We got a hotfix before the weekend for you, which brings these fixes and optimisations!
We are working on more fixes! Thanks so much for your enthusiastic support!
Warning: the list may contain spoilers.
- Added a key to Granger's chest for players with a broken quest state after save/load.
- Fixed an issue where the focus was lost in the inventory when scrolling with the mouse wheel.
- Optimized some object physics which in turn should help during exploration.
- Optimization to animal spawners.
- Fixed the display of the skill tree in Polish language.
- The chest in the ghost town is not interactable before the quest asked to collect food.
- Fixed a bug where Felipe could not be addressed by the player when he saved the game (before reaching the point with dead Miss Hood).
- Added nails to the shops in Hope and Taxation (on existing saves players have to wait a season before the storage refreshes).
- Fixed an issue where some saves could not be loaded after having multiple questlines given by NPCs and Owl's in a state of near completion.
- Fixed an issue when sometimes resources were not spawning after save/load.
- Improved the door to the General Store's door in Taxation.
- Fixed an issue where the well couldn’t be fixed, if the player did not finish Aid for Taxation: Animal Farm first.
- Fixed an issue with the display on how much money the player needs to upgrade the City.
- Removed the misleading information "WIP" in the missions panel.
- Fixed an issue where Mines and the Barn are not visible to assign settlers via its settler menu.
- Fixed an issue where putting water/food to the warehouse was not detected as chapter.
- A bottle of water will now serve as a drinkable item to NPCs.
- Fixed several issues with doors in Ghost Town.
- Fixed problem with investigating Owl's mushroom stew (+ secret recipe added).
- Owl's stews bestow 30 food points instead of 10 now.
- Momma J and the trader in Hope do sell cans of beans now Taxation (on existing saves players have to wait a season before the storage refreshes).
- Animals transport cost adjusted to 30$ as a static value (distances are neglectable now).
- Removed a misleading popup about assigning animals to a farm.
- Updated seed descriptions
- Fixed an issue where Momma J’s shop was not available after completing Aid for Taxation
WIP animal system – This is still in testing
- The UI for buying animals now shows a correct header for animal gender.
- Fixed an issue where all animals spawned for purchase had the same gender.
- Fixed an issue where animals lost their gender/age property in the inventory after save/load.
- Fixed an issue when after the purchase of small animals (chicken/turkey) the animal property changed in the inventory.
- Fixed an issue where animals were not restoring properties in the shop after save/load.
- Fixed an issue where hares captured by a player could have wrong attributes.
- Fixed an issue where attributes of large animal (gender/age) were not randomized correctly after a season change