The following Blog is one of five Deep Dives into the announcements at the 2024 Call of Duty®: NEXT showcase, as well as bringing you a wealth of free, official guides to every aspect of the Black Ops 6 Multiplayer Beta that starts on August 30*. Be sure to read all the following content to ensure you’re up to date with breaking news and Beta content:
- Blog 1: Black Ops 6: Global Gameplay Systems. Detailing content – like Omnimovement, Gunsmith changes, Global Weapon Builds, Classic Prestige, and Mastery Camos – applicable to all the different games and modes, mainly focused on innovations across Multiplayer Zombies, and Call of Duty: Warzone™.[/*]
- Blog 2: Black Ops 6: Multiplayer Intel. All of the specific announcements related to Black Ops 6 Multiplayer from Call of Duty: NEXT.[/*]
- Blog 3: Black Ops 6: Zombies Intel. All of the new details regarding Round-Based Zombies in Black Ops 6, including information on Liberty Falls, Wonder Weapons, and more, straight from Call of Duty: NEXT.[/*]
- Blog 4: Black Ops 6: Warzone Integrations. Important information regarding the brand-new Area 99 Resurgence Map, as well as new gameplay innovations, Mastery Camos, and more.[/*]
- Blog 5: Black Ops 6 Beta: Everything You Need to Know. Ready to drop into the Multiplayer Beta? Prepare yourself with this game-winning overview and guide to levelling up to ensure you unlock all the Beta Rewards, including the two exclusive Operator skins! You’re reading this now![/*]
Blog 5: Welcome to the Call of Duty®: Black Ops 6 Beta!
It’s finally time to jump into the Call of Duty®: Black Ops 6 Multiplayer Beta! Whether you’ve played in the Black Ops universe before or this is your first time with the spy action thriller series, this guide will take you through everything related to the Beta, including an itemized list of what you’ll unlock along with links to our guides for the various maps, modes, and more!
The Black Ops 6 Beta takes place over two weekends, with more maps and modes being introduced throughout the play period. Keep this page bookmarked for more info on additional maps, modes, and progression releasing with Weekend Two.
Stay up to date on all the latest information – updated by Treyarch – during the Black Ops 6 Beta Weekends and beyond by visiting the Call of Duty Patch Notes page. Be sure to follow CODUpdates and Treyarch on X for additional, timely intel.
Training Course
Learn the ins and outs of the new Omnimovement system and other Black Ops 6 combat innovations in the Training Course led by Frank Woods. Found alongside the other Beta modes, the training course takes place on the windswept island base known as Protocol, and the skills learned should get you in top fighting form for the battles ahead. It’s recommended to start your Multiplayer journey here whether you’re a new or returning player. Get down the fundamentals and wreck the enemy.
COD 101
Before you do anything, be sure that you equip your favorite Vault Edition Operator: Adler or Park from the Rogue Black Ops Faction, and Brutus or Klaus from the Crimson One Faction, all accessed via the Operators menu. Then when you hit Level 4, you’ll unlock Custom Loadout Classes, allowing you toequip your Vault Edition weapons, as well as any other unlocked weapon available in the Beta.
Now that you’ve run through the Training Course, you know what it’s like to move like an elite agent. But what about getting into the game? Or adjusting your settings? What about everything that’s in the Loadout menu when you get to Level 4? We’ve got all of that covered.
Movement : If you’d like to learn even more about everything movement, including the new Omnimovement features, please refer to the Movement Guide.
Controls and Settings : The customization is incredible, from adjusting the different controller and mouse + keyboard layouts, to how the game looks on your gaming setup, to even the layout of your UI. All of this is covered in the Controls and Settings guide.
Multiplayer: Keep reading to find out more about everything that makes up the Call of Duty: Black Ops 6 Multiplayer Beta. But, to learn more about how to really get started in playing Multiplayer or if you’re just looking for a few tips, visit the Multiplayer: How to Play guide.
Weapons and Loadouts: What’s in the Multiplayer Beta is only a taste of what’s to come for the Black Ops 6 Worldwide Launch on October 25. Read about all of what’s included in the Weapons and Loadouts guide.
Maps and Modes: There are eight different maps and eight different modes you’ll be able to play during the Beta, each with their own guide to teach you the basics, ins and outs, and tips and tricks. Keep reading here to see the descriptions and links to each of these features.
Weekend One: August 30 – September 4
Weekend One is available to all players who have pre-ordered the game on PC beginning on Friday, August 30 at 10AM PT and ending on Wednesday, September 4 at 10AM PT*.
Players can download the Beta from Steam. Players who preorder digitally don’t need a Beta code to participate in the first weekend; they’re automatically registered to participate in the Early Access period.
Intel Card — Your First Match
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Weekend One begins with three maps and four modes, with an additional three maps and modes being added throughout the weekend.
Get Ahead With Our Weekend One Guides!
Visit our Guides section for a full rundown on all of the Weekend One maps and modes, including:
Core Maps
- Derelict[/*]
- Scud[/*]
- Skyline[/*]
- Rewind[/*]
Strike Maps
- Pit[/*]
- Gala[/*]
Game Modes
- Team Deathmatch[/*]
- Domination[/*]
- Hardpoint[/*]
- Kill Order[/*]
- Face Off Team Deathmatch[/*]
- Face Off Kill Confirmed[/*]
Core Maps
Derelict
Deep in the Appalachian Mountains, a train graveyard lies shrouded by a lush forest. Abandoned and forgotten, this derelict depot along the NOR Appalachian Railroad has become a prime ambush point for Rogue Black Ops and Crimson One to face off in a deadly skirmish.
Rewind
Visit the Liberty Shopping Plaza right on the edge of Liberty Falls, West Virginia and wreak havoc through the strip mall. In this unique layout, two outer lanes are connected by multiple routes through and around the shops, a video store in the middle housing several major objectives.
Scud
Deploy to a desert military outpost following a devastating attack. The damaged radar dish and nearby buildings have taken several hits, the air thick with smoke from the surrounding fires. Bunker down in the depot or HQ or flank enemies in the trenches. Watch for snipers near the radar dish; its base provides a near 360-degree view.
Skyline
Take in breathtaking views of the surrounding countryside from the rooftop of a luxury resort featuring an exquisite penthouse with access to a lounge, kitchen, gym, and pool. Descend into the panic room to cross under the map or fight in the open around the victims of a recent hit job.
Strike Maps
Gala
Explore the aftermath of an annual fundraising event in Washington, D.C. Get up on stage or kick back in the lounge. Along the sides, move through a makeshift bar, coatroom, and campaign stand. Every move counts on this tiny map, so get out there and punch the winning ticket.
Pit
Burrow into a small subsection of an underground mining tunnel and collide in the central cave. A ventilation shaft casts some natural light over the cave, the mine tracks within circling back to the narrow tunnels. Climb up the ladders to reach an overhead vantage point or weave between the mine carts for ground floor cover.
Game Modes
- Team Deathmatch: Eliminate enemy players to earn score for your team.[/*]
- Domination: Capture, hold, and defend objectives to earn score for your team.[/*]
- Hardpoint: Capture and hold the rotating Hardpoint zone to earn score for your team.[/*]
- Kill Order: Eliminate the enemy High Value Target (HVT) while keeping your HVT alive. HVT eliminations earn bonus score for your team.[/*]
- Face Off: Face Off follows the rules of a standard game mode with Scorestreaks disabled. During Weekend One, eliminate enemy players in Face Off Team Deathmatch and collect dog tags to score in Face Off Kill Confirmed.[/*]
Weekend One: Progression
During Weekend One, players can level up to a maximum of 20. As you earn additional Player Levels, you will unlock more Loadout gear after reaching the Player Level 4 milestone when Custom Loadouts become available. You will also earn in-game rewards for reaching certain levels. Unlock the following content on the way to Level 20.
Before you jump into your first game and before you progress through any Levels, there is a handful of weapons, Perks, Scorestreaks, and Equipment already unlocked and ready to use. They are already put together for you via Default Loadouts.
Level 0: Immediate Unlocks
XM4 (Primary Weapon, Assault Rifle)
Availability: Immediate
Full-auto assault rifle. A well-rounded weapon with average accuracy, mobility, and power among its counterparts.
C9 (Primary Weapon, Submachine Gun)
Availability: Immediate
Full-auto SMG. The C9 is a well-balanced weapon that performs reliability in all close to mid-range situations.
Marine SP (Primary Weapon, Shotgun)
Availability: Immediate
Pump-action shotgun. Powerful and versatile with a short cycling time that allows for rapid target acquisition. Hand loaded with 1-shot kill potential in close quarters.
XMG (Primary Weapon, Light Machine Gun)
Availability: Immediate
Full-auto light machine gun. Belt-fed with best-in-class ammo capacity, the XMG has a slower fire rate, but powerful sustained fire accuracy.
SWAT 5.56 (Primary Weapon, Marksman Rifle)
Availability: Immediate
Three-round burst DMR. The SWAT 5.56 pairs strong stopping power a fast burst cooldown for excellence at medium ranges.
SVD (Primary Weapon, Sniper Rifle)
Availability: Immediate
Semi-auto sniper rifle. Gas-operated sniper with modest vertical kick. Capable of landing precise follow-up and 1-shot kills to the head. Focus while ADS to steady.
GS45 (Secondary, Pistol)
Availability: Immediate
Semi-auto pistol. The GS45’s auto round makes the sidearm unmatched in close-range stopping power.
CIGMA 2B (Secondary, Launcher)
Lock-on capable launcher. Lock-on capability Scorestreaks. Fires a high-explosive 110mm warhead for massive damage.
Knife (Melee)
Availability: Immediate
One hit kill. Military-issue tactical knife well-suited for CQC scenarios where stealth, speed, and lethality are required.
Concussion (Tactical Equipment)
Availability: Immediate
Grenade that slows victim’s movement and aiming.
Drill Charge (Lethal Equipment)
Availability: Immediate
Explosive charge that burrows into a surface and explodes, damaging enemies on the other side.
Frag (Lethal Equipment)
Availability: Immediate
Cookable fragmentation grenade.
Assault Pack (Field Upgrade)
Availability: Immediate
Deploy a box of extra ammo and equipment to resupply your team.
Assassin (Red, Perk 1)
Availability: Immediate
Enemies on a killstreak get a unique minimap marker and drop Bounty Packs when killed. Pick up the Packs for more Score.
Combat Specialty: Enforcer.
Engineer (Blue, Perk 2)
Availability: Immediate
See enemy equipment and Scorestreaks through wall and enemy Scorestreak icons on the minimap
Combat Specialty: Recon.
Quartermaster (Green, Perk 3)
Availability: Immediate
Recharge equipment over time.
Combat Specialty: Strategist.
Tactical Expert (Wildcard)
Availability: Immediate
Spawn with two extra Tacticals.
Scout Pulse (Scorestreak)
Availability: Immediate
Score: 400
Radar ping that reveals nearby enemies on the user’s minimap.
Watchdog Helo (Scorestreak)
Availability: Immediate
Score: 1,100
A Watchdog Helo that engages enemies and pings enemy locations for your team.
Hellstorm (Scorestreak)
Availability: Immediate
Score: 1,200
Control a long-range missile with brake and boost capabilities and secondary missiles.
Rogue Black Ops (Operators)
Availability: Immediate
- Adler (Vault Edition)[/*]
- Park (Vault Edition)[/*]
- Westpoint[/*]
- Nazir[/*]
- Bayan[/*]
- Marshall[/*]
Crimson One (Operators)
Availability: Immediate
- Brutus (Vault Edition)[/*]
- Klaus (Vault Edition)[/*]
- Caine[/*]
- Toro[/*]
- Bailey[/*]
- Stone[/*]
Level 1: Progression Unlocks
(Private I)
Default Loadout: Enforcer
Availability: Military Rank Private I (Level 1)
A versatile Loadout that’s ideal for multiple ranges which activates the Enforcer Combat Specialty: Eliminating enemies grants a temporary buff to movement speed and health regen rate.
Default Loadout: Recon
Availability: Military Rank Private I (Level 1)
A tactical Loadout for precision engagements whichactivates the Recon Combat Specialty: Enemies can be seen through walls for a short time after respawning; a HUD edge indicator flashes when an enemy is outside your view; leave no death skulls when killing enemies.
Default Loadout: Strategist
Availability: Military Rank Private I (Level 1)
Heavy support Loadout for sustained fire whichactivates the Strategist Combat Specialty: Earn a score bonus for objectives and destroying enemy content; see enemy content through walls a short distance; deploy equipment and Field Upgrades faster.
Level 2: Progression Unlocks
(Private II)
Beta Reward**
Availability: Military Rank Private II (Level 2)
“Beta Tester” Animated Emblem
Default Loadout: Commando
Availability: Military Rank Private II (Level 2)
A fast-paced Loadout with a focus on close range lethality.
Level 3: Progression Unlocks
(Private III)
Default Loadout Overwatch
Availability: Military Rank Private III (Level 3)
Sniper Rifle Loadout with a Shotgun backup.
Level 4: Progression Unlocks
(Lance Corporal I)
Custom Loadouts
Availability: Military Rank Lance Corporal I (Level 4)
Player customizable Loadouts that allow you to select Weapons, Equipment, and Perks.
Level 5: Progression Unlocks
(Lance Corporal II)
Sticky Grenade (Lethal Equipment)
Availability: Military Rank Lance Corporal II (Level 5)
Reliable sticky grenade with a timed fuse.
Gung-Ho (Perk)
Availability: Military Rank Lance Corporal II (Level 5)
Reduced movement penalties when reloading or using equipment. Reload while Tac Sprinting. Combat Specialty: Enforcer.
RC-XD (Scorestreak)
Availability: Military Rank Lance Corporal II (Level 5)
Deploy a small remote controlled, remote detonated explosive vehicle.
Level 6: Progression Unlocks
(Lance Corporal III)
Beta Reward**
Availability: Lance Corporal III (Level 6)
“Beta Tag” Spray
Flashbang (Tactical Equipment)
Availability: Military Rank Lance Corporal III (Level 6)
Grenade that blinds targets for a duration.
Vigilance (Perk)
Availability: Military Rank Lance Corporal III (Level 6)
Display a HUD icon whenever you appear on enemy minimaps. Immune to CUAV and Scrambler. Immune to Sleeper Agent. Combat Specialty: Recon.
Level 7: Progression Unlocks
(Corporal I)
AK-74 (Primary Weapon)
Availability: Military Rank Corporal I (Level 7)
Full-auto Assault Rifle. Imposing firepower with high damage at mid-to-long range balanced by a slower rate of fire and heavier recoil.
Level 8: Progression Unlocks
(Corporal II)
Trophy System (Field Upgrade)
Availability: Military Rank Corporal II (Level 8)
Deployable defense system that destroys enemy projectiles in the air.
Flak Jacket
Availability: Military Rank Corporal II (Level 8)
Reduces incoming explosive and fire damage. Combat Specialty: Strategist.
Level 9: Progression Unlocks
(Corporal III)
Thermo Grenade (Lethal Equipment)
Availability: Military Rank Corporal III (Level 9)
Creates a large fuel-air cloud that explodes after a duration.
Dispatcher (Perk)
Availability: Military Rank Corporal III (Level 9)
Reduced score cost for non-lethal Scorestreaks. Stacks with Bankroll. Combat Specialty: Strategist.
UAV (Scorestreak)
Availability: Military Rank Corporal III (Level 9)
Aerial recon drone that reveals enemy locations on the minimap for your team.
Level 10: Progression Unlocks
(Sergeant I)
Jackal PDW (Primary Weapon)
Availability: Military Rank Sergeant I (Level 10)
Full-auto SMG. Great mobility and handling make this an easy choice for Operators who aggressively seek close-quarters engagements.
Level 11: Progression Unlocks
(Sergeant II)
Beta Reward**
Availability: Military Rank Sergeant II (Level 11)
“No Bugs” Weapon Charm
Double Time (Perk)
Availability: Military Rank Sergeant II (Level 11)
Greatly increased duration of Tactical Sprint. Combat specialty: Enforcer.
Overkill (Wildcard)
Availability: Military Rank Sergeant II (Level 11)
Equip any non-melee weapon in Primary and Secondary slots.
Level 12: Progression Unlocks
(Sergeant III)
Stim Shot (Tactical Equipment)
Availability: Military Rank Sergeant III (Level 12)
Combat stim that heals wounds and refreshes Tactical Sprint.
Ghost (Perk)
Availability: Military Rank Sergeant III (Level 12)
Undetectable by enemy Radar Ping and UAV when moving, planting, or controlling Scorestreaks. Undetectable by Prox Alarm. Combat Specialty: Recon.
Level 13: Progression Unlocks
(Staff Sergeant I)
9mm PM (Secondary Weapon)
Availability: Military Rank Staff Sergeant I (Level 13)
Semi-auto pistol. With a decent rate of fire and standard handling, the 9MM PM is a masterclass in reliability and the easy choice for all close-quarter engagements.
Level 14: Progression Unlocks
(Staff Sergeant II)
Neurogas (Field Upgrade)
Availability: Military Rank Staff Sergeant II (Level 14)
Deployed trap which emits a neurotoxic gas cloud, causing severe hallucinations and disorienting and damaging victims.
Dexterity (Perk)
Availability: Military Rank Staff Sergeant II (Level 14)
Reduced weapon motion while jumping, sliding, and diving. Take less fall damage. Combat Specialty: Enforcer.
Level 15: Progression Unlocks
(Staff Sergeant III)
Beta Reward**
Availability: Military Rank Staff Sergeant III (Level 15)
“Quick Draw” Emote
Counter UAV (Scorestreak)
Availability: Military Rank Staff Sergeant III (Level 15)
Launch a drone that scrambles enemy minimaps.
Bankroll (Perk)
Availability: Military Rank Staff Sergeant III (Level 15)
Start each life with +150 score towards Scorestreaks. Combat Specialty: Enforcer.
Level 16: Progression Unlocks
(Gunnery Sergeant I)
LR 7.62 (Primary Weapon)
Availability: Military Rank Gunnery Sergeant I (Level 16)
Bolt-action Sniper Rifle. The LR 7.62 delivers high damage with minimal recoil and slower handling. One shot elimination to the head, chest, and arms. Focus while ADS to steady.
Level 17: Progression Unlocks
(Gunnery Sergeant II)
Prox Alarm (Tactical Equipment)
Availability: Military Rank Gunnery Sergeant II (Level 17)
Set of two sticky alarms that ring and flash when an enemy is near. Tripped alarms show on allied minimaps.
Bruiser (Perk)
Availability: Military Rank Gunnery Sergeant II (Level 17)
Melee eliminations and Finishing Moves replenish health and earn extra score. Combat Specialty: Enforcer.
Level 18: Progression Unlocks
(Gunnery Sergeant III)
Acoustic Amp (Field Upgrade)
Availability: Military Rank Gunnery Sergeant III (Level 18)
Personal audio amplifier that makes enemy footsteps louder for a duration.
Tracker (Perk)
Availability: Military Rank Gunnery Sergeant III (Level 18)
See enemy footsteps. Aiming down sights auto-pings enemies. Long cooldown. Combat Specialty: Recon.
Level 19: Progression Unlocks
(Master Sergeant I)
Perk Greed (Wildcard)
Availability: Military Rank Master Sergeant I (Level 19)
Equip an extra Perk.
Guardian (Perk)
Availability: Military Rank Master Sergeant I (Level 19)
Faster healing while capturing and holding objectives. Revive downed teammates faster. Combat Specialty: Strategist.
Level 20: Progression Unlocks
(Master Sergeant II)
Squash Beta Reward**
Availability: Military Rank Master Sergeant II (Level 20)
“Squash” Operator Skin for Westpoint.
Squish Beta Reward**
Availability: Military Rank Master Sergeant II (Level 20)
“Squish” Operator Skin for Westpoint. This skin is a Weekend One-exclusive, and only available if you reach Player Level 20 during Weekend One.
AMES 85 (Primary Weapon)
Availability: Military Rank Master Sergeant II (Level 20)
Full-auto Assault Rifle. Impressive accuracy and a suitable rate of fire make this an excellent weapon for mid- to long-range engagements.
*Actual launch date(s) and platform availability of MP Beta subject to change. See for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.
**Call of Duty: Black Ops 6 required to redeem. Sold separately.
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