Season 2 Arrives in Modern Warfare III and Call of Duty: Warzone
Survive the decay: After Konni Group infiltrated a Mediterranean island, conducting nefarious experiments that have recently — and catastrophically — changed Fortune’s Keep forever, it’s up to you and your squad to survive the decay, battling and hunting down the undead infiltrating every part of Season 2’s colossal content offering! Help is at hand, as Sheriff Deputy Rick Grimes from AMC’s The Walking Dead and CIA Station Chief Kate Laswell headline the Season 2 Battle Pass.
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Expect a truly immense content offering, including new Multiplayer maps, four new weapons, Aftermarket Parts (including your own underbarrel chainsaw!), Ranked Play for both Call of Duty®: Modern Warfare® III and Call of Duty®: Warzone™, new Zombies Dark Aether Rift investigations, events, challenges, secrets, and a skeletal theme to BlackCell, led by the mysterious John Doe Operator.
Season 2 for Call of Duty: Modern Warfare III and Call of Duty: Warzone goes live on Wednesday February 7 at 9 AM PT.
Consult the Call of Duty Blog for all official comms and announcements. Check Patch Notes prior to the release of Season 2, with separate notes for Modern Warfare® III (led by Sledgehammer Games and Treyarch) and Call of Duty: Warzone (led by Raven Software).
Consult the free and official guides to Call of Duty: Warzone and the new Season 2 Multiplayer Maps. The Tac-Atlas to Fortune’s Keep drops today!
Get ready: Here’s the confirmed content for Season 2, starting with Modern Warfare III Multiplayer.
MODERN WARFARE III MULTIPLAYER OVERVIEW
CONTENT SUMMARY:
- A massive Multiplayer map offering! Four new Core 6v6 maps arrive across Season 2, including three brand-new 6v6 maps and a fan-favorite remaster.[/*]
- Two map variants: Ready up for Hordepoint and the Vortex Mid-Season Playlist, explore two otherworldly themed map variants based on Skidrow and Terminal.[/*]
- New War map: Assault a downtown Urzikstan skyscraper from the skies. Welcome to Operation Tin Man.[/*]
- Five game modes and a Vortex Playlist: Bring home a win in Team Gun Game; quickscope your way to victory in Snipers Only; enjoy the return of Hordepoint and Bounty; and battle rival Juggernauts in the Juggermosh pit![/*]
- Season 2 Ranked Play: Claim the Ranked Play rewards you unlocked in Season 1, then continue the grind with a full season and all-new rewards to earn.[/*]
- New Ninja Vest: Favoring those knives only? Equip the Ninja Vest for silent running, as well as a bonus knife and throwing star ammo.[/*]
Multiplayer Maps: Four New Core 6v6 Maps
Expect an impressive expansion in the Multiplayer Map pool as Sledgehammer Games delivers four new maps for Core Multiplayer, featuring a mixture of new and familiar combat areas.
Departures (Launch)
Brand-new, Core, 6v6, medium–large sized
Explore the Departures area of the Zakhaev International Airport, a clean and competitive 6v6 map with areas for all ranges of combat. The map is larger than Terminal, so expect the action to be both rapid and tactical, with Operators accessing a central main lobby comprising a west-side ground-level exterior entrance, main luggage check-in and thoroughfare, and an upper mezzanine walkway and security zone along the map’s eastern side. Set up impressive sightlines of varying heights and distances, maneuver across the numerous cover points, or face down foes in close-quarter combat within the Restaurant, Cosmetics Store, or Burger Town.
Stash House (Launch)
Brand-new, Core, 2v2, 6v6, small-sized
Looking for a compact map that redefines the word “chaotic”? Then follow the Federal authorities into a recently raided Bay Area stash house! Climb over (or dive behind) pallets of cash hidden in the garage. Pause only to admire the xeriscape front garden, before infiltrating a suburban ranch home filled with glass windows and more cash scattered about the various rooms. Explore an open-plan living room, den and kitchen, and an outside bar area, hot tub, an additional dwelling in the backyard, and a central Atrium chokepoint where combat is concentrated. Expect an extremely tight, Shipment-sized map that’s perfect for grinding XP, as well as fast and constant gunfights.
Vista (Launch)
Brand-new, Core, 6v6, medium-sized
Welcome to a Brazilian mountaintop resort with gift shops, restaurants, and trams. Aside from the impressive views, expect a more classic feel to this Shoot House-sized, three-lane map with tight interiors and long-range exteriors. Start at the Funicular (a large gondola) or at the Plaza on the opposite side of the map. Explore an exclusive promenade of shops, a raised Central Walkway and glass-walled restaurant, a sunken northern flank with lush jungle foliage, a Gallery, and an upper bar area. Curve around the southern flank with differing heights, decks, and a small Burger Town to drop foes from.
Das Haus (Mid-Season)
New (remastered), Core, 6v6, small-sized
Navigate an under-construction skyscraper in the vicinity of Highrise as the seminal, small-sized Call of Duty: Vanguard map returns with an all-new look. Whether you’re here to cause chaos or just for the XP, expect a much brighter, airier feel to this remastered iteration, as well as a lack of destructible cover for even quicker action. Craving constant combat? Expect it as you navigate the tight central hallway (watching for longshots) or scramble through openings along either of the outer flank routes. New compass names, easily distinguishable blue and orange spawn points, and a penthouse environment lifts “the house” to new heights.
Multiplayer Maps: Two Map Variants
Two additional variants are being added to the pool of otherworldly themed maps, joining Tetanus, Sporeyard, and Satan’s Quarry from Season 1. Enter the flames of an updated Vortex Mid-Season Playlist or drop Zombies as you battle through Hordepoint Mode as you explore the following supernatural locales:
Airborne (Mid-Season)
Map variant, limited-time, Core, 6v6, medium-sized
A virulent plague of unknown origin has swept through Terminal, coating almost every surface with disgusting, pustule-pulsing growths of alien origin! All flights are grounded as swarms of locusts fill the skies, the interior of the parked plane is thick with ooze dripping from the fuselage, and the periodic cockroach invasion at Burger Town indicates this place needs much more than a fumigation.
Skidgrow (Mid-Season)
Map variant, limited-time, Core, 6v6, medium-sized
Enter a vastly overgrown Skidrow as the plant life has taken over, with thick ivy covering the decrepit tenement block walls, tufts of grass have pushed through the concrete, mold and moss coat every corner, and green, vine-like tendrils strangle the rusted vehicle shells, returning this urban landscape back to nature.
Multiplayer Maps: New War Map
Operation Tin Man (Launch)
New, War Mode, 6v6, large-sized
War Mode receives a new, large-scale operation that takes place in downtown Urzikstan. Expect an airdrop as your team skydives down to the roof of a skyscraper, navigating the multi-level construction sight reminiscent of Call of Duty: Modern Warfare 3’s 2011 Overwatch map. One team defends and protects this structure while the other activates controls, planting explosives to clear a path downward.
The action then descends through the skyscraper interior, as the attacking team attempts to break into a secure laboratory within the structure while escorting a MAW (Modified Armored Wheelson). An exploration across these sprawling facilities must occur before the Wheelson can hack the data servers.
The operation culminates as the attacking team exits the skyscraper into an urban park. Expect intense and ferocious combat as all hell breaks loose, with one team focusing on establishing an exfil point at a PDS (Portable Decontamination Station) prior to an extraction helo arriving.
Five Game Modes, Vortex Playlist Arrive in Multiplayer
Game Mode: Team Gun Game (Launch)
Instead of the usual free-for-all action that Gun Game is famous for, Team Gun Game matches take place with base Team Deathmatch rules in effect, albeit with a few important differences: Every player starts with the same specific weapon, and you’re here to work with your squadmates, eliminating rival players as a team to progress through a set of eight predetermined weapons.
Score enough points and all teammates spawn with the next weapon simultaneously, with ten team kills per gun progression and five for the final weapon. Naturally, you may want alternative ways to stop the rival team from scoring, which is handy if you’re adept at knife melees and Finishing Moves: Each of those close-quarter takedowns deducts one point from the enemy team’s score, but only to the initial progression score of the weapon your foes are currently using. The first team to score 75 points wins.
Game Mode: Snipers Only (Launch)
Got a steady hand and a predilection for quickscoping? Then drop into this mosh pit, where long-range shots are anticipated, and closer takedowns come down to your dexterity, Loadout, and correct magnification for your sniper scope. Combat occurs across a variety of maps, while modes are mainly focused on Team Deathmatch and Domination. As expected, all weapons besides Sniper Rifles are restricted, including Lethal and Tactical equipment, as you focus on power positions, sightlines, and a steady aim.
Game Mode: Hordepoint (Limited-Time Mode, Launch)
Imagine the challenge of Hardpoint with an added enemy that doesn’t discriminate between SpecGru and KorTac — a shambling mass of zombies, with the occasional unwelcome Elite zombie arriving to add to the pandemonium! First encountered during Call of Duty®: WWII (2017), Hordepoint cranks up the chaos once a player enters a Hardpoint boundary, which causes a portal to open and regurgitate dozens of lurching corpses into the vicinity!
While your team deals with both enemy Operators and the undead, only one of you needs to be within the Hardpoint to keep it captured. This is easier said than done, though mowing down a Zombie gives you a small chance to acquire a Pack-a-Punch Weapon, as well as three Zombies power-ups, including Max Ammo and Instakill, the latter of which only affects the undead. Killstreaks are also available if your undead disposal skills are first in class; every five Zombie kills equals one Operator kill point for the purposes of acquiring Killstreaks.
Expect the Horde Hunt Event to launch alongside this limited-time mode.
Game Mode: Juggermosh (Limited-Time Mode, Mid-Season)
Sledgehammer introduces a special third person-perspective Multiplayer mode variant: Juggermosh. This is all Juggernaut combat, all the time, within matches of Kill Confirmed, Domination, and Hardpoint.
Aside from the wanton mayhem this mode brings, there are additional rules that add a tactical twist: Maneuver your hulking armor to the middle of the map and secure a powerful, OHK (one-hit kill) melee weapon, giving you tremendous close-range power at the expense of becoming the biggest threat on the battlefield. Drop an adversary and inspect the remains; you can grab armor from the fallen and bulk yourself up. Also check the health bar above your enemies’ heads, and ensure your headshots matter, as this damage is increased.
Apart from this cranial weak spot, your armor is impressive enough to prevent any kind of fall damage; in fact, dropping from a tall enough structure creates a “ground pound” and area-of-effect stun. Only air support Killstreaks are available, along with weapon reloads for your Juggernaut armaments, and specific Perks and stronger melee damage, even without the special weapon. This encourages a more “combo centric” combat strategy, where melee, grenades, and gun pairings are created, depending on the engagement.
Expect an Event to launch alongside this limited-time mode.
Game Mode: Bounty (Mid-Season)
Eliminate enemy players until the score limit is reached to win. Each player has unlimited lives, and matches play similarly to Team Deathmatch. The player with the most kills from each team will be marked as an HVT (high-value target). The HVT alternates between teams on a time interval and extra points are awarded when the HVT is slain.
Playlist Confirmed: Vortex: Decay’s Realm (Limited-Time, Mid-Season)
Explore the terrifying strangeness of the otherworldly map variants in this mid-season moshpit. Vortex: Decay’s Realm features Team Deathmatch, Domination, Kill Confirmed, and Hardpoint on rotation, with an increased map pool of eldritch locations: Drop into Tetanus, Satan’s Quarry, Sporeyard, and the new map variants Skidgrow and Airborne in this limited-time playlist.
Expect the Vortex: Decay’s Realm Event to launch alongside this limited-time mode.
Multiplayer Ranked Season 2 Intel (Launch)
Ranked Play in Multiplayer continues with a full season of content and all-new rewards to earn at the beginning of Season 2.
Seasonal Challenge Rewards: Here’s how those coveted win rewards are unlocked:
Win 5 Ranked Matches: “MWIII Season 2 Competitor” Sticker
Win 10 Ranked Matches: “Pro Issue MCW” Weapon Blueprint
Win 25 Ranked Matches: “Farmed Them” Charm
Win 50 Ranked Matches: “Hard Day’s Work” Weapon Decal
Win 75 Ranked Matches: “MWIII Season 2 Competitor” Loading Screen
Win 100 Ranked Matches: “MWIII Season 2 Ranked Veteran” Weapon Camo
Skill Division Rewards: Ranked Play grinders also have the chance to earn Skill Division rewards. These are unlocked at the end of the season, based on your best Skill Division obtained in Season 2.
Remember that you can still earn the Skill Division Operator Skins in Season 2 which are obtainable in any Season of Ranked Play. As well as Skins, there are other items to grind for as you aim for a season-high placement within the Gold Division or above, as well as special rewards for the Top 250 and No. 1 player in the world. These include new rewards including updated Season 2 emblems and all-new Division Camos.
Highest Division — Bronze: “MWIII Season 2 Bronze” Emblem
Highest Division — Silver: “MWIII Season 2 Silver” Emblem
Highest Division — Gold: “MWIII Season 2 Gold” Animated Emblem and Weapon Camo
Highest Division — Platinum: “MWIII Season 2 Platinum” Animated Emblem and Weapon Camo
Highest Division — Diamond: “MWIII Season 2 Diamond” Animated Emblem and Weapon Camo
Highest Division — Crimson: “MWIII Season 2 Crimson” Animated Emblem and Weapon Camo
Highest Division — Iridescent: “MWIII Season 2 Iridescent” Animated Calling Card, Animated Emblem and Weapon Camo
End Season 2 in Top 250: “MWIII Season 2 Top 250” Animated Calling Card, Emblem, and Weapon Camo
End Season 2 #1 Overall: “MWIII Season #1 Overall” Animated Calling Card and Emblem
Also, expect the Season 1 Ranked Play rewards that you earned during Season 1 Reloaded to be accessible at the start of Season 2.
If you need a refresher on Ranked Play for Modern Warfare III, consult the Multiplayer Ranked Play Guide here. Also check the Patch Notes for additional Ranked Play insights, updates and more.
New Perk: Ninja Vest (Launch)
{{MWIII-S2-ANNOUNCEMENT-019}}
Ninja Vest: Silent melee and throwing weapon specialist.
Equipment Slots (3): Tactical, Lethal, Field Upgrade.
Gear Slots (3): Gloves, Boots, Gear.
Eliminate footstep sounds.
Immune to movement reduction effects.
Bonus Shuriken and Throwing Knife ammo.
Resupply Shuriken and Throwing Knives every 25 seconds.
Duplicate effects do not stack. If equipped with Covert Sneakers, gain the effect of Running Sneakers.
Next up: Zombies Overview
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