Heyo Everyone,
Welcome to PART 3 of the patch notes.
Part 1. Part 2. Part 3. Part 4.
Classes
Psyker
When we started overhauling the Classes for Patch #13, we did it one Class at a time. The first one we tackled was Psyker. As a result, the Psyker ended up with a lot less Passive Nodes available compared to the others, resulting in less room to Customize your preferred build. In this Patch, we hope to remedy that.
Psyker Talent Updates
Scrier’s Gaze
To further define this Ability as the go-to choice for those wielding non-Force Staff Ranged Weapons.
- ow also grants Suppression Immunity for its initial Duration.[/*]
To incentivize weaving between Warp Attacks and Regular Attacks
- ow also grants +4% Damage to non-Warp Attacks for 8s after a Warp based Kill. Stacks 5 Times.[/*]
Psyker Talent Tree Updates
With more nodes having to fit into the tree, we’ve restructured it a bit. All builds you have been playing up until now should still be available for you, but you might have to take a slightly different path to get there.
Inspiring Presence
- emoved.[/*]
New Psyker Talents
Warp Unbound (As a modifier to Scrier’s Gaze)
- crier’s Gaze prevents you from overloading from Perils of the Warp during its lingering effect.[/*]
- Your Heavy Melee Attacks electrocute enemies, damaging them, without stunning them.[/*]
Perilous Assault
- p to 50% Weapon Wield Speed (based on Peril).[/*]
- +30% Damage to Force Staff’s Primary Attacks after Fully Charged Force Staff Secondary Attacks. Lasts 5s.[/*]
- 6% Warp-Damage Taken by victims of your Force Staff’s Primary Attack. Max Stacks 5. Lasts 10s.[/*]
Lightning Speed
- 10% Melee Attack Speed.[/*]
- Up to 100% Cleave, based on Peril.[/*]
- Melee Weakspot Kills Quell 5% Peril and Reduce further Peril Generation by 20% for 4s.[/*]
- Killing an Enemy with Soulblaze restores 5% Toughness and grants 5% critical Hit Chance for 5s.[/*]
Penetration of the Soul
- 10% Rending on Warp-Attacks when above 75% Peril.[/*]
- -40% Peril Generation. -30% Toughness Replenished.[/*]
Tranquility Through Slaughter
- on-Warp Ranged Critical Hits Quell 4% Peril.[/*]
- +25% Reload Speed while below 75% Peril. On Reload, generate up to 25% Peril based on the Percentage of the Clip Restored.[/*]
Crystalline Will
- verloading through Perils of the Warp no longer knocks you down, but you still take the appropriate Corruption Damage.[/*]
Veteran
Veteran Talent Updates
Skirmisher
- uration 5s to 8s.[/*]
- First Percentage of Ammo: 10% to 20%.[/*]
- Ranged Damage: 15% to 20%.[/*]
Veteran Talent Tree Updates
Vanguard
- emoved. Replaced by ‘One Motion’.[/*]
One Motion
- 25% Weapon Swap Speed.[/*]
- Removed. It is now included in Executioner’s Stance per default.[/*]
Zealot
Zealot Talent Updates
Invocation of Death
- hanged from 1.5s Cooldown reduction on Melee Critical Strike to: +200% Cooldown Regeneration for 4s on Melee Critical Strike.[/*]
Sainted Gunslinger
- Reload Speed per Stack: 3% to 6%.[/*]
- Max Stacks: 10 to 5.[/*]
Vicious Offering
- oughness: 7.5% to 10%.[/*]
- Toughness: 2.5% to 4%.[/*]
- Toughness Coherency Modifier: 25% to 50%.[/*]
- Damage: 20% to 30%.[/*]
- Now also provides 25% Toughness Damage Reduction while ‘Fury’ is Active.[/*]
- Ability Cooldown Increase: 50% to 25%.[/*]
- Duration: 6s to 5s.[/*]
- Toughness Damage Reduction per Stack: 5% to 6.5%[/*]
- Heal 25% to 20%.[/*]
- Time for Full Heal: 5s to 4s.[/*]
Swift Certainty
- print Speed: 10% to 5%.[/*]
Ogryn
Ogryn Talent Updates
No Pushover
- Reworked. New Description:[list]
- Your Pushes have +250% Stagger. Can only trigger once every 8s.[/*]
Big Boom
- xplosion Radius: 22.5% to 27.5%.[/*]
- Ranged Damage: 12% to 15%.[/*]
- Duration: 6s to 8s.[/*]
- Combat Ability Cooldown: 5% to 4%.[/*]
- Duration: 6s to 10s.[/*]
- Toughness: 3-5% toughness regeneration per second.[/*]
- Damage Resistance per Stack: 10% to 8%.[/*]
- Health Threshold: 25% to 33%.[/*]
Ogryn Talent Tree Updates
- Swapped places of Toughness Damage Reduction Operative Modifier, and Suppression Boost Operative Modifier, on the Bottom Right part of the Tree.[/*]
- Removed. It is now included in Point-Blank Barrage per default.[/*]
Additional Miscellaneous Talent Changes
- Fixed an issue where the Zealot class base Aura “The Emperor’s Will” remained active after selecting the “Loner” Aura talent.[/*]
- Fixed an issue where an additional stack of the Psyker “True Aim” talent was gained when inflicting stagger to an enemy during the cast of “Brain Rupture”.[/*]
- hanged the Psyker “Mettle” talent to only receive a maximum of 1 stack for each Critical attack, regardless of the amount of enemies hit by the attack.[/*]