Call of Duty: Warzone: Season 01 Content
CALL OF DUTY: WARZONE SUMMARY | [/tr]
Area 99: New Resurgence Map: Enter the unrelenting heat of the Nevada desert and explore Area 99, a top-secret Weapons Station and where Nuketowns were built and shipped to testing sites. Mothballed for decades, this is re-opened to all Operators at Season 01 launch! Then drop into Urzikstan at launch and Rebirth Island shortly after, both fully integrated with Black Ops 6 innovations. | [/tr]
Modes and Features: Get situated with Resurgence, Battle Royale, and Plunder Playlists to start with, followed by Battle Royale Ranked Play and a variety of new Limited Time Modes as the Season progresses. | [/tr]
Full Black Ops 6 Integrated: Drop into the fray using the Black Ops 6 Loadout System, with a new Dedicated Melee, three Perks, and a Wildcard. Bring over your Global Weapon Builds, access a more streamlined Gunsmith, and pick from any Modern Warfare II, Modern Warfare III, or Black Ops 6 weapon you’ve acquired; over 170 armaments! | [/tr]
Perks a-Plenty: The “Pick-3” Perk System allows three active Perks at the start of the match, up to six more to find in-game (including the loot-only Irradiated and Shrouded), and the infamous Specialist Perk Package is confirmed! | [/tr]
In-Game Innovations: From Omnimovement to using Emotes and Sprays, as well as a return to a streamlined inventory, and an impressively vast Progression, Prestige, and Challenge system from Black Ops 6, Call of Duty: Warzone is hotter than an Area 99 reactor leak. | [/tr]
User Interface Update: A Fully Integrated Experience
Before you even drop into a match, expect a much-anticipated UI update for Call of Duty: Warzone. When Season 01 begins, the UI will enter its fully realized state. Black Ops 6 and Call of Duty: Warzone will continue to be the primary Game Tiles on the Home tab and players will be able to instantly access both Black Ops 6 and Call of Duty: Warzone for a faster, more direct path to gameplay.
The Store tab will now direct all players to the full Black Ops 6 and Call of Duty: Warzone in-game stores based on what you have installed.
A Battle Pass tab will be introduced in Season 01 with similar functionality as the Store tab, directing players to the full Battle Pass within Black Ops 6 or Call of Duty: Warzone.
With the Season 01 update, Call of Duty: Warzone will also have its own individual user interface with improvements similar to the Black Ops 6 UI.
New Resurgence Map: Area 99
Season 01 brings an incredible, brand-new Call of Duty: Warzone Map into the fray, inspired by the relentless and rapid gameplay of the Multiplayer Map Nuketown.
Set against the unrelenting heat of the Nevada desert, Area 99 – or more specifically, the Echo Ridge Weapons Station – was a top-secret government site constructed in the 1950s, concealed from the public just miles away from the original Nuketown testing site. Designed to push the bounds of radiation testing and cement American dominance, the entire region was subsequently abandoned after an unfortunate reactor leak, and the project erased by the government.
Welcome to Season 01 Call of Duty: Warzone and Area 99.
Expect the gameplay to be just as fast and tactical as you weave through a blistering desert environment, with main roadways to traverse either on foot or via vehicles, and locations also linked via open, sand-filled trenches, pipework, and wiring. This all takes place around a central “bullseye” Reactor. Expect that to be the hottest drop, along with a huge crane still hoisting an entire Nuketown house in the Loading Bay point of interest.
Points of Interest: An Updated Sightseeing Tour
It’s important to discover the varying points of interest to gain full tactical advantage over your opponents, from the eerie Mannequin Assembly plant to the remains of nuclear radiation testing above an underground Bunker, not to mention a sprawling Factory and Loading Bay where fully assembled Nuketown dwellings were once constructed.
Mannequin Assembly
This large-scale mannequin plant dominates the northern part of the map. The plant has been overproducing mannequins unsupervised for years since the facility was abandoned due to a nuclear reactor leak, leading to disturbingly large piles of mannequin parts. Thousands of torsos, heads, and arms are strewn everywhere, as the decades of extreme heat and encroaching sand cover the exterior cargo bays with plastic body parts and dune piles.
The interior of the connecting assembly buildings is a dilapidated maze, featuring giant molding vats, a mold preparation system, conveyor belts, a large assembly chamber with rusting, automated robot arms frozen in time, a hydraulic press that’s seemingly operational, and the pervading stench of melting plastic.
Test Site
Explore the surface-testing viewing station location and the connected mainframe war room beneath the sands. Up top, you can easily spot this area due to the helipad, and what was once a live-fire test site with containers, rusting buses, and a central trench. Before being abandoned, it appears the military were testing nuclear radiation as a potentially world-changing weapon…
Bunker
Delve a little deeper, via either bunker entrance or the metal trapdoors, and you’ll reach the command bunker where the lead scientists and generals met to discuss their next operations. Areas to explore include a large armory, loading docks for highly combustible ordnance, a War Room with annotated plans to uncover, and the Mainframe where weapon system testing was recorded via cutting edge tape technology.
Reactor
The pride and future of nuclear power and dominance was performing well and providing the main source of power for the entire Weapons Station, until a catastrophic failure occurred back in 1962, and the entire place was rapidly abandoned. Now frozen in time, the main reactor tower– which was cracked open and has been slowly leaking for the past 30 years – acts as a bullseye for Operators dropping into the action. It features more vertical gameplay both inside and out, with ascenders and gantry steps providing access in and out of the core chamber, adjacent computer banks, and curved corridors leading to the Turbines room and Hydro Pumps.
Spread out to the connected radial buildings around the tower as they provide more cover opportunities. This includes Research Station 02, a mechanical bay and motor pool, Research Station 01, a thermal energy storage bay, general storage building, and a gas station, and two concentric circular routes complete with rusting vehicles, crates and other dilapidated machinery.
Cooling Towers
Between the Reactor and the Mannequin Assembly plant are a trio of cooling towers, abandoned to the elements decades ago and gradually disintegrating away in the blistering and inclement weather.
Warehouse (Factory)
Scour the southern part of Area 99 for a uniquely Black Ops location. This isn’t a normal factory, but a unique construction zone where all the basic elements of a Nuketown house – from the walls, interior decoration, and even the infamous red sign – are built, ready for shipping to other possible Nuketown sites being constructed in the Nevada deserts to be blown up in the name of scientific advancement.
The construction begins within the red-and-white factory structure – known as “Warehouse” – where raw materials were delivered, house components were constructed and ferried via giant ceiling conveyors to a main shop floor where entire Nuketown houses where prefabricated and moved in their entirety to the transportation gate.
Manufacturing (Factory)
Don’t forget to explore the teal-colored factory building – known as “Manufacturing” – as there’s a rooftop conference room, lockers and worker kitchens as well as the huge house-building bays.
The main reason to explore here is a giant bay where the sections of Nuketown houses are pieced together. Roam the long conveyor belt halls, marveling at the sections of walls, home appliances, furnishings, and signage that still sit, waiting for assembly. Come for the Nuketown history and stay for the parkour opportunities and exploration within the large conveyor belts, shipping warehouses, and factory floor corridors.
Loading Bay
The Echo Ridge shipping yard is dominated by a single, gigantic crane structure – and likely power position – that sits above the main loading dock. Big rigs with flatbeds would arrive here, receive entire housing units or other scenic items, and transportation from the site would begin. Close by is a receiving warehouse, but the main attraction is an entire, finished house still fully suspended from the crane winch, with many traversal points whether you’ve used a parachute or ascenders to get here.
Nuketown Shipping
Further along the eastern side of the map are a collection of Nuketown dwellings, some with the remains of their flatbeds and big rig cabins still visible and rusting away in the sweltering sun. These were abandoned mid-transport when the nuclear leak occurred, and the decades of neglect have taken a toll on the buildings and vehicles alike. This is now a boneyard of half-buried homes, slowly consumed by the creeping sand.
Pods
The latest in retro-futuristic pod housing served the community of workers who kept Echo Ridge Weapons Station functioning, and a quartet of brightly colored housing units are still standing today, though in various stages of decrepitude. Each pod features a central pillar (and elevator) with branched living, kitchen, and dwelling chambers cantilevered out from this central column.
Now left to the wastes for nearly 30 years, the peeling walls, half-destroyed roofs and windows, still hold faded memories, though Operators may find long-range sniping opportunities as well as close-quarter room clearance duties if they explore the pods and the stepped exterior pathways. The only survivors are the desert scrub, cholla cacti, and Joshua trees.
Drop into this Resurgence Map at launch.
Season 01: Returning Maps
Accompanying Area 99 throughout Season 01 are two massive returning play-spaces, each integrated into the Black Ops 6 Global Systems featuring full Omnimovement, Gameplay Updates, Weapons, Operators, and other updates including Progression and Prestiging and an in-depth Weapon Camo mastery grind. Welcome back to Urzikstan and Rebirth Island!
Urzikstan (Launch)
The scene of what is shaping up to be a ferocious Ranked Play Battle Royale at Mid-Season, the Urzikstan “big map” is the first of two returning, large-scale locations you can drop into at the launch of Season 01. As development work to integrate Omnimovement and other Black Ops 6 innovations was highly involved, this version of Urzikstan is the one you remember from the earlier seasons of Modern Warfare III, with an intact Popov Power plant, and prior to bunker access, and the construction of the Atlas Superstore at Al-Sada Village.
Rebirth Island (Launch Window)
The infamous prison island continues to be in the playlist rotation, with the focus on Resurgence Modes now with the added tactical chaos of Omnimovement integration, and a host of Black Ops 6 weaponry, Killstreaks, and more! Squad up, drop in, and survive at the start of Season 01.
Returning Modes and Features
Season 01 starts with offering three familiar game modes, with additional, seasonal, and limited-time modes appearing as the season progresses. As you get used to the plethora of gameplay changes and enhancements, new weapons and gameplay systems, drop into one of the following:
Battle Royale (Urzikstan, Launch)
(120 Players)
This is similar to the mode players experienced during Modern Warfare III, you’re here to triumph over enemies (or enemy teams) and finish as the sole survivor or squad. This time, however, all Operators drop in with Omnimovement options as well as the full complement of Black Ops 6 weaponry to earn and use.
Resurgence (Area 99/Rebirth Island, Launch)
Solos/Duos/Trios/Quads (44,44,45,44 Players)
A mode familiar to many, but difficult to conquer, you’re here to survive and redeploy fallen teammates as well as scoring by dispatching enemies, equipment, opening crates, and completing Contracts to return your Squadmates more rapidly. Drop into the fray on both Rebirth Island and the brand-new Area 99.
Plunder (Urzikstan, Launch Window)
(120 Players)
Players or squads are here for the cash; collecting the highest amount of in-game money as they can to claim victory before the timer runs out. However, the key difference is that players are no longer able to pick up and sell valuables; this is Plunder in its purest form!
Call of Duty: Warzone Ranked Play (Mid-Season)
During Season 01, Ranked Play makes its triumphant return to the big map, bringing Ranked Play to Call of Duty: Warzone earlier in the seasons than ever before. Prove your prowess by outsmarting, out-maneuvering, and outlasting the opposition and earn exclusive Ranked Play rewards as you go. Expect further intel on this mode in the Season 01 Reloaded Blog in early December.
New Cinematics: Infill, Exfil, Gulag, Winner’s Circle (Launch)
With a new map comes new methods to infil into the areas of operators, as well as extricating you and your squad after a match. Expect brand-new cinematic sequences, including times when you enter the Gulag on the big map, as well as a more comprehensive Winner’s Circle at the end of every match, showcasing similar information and emotive prowess by the winning Squad, to that on show during Black Ops 6 Multiplayer.
Loadout and Weapons Integrations (Launch, In-Season)
Loadout Overview (with Dedicated Melee)
The Loadout menu has received a tuning, and GUI update to match the streamlined look found in Black Ops 6. You can create up to ten Custom Loadouts, each comprising of:
A Primary Weapon
A Secondary Weapon
A Melee Weapon
Tactical Equipment
Lethal Equipment
Three Perks
A Wildcard
Loadout Notes
- Primary Weapons are divided into Assault Rifles, Battle Rifles (MWII, MWIII only), SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, and Melee (MWII only).[/*]
- Secondary Weapons are divided into Pistols and Launchers.[/*]
- Melee Weapons are accessed by holding down your Melee control (Right Thumbstick on Controller).[/*]
- Firing Range: Each ranged weapon can be tested in the Firing Range, updated to reflect the new statistics, and access to a Recoil Wall and Moving Target. More intel here.[/*]
- Global Weapon Builds: Utilize a weapon build you’ve created and access it across Black Ops 6 Multiplayer and Zombies, as well as Call of Duty: Warzone. More intel on this time-saving innovation – that allows you to make a change to any Build or Blueprint in any game, and it permeates out everywhere the gun is equipped – can be found here.[/*]
- Streamlined Gunsmith: All weapons access the same streamlined Gunsmith and Attachments menu available in the Black Ops 6 Multiplayer, detailed in this Blog post. This means four statistical categories (Firepower, Accuracy, Mobility, and Handling), but with Attachments specific to the game in question (Modern Warfare III’s Aftermarket Parts, for example).[/*]
- Weapon Separation: Each Weapon Type (Assault Rifles, for example) is separated into a vertical drop-down menu related to the game the weapon first appeared in (MWII, MWIII, BO6), allowing for swift and easy access to any armament.[/*]
Weapons Hot: Available Armaments (Launch, In-Season for some BO6 weapons)
Primary Weapons (136)
Weapon Type | MWII | MWIII | BO6 | Total | [/tr]
Assault Rifles | 15 | 10 | 8 | 33 | [/tr]
Battle Rifles | 5 | 5 | 0 | 10 | [/tr]
SMGs | 12 | 11 | 7 | 30 | [/tr]
Shotguns | 6 | 4 | 3 | 13 | [/tr]
LMGs | 6 | 7 | 3 | 16 | [/tr]
Marksman Rifles | 8 | 5 | 4 | 17 | [/tr]
Sniper Rifles | 7 | 5 | 4 | 16 | [/tr]
Primary Melee | 1 | 0 | 0 | 1 | [/tr]
Secondary Weapons (35)
Weapon Type | MWII | MWIII | BO6 | Total | [/tr]
Pistols and Special | 8 | 4 | 5 | 17 | [/tr]
Launchers | 4 | 3 | 2 | 9 | [/tr]
Melee Weapons (15)
Weapon Type | MWII | MWIII | BO6 | Total | [/tr]
Melees | 5 | 6 | 4 | 15 | [/tr]
Total Weapons
77 | 60 | 40 | 177 | [/tr]
Gear Up (Part 1): Available Tacticals (10) and Lethals (11)
At the start of Season 01, Call of Duty: Warzone comes with a full complement of both Tactical and Lethal Equipment, including the full item list from Black Ops 6 Multiplayer as well as some Equipment that are Black Ops 6 Field Upgrades. Here’s a list of what’s available, and what level you need to reach to unlock each piece of equipment:
Available Tacticals (Launch) | [/tr] |
Equipment | Availability | [/tr]
Flashbang | Player Level 6 | [/tr]
Concussion | Available Immediately | [/tr]
Smoke Grenade | Player Level 17 | [/tr]
Experimental Gas | Player Level 27 | [/tr]
Snapshot Grenade | Player Level 11 | [/tr]
Shock Charge | Player Level 42 | [/tr]
Decoy | Player Level 35 | [/tr]
Neurogas | Player Level 48 | [/tr]
Stim Shot | Player Level 30 | [/tr]
Spy Camera | Player Level 12 | [/tr]
Prox Alarm | Player Level 23 | [/tr]
Available Lethals (Launch) | [/tr] |
Equipment | Availability | [/tr]
Frag | Available Immediately | [/tr]
Sticky Grenade | Player Level 9 | [/tr]
Impact Grenade | Player Level 26 | [/tr]
Thermobaric | Player Level 21 | [/tr]
Molotov Cocktail | Player Level 32 | [/tr]
Drill Charge | Player Level 50 | [/tr]
C4 | Player Level 14 | [/tr]
Blast Trap | Player Level 41 | [/tr]
Spring Mine | Available Immediately | [/tr]
Throwing Knife | Player Level 36 | [/tr]
Combat Axe | Player Level 53 | [/tr]
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