General
- Fixed forced induction memory leaks
- Added the Automation Test Track
- Added minimum reliability requirement for test track to run
- Added knocking as a reliability penalty
- Added engine loudness dependence on mass flow and cam
Engine Simulation
- Recalibrated engine performance by ~ +7% coming for NA, a little less for FI
- Improved valves, headers, and exhaust flow calculations
- Fixed intercooler efficiency not being based on absolute mass flow
- Direct Injection now adds fuel at the correct spot, in the cylinder
- Added mild scaling with boost limit to manifold sizing
- Fixed bug where pressure ratio estimation results was ignored, causing huge mass flow
UI Changes
- Moved drive type selection to engine selection tab & drivetrain tab to trim designer
- Added auto-reselection of drive type
- Fixed demographic target/pin loading & logic
- Fixed stress bench coloring for power density to be consistent with stresses
Multiplayer
- Fixed multiplayer players joining resulting in the start game button disabling
- Fixed various ways multiplayer could become stuck before entering a game when Join-In-Progress was active, or players connected mid-readying
Exporter
- >
- Temp fix for cars overheating in BeamNG
Christmas being upon us already, this will be the last patch for this year. We'll be back in full force early-/mid-January and get to polishing up and finishing up the Al Rilma Update.
We wish you all a Merry Christmas and a Happy New Year!
Cheers