today we release a small hotfix consisting of bugfixes and stability improvements.


- Map Generation: Fixed ruins changing in some situations on the same seed with the same game version.
- Buildings: Fixed an error related to buffed buildings.
- Buildings: Fixed certain buildings to lock up during 'empty' resources not being removed.
- Buildings: Fixed field of influence position being reset when upgrading a building.
- Electricity: Fixed Connection from an already built Inter zone powerpoles.
- Expeditions: Ground type view is now deactivated when entering an expedition.
- Expeditions: Fixed wind generator POI to have over 100% progression.
- Expeditions: Fixed bugs with the elevator in the new Endzone POI.
- Expeditions: Floating UIs above collectible items are now only displayed for the currently active expedition.
- UI: Quit game prompt now correctly closes when using ESC.


- Analytics : Analytics view for buffs now also shows buildings like foresters.
- Expeditions: Added lights to hydropods in Endzone POI.
- Vehicles: 'Assign specialist' button in the menu of a vehicle is now highlighted if this vehicle needs to have a specialist assigned during tutorial.
- Zone: Setting zone default happiness and health to 50% on zone occupation.

Your Teams from Gentlymad & Assemble | 0.8.9203.21231 #58a90ac2f