Here is the full changelog for Patch 2!
General Fixes
- Fixed engine graphs missing before car is finished
- Fixed lua errors changing to boxer configurations
- Fixed crash to desktop reverting a held engine in engine dyno
- Fixed power density thresholds being half of what they should be
- Fixed (potentially) car export of legacy car fails with lua error
- Fixed competitor companies failing to use their latest line-up facelifts
- Fixed Fuel Economy calculation seems to give wrong value
- Fixed manual locker diffs being OP for drivability grip tests
- Fixed a crash related to fuel economy calculations
- Fixed dyno testing tab not updating the power torque graph scale
- Fixed engine start/stop controls color for colorblind mode
- Fixed 2-way cat efficiency always being zero in the dyno UI
- Fixed issue with wheel size and MacPherson availability on 76_eu body variants
- Fixed leaf spring suspension models not displaying in car designer
- Fixed thumbnails of doorcars showing backface
Other Improvements
- Implemented [WIP] new emissions UI for detailed stats page
- Implemented [WIP] gearing range limits for gearboxes (affected by quality)
- Implement throttle response, TC, and ESC dependencies in drivability grip tests
- Added tech pool cost estimation to sandbox and company manager tech pool UI
- Tweaked factory addon times for earlier part unlocks
- Update grip test choices for Drivability, Sportiness, and Offroad diff tests
- Optimized cornering sim for car calcs and track calcs
BeamNG Exporter Fixes
- Mirrors, license plates, antennas, lights, interior pieces, and tow bars now don't contribute car body bounding box expansion anymore
- Fixed default transmission missing in configuration files
- Fixed CVTs having too small of adjustment ranges, causing wrong ratios being used
- Disabled AWD and Differential DSE controllers
- Lowered wheel stiffness
- Lowered body stiffness
- Fixed broken AMT and DCT transmission modes
- Nerfed on-demand AWD
- Implemented new Advanced AWD
- Changed names of differentials to match Automation ones
- Optimized mesh cleanup
- Interior sound muffling now depends on interior choice, quality and weight optimization
- Added internal recalculation of mesh bounding boxes
We're working on the next patch already and there is plenty more fixes and improvements to come.
Cheers!