A fancy, futuristic SUV by ChilPollins.
No Sound in Automation/"Sourcing Lua data" in exporter bug
These two bugs were, despite appearances, directly related to one another. The sound plugin we use for Automation - FMOD - would, with certain hardware/software configurations, not be able to access the hardware audio controller in affected computers. This would result in either Automation playing no sound or music at all, or hanging up in the export process at the "Sourcing Lua data" stage; this was when the exporter would try to generate the engine sounds for exported cars, and if Automation was shut out from the audio controller? It would crash/hardlock the exporter.
We've solved this by updating our FMOD version, and it should solve virtually all of those issues we've encountered of this nature, and we thank all of those who were waiting for a fix for their patience in this matter!
"No Engine" bug
This one was a tricky one - players would create a new car or a cloned trim of a car, then attempt to add a new engine or variant, only to find that the Engine Designer had skipped ahead a step, and would enter an endless loop of Lua errors popping up. Exiting the Car or Engine Designer and re-loading the affected car would fix the problem, taking you back to the proper step, but it has been a constant annoyance since this update dropped! It was made doubly tricky to solve because there was no single reliable trigger for this bug; any time someone had it, the next time you loaded their save database, it was gone.
To solve this bug, we've basically added a check in the loading process of a car and engine, so that it properly loads the engines, and doesn't try to load data that just isn't there (or isn't supposed to be there) in the save database. We're quite confident that this bug has now been solved, and we are eagerly awaiting your feedback on this!
This modern supercar/trackday car by Ivan & kookie has a very reptilian feel!
New Bodies
Since it's still going to be a while before the Al-Rilma Update is ready for the public, we also figured we'd add some new bodies to this patch, just to give everyone something to tide them over until then!
Cloud Saves
As you already may have noticed, we have activated Steam Cloud saves for Automation. That means you always have the latest version of your data with you when you switch to play from your account on another computer and then also when you get back to your main system. Just make sure to carefully choose which version to synchronize with the cloud as you don't want your main data to be overwritten with an older or one-off database. You can change your Steam Cloud settings for Automation in the game properties accessed via a right-click on the game in your Steam Library.
That about wraps up this quick patch, we will be keeping an eye on any issues that come up with this patch; please let us know in the discussion forums or on our Discord so we can address them. Be sure to follow us on YouTube, Instagram, X / Twitter, TikTok and now on Threads for up-to-date news and community happenings - the Al-Rilma Update gets closer every week, and we will have more news of it in the near future!
Cheers!
Banner image by Oreology
Patch Notes
New Bodies
- Added 09_eu "Offender" off-roader body family
- Added replacement 70_us "Predator" body family
- Added usa_00 "Evade" body family
General Fixes
- Updated FMOD plugin to fix various sound issues in Automation
- Adjusted the ray-tracing presets to reduce the overall radius of ambient occlusion.
- Rebaked thumbnails for all grm_mercy body families and variants
BeamNG.drive Exporter Fixes
- Many body jbeam generation fixes and bugfixes
- Improved towbar behaviour
- Set "Export to ZIP" as the default behaviour
- Fixed On-Demand AWD having a torque split slider
- Added minimum lock slider for On-Demand AWD
- Added missing 2WD mode for On-Demand AWD
- Disabled 2WD mode for Advanced AWD by default (can be re-enabled in the parts menu)
- Changed naming of various drivetrain parts
- Adjusted tuning for clutch limited-slip differentials
- Returned steering wheel lock to a fixed value of 450 degrees