Mutations Take Hold in Season 4 Reloaded!
The DNA bomb at Popov Power has detonated and Operators across Urzikstan, as well as throughout Multiplayer confrontations are reporting otherworldly abilities in the fallout. Wield new powers with Mutation Mode in the Altered Strain Event and collect DNA samples from fallen enemies to obtain genetically enhanced loot. The Season 4 Reloaded update brings new maps, modes, playlists, weapons, events, and more, including Unstable Rift explorations in Modern Warfare® Zombies.
Battle face to face using the new Reclaimer 18 Shotgun supporting two modes of fire and the Sledgehammer Melee Weapon, plus earn new Aftermarket Parts and the animated “Helical Reverb” Weapon Camo for completing new Weekly Challenges.
[previewyoutube=MGjpkuUNxLs;full][/previewyoutube]
Embrace your altered state and drop in when the Season 4 Reloaded mid-season updates launches on June 26 at 9AM PT across all platforms. Visit the Call of Duty Blog for all official comms and announcements, and the Patch Notes for ongoing Season 4 updates.
Here's what’s coming:
MODERN WARFARE III OVERVIEW [MWIII]
CONTENT SUMMARY:
- New Core 6v6 map, additional map Variants. Explore a research outpost in the mountains of Urzikstan in Incline, a new snow map featuring intense fights in hostile weather. Then watch your step as you navigate the alien ooze across Das Gross, retro-actively investigate Bitvela, bring your best buds into G3T_H1GH3R.[/*]
- Mutation, Havoc, and More. Drop into game-altering modes where Operators wield mutant powers and the rules of play change over time.[/*]
- Bit Party and Vortex Mosh Pit. Go retro in the new Bit Party Playlist featuring the Bitvela map variant and deploy to another surreal locale with the return of the Vortex Mosh Pit.[/*]
New Core 6v6 Map: Incline
Incline [6v6]
Brand-New, Core, 6v6, Small Sized
Head into the mountains of Urzikstan on this mid-sized snow map based around a research outpost and transit facility. Fight over frozen ground or seek shelter in one of the outbuildings. When battling in the center station, hop into the lower cable car for a view over the lower gantry. Several climbing spots offer other ways to get above the enemy. Watch that you don’t overstep at the cliff’s edge; it’s a long drop.
For an interactive Tac-Map and full guide to Incline, click here.
New Modes and Playlist Modifiers
Altered strains of DNA are causing strange (and impressive) deviant evolutions in Mutation Mode. Plus, cause Havoc, aim for the cranium in Headshots Only, and more…
Mutation Mode
As part of the Altered Strain Event, modified DNA strands have infected multiple Operators, and current Multiplayer skirmishes could devolve at any time into Mutation Mode!
Mutation pits one team of humans against a frightening selection of mutants, across a Mosh Pit of familiar game modes. Here’s how the forces stack up:
Humans: One team is comprised of regular Operators. This team is clad in player-chosen skins and carrying the usual loadouts and weapon blueprints. Expect a sizeable increase in your ammunition reserves. You’ll need it!
Mutants: The other team spawns into a match as mutants, but these DNA-altered undead aren’t merely cannon-fodder. Mutants possess a series of unique abilities that can stun, disorient, and eliminate enemy humans, and they’ll have help in the form of non-player controlled Mutants shambling into combat with them.
Once the chaos begins, both teams must defeat the opposing side in a variety of tactical, or grotesque ways. Teams switch sides at halftime; humans become mutants and mutants become humans. The team with the highest score wins.
Humans: Killstreaks
With a swarm of unnatural mutations threatening to overwhelm your team at every turn, you need some serious firepower. Fortunately, you have some specific Killstreaks to acquire at a different rate to normal modes:
- For every 1 player-controlled Zombie kill, you receive +1 Killstreak point.[/*]
- For every 5 non-player-controlled Zombie kill, you receive +5 Killstreak points.[/*]
The three main Killstreaks to focus on are:
- SAE: 6 points.[/*]
- Remote Turret: 7 points.[/*]
- Juggernaut: 15 points.[/*]
Mutant: Special Classes
Mutants have no need of Primary and Secondary Weapons, Perks, or Field Upgrades. Instead, they can choose from a variety of special classes, each with a total of three different advantages. Choose your Mutant:
- Mutated Leaper: Beware a Leaper on the hunt. These lethal mutants can become enraged, gaining faster movement, increased melee damage, and the ability to detect enemies around corners. Toss a Snapshot Grenade to reveal foes to your team and finish the job with a high impact charged leap.[/*]
- Radioactive Beast: Half dog, half demon, the Radioactive Beast charges their enemies, shellshocks opponents while improving the health and move speed of their allies with a howl and can reveal nearby enemies on the minimap for their whole team.[/*]
- Contaminated Sludger: Keep your distance from the Sludger, capable of exploding in a large radius of mutant sludge. Obscure the field with a Smoke Grenade and eject a strong acid blast that deals close-ranged damage and leaves pools of acid that hurt and slow the enemy.[/*]
- Camouflaged Sneaker: The ultimate stealth play mutant. Scramble toward the enemy with an electrified leap and disorient them with an EMP. During critical maneuvers, activate your cloak to become partially invisible for a brief time.[/*]
In addition, you may wish to amass multiple human kills, and transform into a particularly powerful radiated abomination known to some as the Mutant Juggernaut….
Altered Strain Event: Augmentations
Expect this mode to become increasingly rampageous as the Altered Strain Event commences during the Season. As the Event progresses, expect to unlock augmentations to your Mutant powers:
Progression Augmentation | Description | [/tr]
First Strike | Provides rapid cooldown on first ability used after respawn. | [/tr]
Flop Shot | Diving from elevated surfaces produces a small explosion. | [/tr]
Repocket | Kills with abilities have a chance to replenish your tactical ability. | [/tr]
Attuned | Reduces cost to acquire the Mutant Juggernaut. | [/tr]
Galvanized | Provides temporary damage reduction from explosives. | [/tr]
Other Modes: Havoc, Headshots Only, Blueprint Gunfight
Havoc
Battle under shifting conditions with the return of Havoc, a Core Multiplayer mode inspired by classic arena-shooter gameplay involving wild match modifiers that upend the traditional rules of Team Deathmatch.
The first of five total modifiers activates near the start of the match, with the remaining four modifiers activating when either team reaches the score milestone of 12, 24, 36, and 48 eliminations. The first team to reach 75 points wins the match, and Killstreaks are disabled except for those awarded with a modifier.
With a pool of 14 available modifiers, no two matches of Havoc are the same. The modifiers are as follows:
- Ammo Feeder: Auto reload after you kill an enemy.[/*]
- Boots off the Ground: Low gravity.[/*]
- Camera Shift: Third-person mode.[/*]
- Chain Reaction: Sticky Grenades launched on kill.[/*]
- Charged Up: Gain Cranked on kills.[/*]
- Equipment Restock: Equipment is refilled on kills.[/*]
- Eyes On: Advanced UAV is always active.[/*]
- Gun Runner: Random gun on kill.[/*]
- Hero Smash: Explosive landing from an elevated position.[/*]
- Hot Shot: Crossbows only, Molotov bolts.[/*]
- Lucky Three: Every three kills gives you a random Killstreak.[/*]
- One Tap: Headshots kill with one bullet.[/*]
- Snapshot Killer: Launch a snapshot grenade (and ping pulse) on kill.[/*]
- System Reroll (Fifth Modifier only): Full reroll of all active modifiers.[/*]
Headshots Only
Aiming for the head isn’t just a suggestion in this mode, but a requirement. Deploy across a small selection of maps using Team Deathmatch with one caveat: players can only be injured and eliminated through damage to the head. This applies to ranged weapons as well as thrown Lethals like the Throwing Knife or Throwing Star. Grenades are also only effective if they inflict head damage. After a few matches of this mode, you’ll be lasering onto enemy craniums with ease.
Blueprint Gunfight
Add some spice to your Gunfight matches with the mid-season Blueprint Gunfight Playlist, featuring a compact map selection, and Loadouts using a variety of new Weapon Blueprints.
New Playlist Modifier: Bit Party
Experience Multiplayer like never before with the new Bit Party Playlist modifier, debuting in Season 4 Reloaded. In this Playlist, eliminating enemies inflates your own Operator’s head, with expansion head sizes of small, medium, and large. Get eliminated and your Operator’s head will reset back to small.
While having a larger head makes you an easier target, it also confers objective bonuses! The larger your Operator’s head, the more points you’ll earn for eliminating enemies in Team Deathmatch, picking up tags in Kill Confirmed, and holding the objective in Hardpoint. In Domination, bigger heads capture flags more quickly.
Look for the in-game Retro Warfare Event launching alongside Bit Party, along with the pixel-art inspired members of Task Force 141 in the 8-Bit Blitz Bundle, both detailed later in this blog.
The Bit Party Playlist occurs across, and includes a variety of Vortex Variant Multiplayer maps alongside the introduction of Bitvela:
Bitvela (6v6)
New [Variant], Core, 6v6, Medium-Sized
Retro-actively set some time aside to visit a pixel-art inspired version of Favela in the Bit Party Playlist. Thousands of pixels converge in a faithful recreation of this classic map. Vibrant colors, pixelated cars, buildings and trees, jagged clouds, and box-like smoke particles perfectly mimic the original map, without a curved edge in sight.
Das Gross Enters the Vortex Mosh Pit
The Vortex Mosh Pit Playlist returns for a limited time in Season 4 Reloaded. This time, a new hellscape joins the current lineup of Airborne, Satan’s Quarry, Skidgrow, Sporeyard, and Tetanus. Prepare yourself for Das Gross:
Das Gross (6v6)
New [Variant], Core, 6v6, Small-Sized
The downtown buildings in New York City are enveloped by an alien entity, its red tendrils reaching out over every surface. In this horrifying map variant of Das Haus, blood drips from the walls and sharp, pointed teeth protrude from exposed muscle. Above, the night sky conceals a looming planet in the clouds. Focus on the mission at hand and try not to lose your sanity.
Return to the Synthwave Sun: G3T_H1GH3R
G3T_H1GH3R
New [Variant], Playlist, LTE, Medium-Sized
Return to the bliss-fueled retro-futuristic utopian voidscape, and gaze upwards at hundreds of newly repositioned floating geometric neon-grids, platforms, and other cosmic bewilderments, leading to the one, true destination; the utopian mind palace itself; a fortress floating beneath the synthwave sun.
Stretch out those parkour muscles as the G3T_H1GH3R map is entirely new, with a longer and entertainingly challenging course to ascend, multiple secrets to discover, collectibles to find, and traps more dangerous than you might remember from G3T_H1GH. Blaze a trail to the skies, don’t make a hash of it, and seek the ultimate reward; three new Weapon Camos.
MODERN WARFARE ZOMBIES OVERVIEW [MWZ]
- Face Waves of Enemies in an Unstable Rift. Race to enter Unstable Rift before other squads and face off against increasingly difficult waves of enemies.[/*]
Unstable Rift
Prepare for a new wave-based combat challenge arriving in the form of Unstable Rifts. Several opportunities to enter an Unstable Rift can appear per match, and squads must race to be the first to enter; reports of [[REDACTED]] appearing in the Exclusion Zone may hint at the way forward.
Upon entering an Unstable Rift, Operators will face off against increasingly intense waves of enemies until completing the challenge or falling in the attempt. Completing an Unstable Rift resets the cooldown on all of your insured weapons and schematics, so you can head into the next match equipped with your best setup. Strike Team Operators are also encouraged to locate additional Unstable Rifts across the map if you were unable to enter a previous Rift, until Rift infiltration is a success.
Be warned that an Unstable Rift is… unstable. Not everything works as it does elsewhere. Some things are granted, while others are taken away. However, expected loot is impressive, and may include a maxed-out Pack-A-Punch weapon with excellent Rarity value once your Rift exploration begins, as well as an assortment of free Perks and Upgrades that you’ll need when facing the hordes. Good luck!
Continues in Part II
© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.
For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).