News Liste Warhammer 40,000: Darktide

Unlocked and Loaded - Patch Notes - Pt. 3 - OUT NOW!
Warhammer 40,000: Darktide
25.09.24 10:54 Community Announcements


Heyo Everyone,



Welcome to PART 3 of the patch notes.



Part 1. Part 2. Part 3. Part 4.

Classes


Psyker


When we started overhauling the Classes for Patch #13, we did it one Class at a time. The first one we tackled was Psyker. As a result, the Psyker ended up with a lot less Passive Nodes available compared to the others, resulting in less room to Customize your preferred build. In this Patch, we hope to remedy that.

Psyker Talent Updates


Scrier’s Gaze
To further define this Ability as the go-to choice for those wielding non-Force Staff Ranged Weapons.
    ow also grants Suppression Immunity for its initial Duration.[/*]
Malefic Momentum
To incentivize weaving between Warp Attacks and Regular Attacks
    ow also grants +4% Damage to non-Warp Attacks for 8s after a Warp based Kill. Stacks 5 Times.[/*]

Psyker Talent Tree Updates


With more nodes having to fit into the tree, we’ve restructured it a bit. All builds you have been playing up until now should still be available for you, but you might have to take a slightly different path to get there.
Inspiring Presence
    emoved.[/*]

New Psyker Talents


Warp Unbound (As a modifier to Scrier’s Gaze)
    crier’s Gaze prevents you from overloading from Perils of the Warp during its lingering effect.[/*]
Charged Strike (As a modifier to Smite)
  • Your Heavy Melee Attacks electrocute enemies, damaging them, without stunning them.[/*]
On the Left Side of the Tree:

Perilous Assault
    p to 50% Weapon Wield Speed (based on Peril).[/*]
Channeled Force
  • +30% Damage to Force Staff’s Primary Attacks after Fully Charged Force Staff Secondary Attacks. Lasts 5s.[/*]
Empyric Shock
  • 6% Warp-Damage Taken by victims of your Force Staff’s Primary Attack. Max Stacks 5. Lasts 10s.[/*]
On the Right Side of the Tree:

Lightning Speed
    10% Melee Attack Speed.[/*]
Warp Splitting
  • Up to 100% Cleave, based on Peril.[/*]
By Crack of Bone
  • Melee Weakspot Kills Quell 5% Peril and Reduce further Peril Generation by 20% for 4s.[/*]
Souldrinker
  • Killing an Enemy with Soulblaze restores 5% Toughness and grants 5% critical Hit Chance for 5s.[/*]
On your way to the Warp Siphon Keystone:

Penetration of the Soul
    10% Rending on Warp-Attacks when above 75% Peril.[/*]
Empyric Resolve
  • -40% Peril Generation. -30% Toughness Replenished.[/*]
On your way to the Disrupt Destiny Keystone:

Tranquility Through Slaughter
    on-Warp Ranged Critical Hits Quell 4% Peril.[/*]
Surety of Arms
  • +25% Reload Speed while below 75% Peril. On Reload, generate up to 25% Peril based on the Percentage of the Clip Restored.[/*]
Above Empowered Psionics:

Crystalline Will
    verloading through Perils of the Warp no longer knocks you down, but you still take the appropriate Corruption Damage.[/*]




Veteran


Veteran Talent Updates


Skirmisher
    uration 5s to 8s.[/*]
Opening Salvo
  • First Percentage of Ammo: 10% to 20%.[/*]
Kill Zone
  • Ranged Damage: 15% to 20%.[/*]

Veteran Talent Tree Updates


Vanguard
    emoved. Replaced by ‘One Motion’.[/*]
Dev Note: Vanguard wasn’t performing as we wanted, and it was mostly viewed as a blocker to the talents below it.
One Motion
    25% Weapon Swap Speed.[/*]
Relentless
  • Removed. It is now included in Executioner’s Stance per default.[/*]
Dev Note: Relentless was pretty much a must pick for the viability of the Ability.

Zealot


Zealot Talent Updates


Invocation of Death
    hanged from 1.5s Cooldown reduction on Melee Critical Strike to: +200% Cooldown Regeneration for 4s on Melee Critical Strike.[/*]
Dev Note: We missed the mark on the last change to ‘Invocation of Death’, leading to frustration. We hope this brings it to a satisfying and balanced state. In the previous patch notes, this was set to 175%, but we have increased it to 200%.
Sainted Gunslinger
  • Reload Speed per Stack: 3% to 6%.[/*]
  • Max Stacks: 10 to 5.[/*]
Dev Note: The purpose of these changes is to allow the talent to reach its full potential faster.
Vicious Offering
    oughness: 7.5% to 10%.[/*]
The Voice of Terra
  • Toughness: 2.5% to 4%.[/*]
Fortitude in Fellowship
  • Toughness Coherency Modifier: 25% to 50%.[/*]
Ambuscade
  • Damage: 20% to 30%.[/*]
Stalwart
  • Now also provides 25% Toughness Damage Reduction while ‘Fury’ is Active.[/*]
Perfectionist
  • Ability Cooldown Increase: 50% to 25%.[/*]
Master-Crafted Shroudfield
  • Duration: 6s to 5s.[/*]
I Shall Not Fall
  • Toughness Damage Reduction per Stack: 5% to 6.5%[/*]
Restoring Faith
  • Heal 25% to 20%.[/*]
  • Time for Full Heal: 5s to 4s.[/*]
Dev Note: These changes were made because Restoring Faith made taking stray damage a bit too forgiving.
Swift Certainty
    print Speed: 10% to 5%.[/*]
Dev Note: The Dodging effect of Swift Certainty is already a very strong effect. We’re lowering the movement speed slightly.

Ogryn


Ogryn Talent Updates


No Pushover
  • Reworked. New Description:[list]
  • Your Pushes have +250% Stagger. Can only trigger once every 8s.[/*]
[/*][/list]Dev Note: The Old ‘No Pushover’ was frankly not up to par. Maybe this spices things up a bit?
Big Boom
    xplosion Radius: 22.5% to 27.5%.[/*]
Reloaded and Ready
  • Ranged Damage: 12% to 15%.[/*]
  • Duration: 6s to 8s.[/*]
Bruiser
  • Combat Ability Cooldown: 5% to 4%.[/*]
Massacre
  • Duration: 6s to 10s.[/*]
Steady Grip
  • Toughness: 3-5% toughness regeneration per second.[/*]
Delight in Destruction
  • Damage Resistance per Stack: 10% to 8%.[/*]
Too Stubborn to Die
  • Health Threshold: 25% to 33%.[/*]

Ogryn Talent Tree Updates

  • Swapped places of Toughness Damage Reduction Operative Modifier, and Suppression Boost Operative Modifier, on the Bottom Right part of the Tree.[/*]
Thick of the Fray
  • Removed. It is now included in Point-Blank Barrage per default.[/*]

Additional Miscellaneous Talent Changes

  • Fixed an issue where the Zealot class base Aura “The Emperor’s Will” remained active after selecting the “Loner” Aura talent.[/*]
  • Fixed an issue where an additional stack of the Psyker “True Aim” talent was gained when inflicting stagger to an enemy during the cast of “Brain Rupture”.[/*]
Dev Note: A stack of the talent will still be gained when completing the cast.
    hanged the Psyker “Mettle” talent to only receive a maximum of 1 stack for each Critical attack, regardless of the amount of enemies hit by the attack.[/*]




Part 1. Part 2. Part 3. Part 4.

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Release:30.11.2022 Genre: Actionspiel Entwickler: Fatshark AB Vertrieb: Fatshark Engine:keine Infos Kopierschutz:keine Infos Franchise: Warhammer 40,000
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