News Liste Endzone 2

#5 Regular Update | Improvements, Bugfixes & More
Endzone 2
30.01.25 14:56 Community Announcements
Survivors!

Today, we released a Regular Update packed with new features, quality-of-life improvements, and a large number of fixes.

This update introduces new trading mechanics, enhanced electricity management, and UI refinements to improve your gameplay experience. Traders missions can be completed directly in the trading post UI now, and resource flow calculations have been improved. Electricity management sees major upgrades, including power poles that can now be built on streets and better visualization of the energy network. The camera system has been refined, with zooming via keyboard and smoother fixed-camera movements.

We’ve also addressed a variety of bugs across expeditions, buildings, vehicles, and UI elements, improving overall stability. Tweaks to settler behaviors, trade routes, and statistics ensure a smoother and more intuitive gameplay experience.



  • Camera: Added subtle mouse-position-based camera movement for all fixed camera positions (e.g., main menu, trading posts, and expeditions).
  • Camera: The camera can now be zoomed using the keyboard.
  • Electricity: Power poles can now be built on streets.
  • Traders: Resource per minute calculations now correctly account for goods transferred via trade routes.
  • Traders: Trader missions can now be completed directly in the trading post UI.




  • Buildings: Fixed several issues with the grid shader.
  • Buildings: Fixed stuck vehicle workshop.
  • Camera: Tooltips are no longer hidden when moving or rotating the camera with keyboard input.
  • Electricity: Paused buildings are now correctly reflected in the electricity analytics view.
  • Expeditions: All expeditions are now correctly sorted by sector in the expedition overview.
  • Expeditions: Fixed expedition interaction dialog.
  • Expeditions: Fixed glitchy floor blending in the sand mine.
  • Expeditions: Fixed missing material in the military base POI.
  • Expeditions: Fixed missing undersite meshes in the main menu endzone scene.
  • Expeditions: Fixed number riddle code 7599 not being readable in all cases (adjusted font and number positioning).
  • Expeditions: Fixed road and vegetation being incorrectly highlighted in the starting endzone.
  • Expeditions: Fixed an issue where the explorer could glitch through lootable boxes in the scrapyard.
  • Expeditions: Fixed an issue where the explorer could glitch through the wheels of a buggy in the endzone POI.
  • Expeditions: Fixed a seemingly unlooted barrel in the Wind Generator expedition.
  • Expeditions: Fixed the 88% bug in the modern house expedition.
  • Expeditions: Fixed trading posts incorrectly counting toward overall sector progress in the expedition overview.
  • Expeditions: Fixed the sorting of expeditions in the overview to reflect the correct sector order.
  • Input: Fixed a rare error that could occur when deselecting objects.
  • Input: The current selection is now correctly cleared when starting to build roads.
  • Intro: The intro cinematic can now be skipped using any key.
  • Minimap: Fixed tooltip for resource deposits in the zone info above the minimap.
  • Research: Fixed broken text layout in the research view when displaying long research names.
  • Savegames: Fixed an issue where Rain, Drought, and other catastrophes would not trigger correctly.
  • Tutorial: Fixed floating UIs above vehicles not updating during the tutorial when expeditions are unlocked and a vehicle is already near an expedition site.
  • Tutorial: The radiation warning message now triggers at the correct time during the tutorial.
  • UI: Improved rendering performance in the main menu.
  • Upcycling: Fixed an issue where the upcycling ruin UI was still displayed while the ruin was being upcycled, leading to an error when clicking on it.
  • Upcycling: Upcycling ruins no longer count as resource deposits in the zone info above the minimap.
  • Vehicles: Fixed and improved action button logic for vehicles to ensure more consistent button display.
  • Vehicles: Fixed an issue where the loot button above vehicles at ruins did not disappear after fully looting the ruin.
  • Traders: Resource per minute calculations now correctly account for goods transferred via trade routes.




  • Buildings: Added more sub-tooltips to values in building tooltips.
  • Buildings: Bathhouse now requires water to function.
  • Buildings: Building tooltip now displays the maximum number of assignable workers.
  • Buildings: Tooltip for production mode selection now displays resources per minute instead of total yield.
  • Buildings: Vehicles on trade routes no longer take a direct beeline when checking for the best landing stage.
  • Camera: Tweaked camera movement and rotation speeds for keyboard input to match the responsiveness of mouse input.
  • Electricity: Added "Configure Network" button to the connector building inspector.
  • Electricity: Added a tooltip to better explain the "Send Amount" field in the energy network overview.
  • Electricity: Reworked the energy transfer logic in the energy network overview. 100% now represents the total maximum energy production per minute, dynamically adjusting the send amount based on available production rather than a fixed cap.
  • Expeditions: Bridge and sector progress bars in the expedition overview now better reflect their respective colors.
  • Expeditions: Improved feedback when finishing an expedition.
  • Expeditions: Number riddles can now be closed using the ESC key.
  • Expeditions: Removed the X button from the expedition-ending dialog and replaced it with a "Continue Expedition" button.
  • Expeditions: Resources can now be destroyed on the ruin side when transferring between vehicles and ruins.
  • Missions: Rewards and other consequences of an event are no longer displayed in the outro if the event is completed immediately after accepting it.
  • Missions: Seed Unlock Missions now base their goals on actual production output.
  • Settlers: Improved handling of different scenarios when displaying the current activity in the settler inspector.
  • Statistics: Graph dots in the statistics view now have labels displaying their values.
  • Trade Routes: Resource limits for settlements, previously only configurable at landing stages, can now also be set directly in the trade route editor.
  • Traders: Inspector of trading posts now also displays the trader’s trust level.
  • Traders: Several layout adjustments in the trade UI.
  • Traders: Tooltips in the trade view no longer obscure the trade worth progress bar.
  • Traders: Traders now inform players when they have no available mission and will notify them when one becomes available.
  • UI: Changed the displayed label for the game over state.
  • UI: Slightly increased the width of the news output in the main menu.
  • UI: Updated the "Access Points" help text image.
  • UI: World overview (previously zone overview) now also includes all discovered traders.
  • UI: Zone inventories now only display items that are actually stored there.
  • Vehicles: Improved performance when moving multiple selected vehicles to a new position.
  • Vehicles: Interaction buttons in the vehicle inspector are now always visible to prevent UI jumping when the selected vehicle is moving.


Your Teams from Gentlymad & Assemble | 0.8.9161.21961 #03f880f99



https://store.steampowered.com/app/2144640/Endzone_2/

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We can't wait to see you with us in the Endzone!

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