We had a quick Sunday hotfix for you. Here are its patch notes:
Fixed
- Animal spawn times.
- Sticks not spawning (sticks from trees that have fallen to the ground will not be present after save/load).
- Sticks from trees not visible with the sense ability.
- Missing subtitles in cutscene.
- Missing translations for several items.
- Issue with item name display in shop windows.
- Dialogue mouse click occasionally has no impact.
- Shadow fix for items in first person.
- Dropped items could disappear.
- Leaving the player menu with “X” could lead to lockup.
- Stone drop from rocks.
- Hare cage cost.
- Save menu refresh when using an empty slot.
Updated
- Skill tree functionality and descriptions.
- Horse call ability and icon added.
- Horse marker on map.
- Changes in key-binding should be reflected in in-game UI (e.g. hotkeys).
- Default close button for player menu (inventory/skill/map/technology) set to TAB for all (ESC still works as well).
- Hit detection for pickaxe (more accurate).
- Physics of rock parts.
- Technology tree unavailable options no longer interactable (were 99 points before).
- Warehouse built before Chapter III should be recognized retroactively.
- Added self-speech near bridge for Rich in Stone.
- Teleport to safety in case player falls through the map.
- Balanced horse stamina.
The sixth installation of the dev blog shows some of the features of the recent update.
[previewyoutube=zAQZpPkxihc;full][/previewyoutube]