To start the week, we have another hotfix for you, which brings these bug fixes and optimisations!
We are working on further updates! Thank you for your active support!
- Fixed an issue where the Pantry could freeze players after saving/loading.
- Fixed an issue where items in Pantry could duplicate after saving/loading.
- Fixed an issue where taking items from Pantry was corrupting them, if these items had the same definition (like for example mushrooms).
- Removed corrupted food copies from pantry after saving/loading.
- Animal cages now show the amount of food/water items available for these animals instead of corresponding progress bars.
- Fixed an issue where flowers were not visible in animal cages as food.
- Carter Ash cannot be assigned multiple times to a house.
- Added a fallback if Grandma Lucy will glitch herself underground. After saving/loading she should be back on the surface.
- Carter Ash cannot be talked to before starting The Promise.
- You are back! - Elmer is now giving the player a key after the final quest.
- The player cannot die as long as he is in the cooking panel.
- Crafting planks – fixed an issue with a "nil" value displayed in the chapter entry.
- Added destructible planks in the Granger house.
- Fixed an issue where the trader was not selling a rifle.
- Disabled the option to show the render debug panel.
- Fixed an issue where the render debug view could be enabled.
- Fixed an issue with extremely large sized saves. Shops could feature too many items - causing those saves – after loading. They will now reset to a default stock.
- Fixed an issue where city missions could not be completed for specific requests of animal types.
- Changed the Unstuck logic. Now the player will teleport to a nearby house after clicking Unstuck.
- Default Unstuck position has changed to the start position in Ghost Town now if no houses are built yet.
- Fixed an issue where jills (female hares) were not numbered to the chapter.
- Fixed an issue where animals in cages could not reproduce.
- Fixed an issue where NPCs were planting potatoes in winter only.
- Fixed an issue where hired women had the wrong clothes. This also applies to women after loading from a save.
- Fixed an issue where farm 4x4 had a wrong fertilizer decal.
- Improved the NPC navigation on a farm. Now NPCs will try to find the nearest possible node to work on a farm instead of forcing themselves to the center of the farm.
- Fixed an issue where unlocking technology by investigating plans was removing technology points.
- Fixed an issue where some items (like Momma J's soup) were not restored after saving/loading.
- Fixed an issue where NPCs planted more than the specified number of seeds in a given season.
- Richard and Ed now sell bean seed (on existing saves the players have to wait a season for reset).