News Liste Endzone 2

#3 Regular Update | Improvements, Bugfixes & More
Endzone 2
29.11.24 12:14 Community Announcements
Survivors!

It's time for our bi-monthly Regular Update! Today's update includes Quality of Life features, bug fixes, and plenty of gameplay improvements—not to mention additional content, such as new expeditions.

In a nutshell, we focused on providing you with a better and more immersive game start, several new and complex expeditions, as well as a revamped radiation system, making it easier to understand and less unforgiving.


Before we get to the detailed changelog, here's an important note:
  • Some voice overs are currently missing from the game as they are still pending re-recording.
  • Lock picks will not have a usecase anymore in this version. This will potentially be addressed with the next update.



  • Missions: The start of the game now features a (skippable) cutscene that introduces the world and basic objectives in a more immersive way.
  • Missions: The game now starts next to an Endzone.
  • Expeditions: Added new Endzone expedition.
  • Expeditions: Added Military Base expedition with new riddle type.
  • UI: UI now tries to restore selections after another UI was displayed.
  • Menu: Added Endzone ruin set to the main menu.




  • Buildings: Adjusted the layout of production progress to fit larger numbers.
  • Buildings: Fixed flickering upcycling ruins icons.
  • Buildings: Fixed field of influence resetting its center when the respective building is upgraded.
  • Buildings: Fixed label for paused construction site info.
  • Buildings: Fixed pharmacy not displaying buffs in the buff analytics view.
  • Buildings: Fixed the wrong UI being displayed for certain buildings.
  • Buildings: Paused construction sites no longer show missing builders notifications.
  • Buildings: World tasks can no longer be placed as blueprints since they don't have construction costs.
  • Camera: Fixed a bug related to animated cameras.
  • Expeditions: Fixed total progress display for several nodes.
  • Expeditions: Loot to go ruins again show their inventories in the inspector.
  • Map: Fixed missing road sections for 1-anchor ruins.
  • Minimap: Fixed minimap pings not resetting correctly when switching between sessions.
  • Missions: Fixed bad coloring in the event overview and events in the HUD.
  • Missions: Fixed the wrong location being displayed in dialog when settling on a new zone.
  • Options: Fixed the UI not displaying the system keyboard layout display string for key bindings.
  • Research: Fixed errors caused by missing technologies.
  • Savegames: Fixed incorrect energy values in existing savegames.
  • Session: Fixed knowledge points being calculated incorrectly when unlocking bridges from the session options.
  • Settlers: Fixed a broken health tooltip.
  • Statistics: Fixed a case-sensitive comparison in the search field.
  • Statistics: Fixed the wrong RPM trend being displayed in statistics.
  • UI: Camera can no longer be moved while an overview UI is open.
  • UI: Cleaned up several icons.
  • UI: Efficiency tooltips no longer mention workforce as a factor for buildings without workforce.
  • UI: Fixed errors in the entity tooltip.
  • UI: Fixed logic for selecting multiple units using Ctrl.
  • UI: Fixed a pause info issue where the displayed button wouldn’t update if the key mapping was changed.
  • UI: Fixed performance issues related to the health and happiness tooltips.
  • UI: Fixed resource transfer errors when using Ctrl.
  • UI: Fixed rotation cursor occasionally becoming stuck.
  • UI: Fixed selection-area logic for multi-selecting units with Ctrl.




  • Buildings: Adjusted the global workforce slider to accommodate larger numbers.
  • Expeditions: Overhauled the expedition overview UI to display requirements, inventory, and special items directly.
  • Missions: Events can now be canceled while they are running.
  • Missions: The event overview now displays the acceptance text if no introduction text is set.
  • Radiation: Settler radiation is now clamped. It can no longer surpass the difference between ground radiation and the settler's protection level.
  • Research: Added an "All Settlements" option to settlement rotation, which is now selected by default when opening the research window.
  • Settlers: Added visuals to represent settler health.
  • Settlers: Reworked the calculation for zone health and zone happiness.
  • UI: Added a delay to number inputs.
  • UI: Clicking text links that open the build menu now moves the camera to the correct zone if the event is bound to one.
  • UI: Clicking technology outputs in zone notifications now opens the build menu if the camera is over an occupied zone.
  • UI: Improved feedback when a zone inventory is full.
  • UI: Updated several icons.
  • UI: Settler behavior values now update every second.
  • Research: The Farm can now be researched earlier.




And if you haven't already cast your vote for the Steam Awards, here's a quick reminder: if you chose to nominate Endzone 2 in whichever category you feel is most fitting—whether it being the Outstanding Visual Style Award, the Best Game You Suck At Award or even the Sit Back and Relax Award; just in case you weather the post-apocalypse like a boss—we couldn’t be more grateful for your support.

P.S. If you’ve completed your Steam Awards Nomination Committee Badge tasks by nominating, reviewing, and playing Endzone 2—THANK YOU! You’re amazing!



Your Teams from Gentlymad & Assemble | 0.8.9098.33447 #1a1bcdabc



https://store.steampowered.com/app/2144640/Endzone_2/

A hub for all things Endzone: Discord & Community News ????



If you’re looking to stay updated and connect with other survivors, our Discord is the place to be!
We have dedicated channels and roles designed to provide you with exactly the information you're looking for, whether it is patch notes, dev blogs, or community life updates.

You can take a second to join the Discord right here and tailor your experience to your needs and preferences!

Keeping track of everything happening in a game community can be a challenge, so we’ve specifically created a Community News channel on Discord. Here, you’ll find updates on new community activities, fresh discussion topics, polls, weekly questions, milestone celebrations, and improvements to our Discord & community!

We've also added a dedicated Streams and Media channel to showcase all the content you’re creating around Endzone. Whether it’s streams, videos, screenshots, or anything else creative, this is the place to share your work with other survivors and get noticed!
You might even have your content featured on our social media!

We can't wait to see you with us in the Endzone!

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