First of all, on behalf of the entire Automation dev team, we'd like to offer you all an apology for the previous patch - we had some BeamNG exporter updates that got into the patch, that should never have been there in the first place. They were inadequately tested, and they caused quite a number of issues. We thank you all for being diligent in reporting these issue to us, and also for all of your patience while you awaited the fix!
Patch Notes
- Fixed lights in BeamNG being fixed to a cardinal direction.
- Fixed fixtures and body panels flexing and wobbling when exported; note that this is a very complex issue to solve and there may still be edge cases where it still occurs - please report them to us if you find any!
- Fixed light fixtures having too many nodes and causing instability pauses/crashes in BeamNG
As always, please let us know if you find any other issues with this patch!