[i]Santa getting his 2022 sleigh 1 trim 1 delivered to him, illustrated by sharcc.[/i]
LCV4.2.41 General Fixes
- Fixed having to pay taxes for loan income
- Fixed company valuation being off after designing first car
- Fixed having to pay for existing starting factories
- Fixed new factory build times being incorrectly calculated and issue with factory tooltip
- Fixed required-to-operate factory staff not pushing factory construction time earlier
- Fixed pushrod rear suspension not showing in the parts list
- Fixed UI showing engine factory as needing staff without any factory change
- Fixed Lua error when switching fuel octane to one that isn't available in campaign
- Fixed FMOD log spam, now only logging a specific error once
- Fixed situation getting NaN forecast results which even reloading didn't fix
- Fixed UI alignment issue when there are 3 production flags
- Fixed inline fuel system intakes not hiding when fuel system is set to hidden
- Fixed lua error in specific situation regarding PUs of the selected intake
- Updated various outdated campaign texts
- Allowing double clicking on model / family in list view to edit project
LCV4.2.41 BeamNG Exporter Changes
- Implemented BeamNG 0.27 electric motor parameters
- Improved locking torque converter behavior
- Added more preconfigured paint colors
- Updated digital screens to make use of the new ignition system
- Fixed crash caused by long descriptions (long descriptions will be trimmed)
- Fixed "engine is off" warning at idle RPM
- Potentially fixed cars getting oil starvation on spawn
- Disabled self-ignition on engines due to inconsistent behavior
- Made frontal area adjustable in the tuning menu
- Tweaked engine inertia
- Adjusted steps of various tuning menu sliders
- Increased spring stiffness
- Increased damper stiffness
- Decreased sway bar stiffness
