This update brings a wave of polish and immersion to Endzone 2!
Enjoy new voice-overs for missions and expeditions, and a unique shared soundtrack while trading with all traders. We've made quality-of-life improvements across the board—from better vehicle and UI interactions to enhanced visuals for schools, settlers, and build mode. Numerous bugs have been squashed, including issues with savegames, modding, tooltips, and mission behavior. Mod support has been expanded slightly with localization override options.
All of this ensures a smoother, more atmospheric experience as you lead your settlement to survival!


- Audio: Added a lot of new voice-overs for missions and expeditions.
- Audio: All traders now share a unique soundtrack while trading.


- Audio: Fixed an issue where menu music could not be modded.
- Audio: Voice-overs are no longer interrupted when accepting or cancelling a mission from the bulletin board.
- Buildings: Fixed the Fish Farm changing orientation.
- Buildings: Fixed jumps when placing a building in build mode.
- Buildings: Fixed incorrect headline in building tooltip for energy storages.
- Modding: Fixed some UI issues in the Mod Browser.
- Savegames: Fixed an error when loading certain savegames.
- Settlers: Fixed children standing inside benches when visiting the Town Center.
- UI: Fixed visual bugs in the bulletin board UI.
- UI: UIs above vehicles no longer disappear when certain events finish in the background.
- Vehicles: Fixed buggy wheels clipping into the vehicle body when driving on bridges.


- Buildings: The Field of Influence for Acres and Plantation buildings is now movable.
- Buildings: Tweaked School visuals.
- Localization: Localization can now be overwritten by mods.
- Minimap: Minimap pings related to events now show tooltips when hovered.
- Modding: Localization can now be overwritten by mods.
- Resources: It’s now possible to destroy resources directly from a vehicle while at a trading post.
- Settlers: Tweaked settler visuals.
- UI: Tweaked button color for non-interactable buttons.
- UI: Goals requiring positive production now also account for resources delivered via trade routes.
- Vehicles: The current construction of a vehicle in vehicle workshops can now be canceled.
- Vehicles: The vehicle menu now includes filters for “Vehicles on Transportation Routes” and “Available Vehicles”.

Your Teams from Gentlymad & Assemble | 0.8.9216.27275 #f0edf1aa2

We’d love to have you join us on Discord! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team.
Discord is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! ????
