News Liste Automation - The Car Company Tycoon Game

Ellisbury Update Open Beta: Patch 6
Automation - The Car Company Tycoon Game
14.12.23 06:43 Community Announcements
Another little big patch that is further polishing up the open beta version. Getting close now to the main release!

Gameplay

  • Cornering steering behavior analysis now switched sportiness and drivability points
  • Fixed active wings doubling downforce instead of drag when in brake mode
  • Increased effect of brake quality on brake fade
  • Implemented gearbox torque strength factor for longitudinal vs. transverse
  • Tweaked drivability, sportiness, and offroad grip test stats
  • Fixed current downforce not factoring into rolling over check
  • Reworked of drivability and sportiness cornering evaluation, switched D & S targets
  • Tweaked strength of terminal oversteer drivability penalty
  • Changed Offroad power-to-weight progression
  • Tweaked balance of Offroad base stats
  • Tweaked Offroad grip test divider
  • Tweaked Utility base value strength
  • Tweaked Drivability base value strength
  • Tweaked Safety positive quality impact / progression

UI Fixes & Improvements

  • Fixed missing country techpool data in markets tab UI
  • Fixed 4-way graph mode on dyno not updating flow and stress bench
  • Fixed issue with brake warnings appearing when they shouldn't
  • Fixed sales data breakdown not pulling car data anymore
  • Improved sandbox company management UI to better show techpool
  • Tire profile is now rounded normally instead of always being rounded up
  • Fixed doubled up reliability note in demographic tooltip

Campaign & AI

  • Added news item to appear with a list of trims that don't pass emissions
  • Car engineering screen shows wrong background color for reliability
  • Fixed issue with desirability calcs in connection with region unlocks
  • Fixed engineering panel in campaign showing driver assists as 0 ET
  • Further improvements to AI car generation
  • Increased AI company demographics markups
  • Fixed AI being able to select invalid trim bodies for the current engine setup
  • Changed naming convention of AI cars to make it easier to identify them

BeamNG Exporter

  • Fixed carbon fiber material exporting with a broken diffuse texture
  • Fixed rotated exhaust tips colliders being backwards on one side in beam
  • Fixed single exhaust cars are making 2 smoke streams in beam
  • Fixed exhaust tips needing ExhaustExit socket to direct smoke/fire in the correct direction
  • Fixed incorrect placement of brake calipers
  • Separated brake discs from rim meshes
  • Fixed crash on mesh duplication
  • Improved JBeam formatting
  • Further overhaul of tyre parameter exports for better driving feel

Let us know of any issues you run into! We'll address those asap.
Cheers!
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Release:12.03.2015 Genre: Simulation Entwickler: Camshaft Software Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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