavior and plans for long-term play. This is part of our ongoing balancing and one of our main focus points during the whole Early Access phase.
War: Warscore has been revisited, as has army behavior on the map. The work on AI has an impact on war. It does more checks before considering starting a war or taking a decision during a war. This includes assessing the strength of its enemies and adapting to the course of the war. Regarding UI, there are new war icons for the Fiefdom Widget, making it easier to know what is happening in the game. If you click on a Crest icon during a war, the camera will focus on the Fiefdom related to it.
Traditions: A set of new Traditions has been added to expand the Tradition tree. You can choose from a larger set of perks to customize your family and rule. On top of this, the AI and its behavior are now more influenced by its Tradition.
Events: There was a problem with the Marriage Action Prompt, but it has been fixed now. We added new event text and added results to make it more diverse. Building "Schools of Wisdom" in other fiefdoms now provides better events connected to them. When appealing for a higher rank or dealing with trade events, you will sometimes face social conflicts, if you successfully solve them, you can get free spies as a reward.
Visuals & Interface
Character customization: In September, we added the Character customization feature. More portrait pieces have now been added so that you can customize your characters even more! We also added more tooltips regarding this feature.
User Interface scaling: We kept working on the UI scaling. This is a long, ongoing process and we welcome feedback to help us optimize it during the whole Early Access phase. UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, reduce the UI scaling percentage in Video Settings.
Technical fixes & optimization
Crash fixes: You reported crashes could occur when loading a save and when setting the day/night cycle. These crashes have been fixed. If you encounter any crashes, please use the Unreal Engine Crash report window and don’t hesitate to inform us on Steam or Discord.
For more information, read the full aggregated patch notes below:
Added
- Continue game after Game Over
- New portrait pieces
- Tradition: Smoothsayer
- Tradition: Lovers of Wisdom
- Tradition: Hundred Schools Of Wisdom
- Tradition: Mercantilism
- Tradition: Whose land, his rule
- ‘Decrease Skill’ effects on Social Conflicts
- Bread and Circus has tooltip in Fiefdom View
- Faux pas and Rejected Help relations
- AI measures enemy strength before declaring war
- Social conflicts can provide free spies
- Marriage negotiations gained more depth and more things to negotiate
- AI behavior can be conditioned based on traditions they have
- War icons for the Fiefdom Widget
- Clicking on Crest icons in war state center camera on Fiefdom
Updated
- Character customization tooltips
- UI Scale Curve to linear instead of stepped
- "Not Implemented" texts removed from Bread & Circus and Light Mathemagic
- Crest texture aliasing
- Warscore accumulation increased for capturing a fiefdom, decreased for killing units
- Slander actions are no longer automatically successful
- Slander actions have longer but milder outcomes
- Custodian’s skills better impact the amount of experience points ward or squire gets to their skills
- Event text fixes and added outcomes
- Building School of Wisdom in other fiefdom has better related events
- Rank appeal & trade events can spark social conflicts that reward with a free spies
- Dishonored an Alliance reputation now also has diplomacy skill penalty
- AI’s ‘Handle Plans’ probability less drastic
- AI's ‘Select Plan’ has right Wars for AI to select
- AI Plan 'Fix Low Resources' made more eager to fix the situation by trading
- AI Plan 'Upgrade Building' checks resource situation
- AI appreciation of higher end resources increased in selecting what to produce
- AI Plan ‘Optimize Workers’ check on Steel shortage
- AI’s ‘Plan for War’ has higher probability of declaring war and it ends other plans better
- AI’s ‘Diminishing Enemy Power’ has more weight on recruiting spies
- AI’s War Weariness checkup improved
- AI better checks if they are already in a war before considering declaring a war
- Resource widget
Fixed
- Crash when loading the save
- Clicking day/night cycle setting crashes the game
- Marriage Action Prompt missing
- Clicking on a character in Character Details Screen sometimes also opens the next character
- Cementation process upgrade increases Crop production
- Slow Production spy mission missing description
- House member stuck in delegation for months at a targeted fiefdom
- Character with Recruit Spy title in Send delegation screen
- You can select to play the tutorial by pressing right mouse button
- Tutorial points to button that doesn't exist
- Gameplay settings not saved
- Army doesn't stop to intersection
- AI Plan 'Handle Idle Characters' gets stuck
- One war reparation playground had “End War” outcome, causing null reference
- Ranks: Back button moved off screen on some resolutions
- Rank appeal social conflicts no longer provide skill increase
- Ranks doesn’t happen
- Ranks Back button not visible on all resolutions
- Cannot Drag&Drop the crest in Ranks of Calderia Event
Once more, we appreciate all your comments and feedback. Stay tuned for further updates on the game's development and new content!
- Great Houses of Calderia Team -