Heyo Everyone,
Hotfix #51 (aka 1.5.4) is out now and you can find the patch notes for it below! It is out now on Steam and it will shortly follow on our other platforms.
Render Settings Reset
With 1.5.0 and the introduction of FSR 3.1 Frame Generation we accidentally defaulted the Frame Gen setting to be on. This was unintentional and we apologize for the inconvenience. With this hotfix, the launcher will be doing a proper re-detection of your render settings and reset the frame generation setting to off. This applies even if you have explicitly turned on Frame Generation. You will have to turn it on again, and you might want to tweak other render settings to your liking after the first time you launch the game.
Deprecating Fullscreen Exclusive (FSE) Display Mode
What?
With 1.5.4 we will be deprecating our Fullscreen Exclusive (currently named "Fullscreen") display mode and adding the ability to set custom resolution for the "Borderless Fullscreen" mode. You will not see any performance degradation from this change.
Why?
- We have now added the ability to set custom resolution for the "Borderless Fullscreen" which was the last remaining blocker for making the "Borderless Fullscreen" fully usable.
- The Fullscreen Exclusive display mode no longer serves a purpose when it comes to improving the performance of Win10/DX12 exclusive titles after Microsoft's improvements to borderless window modes*.
- For quite some time we have seen a lot of issues connected to the Fullscreen Exclusive display mode.
- With the latest release we also added FSR3.1 FG which added even more crashes with a similar connection to the Fullscreen Exclusive display mode and it is clear that the focus on testing for Fullscreen Exclusive display modes from our partners is dropping.
- The borderless window approach to fullscreen shows significantly more stable and user friendly behavior for players that frequently alt-tab in and out of the game.
How?
Going forward we are renaming "Borderless Fullscreen" to only "Fullscreen" and will have only two display mode options "Window" or "Fullscreen". We are also decoupling the resolution from the window size, meaning that you will now be allowed to set any resolution for the game when using the new Fullscreen (previously "Borderless Fullscreen") mode. Previously you were always locked to using the desktop resolution if you used the "Borderless Fullscreen" mode. This caused players that had a 4k desktop resolution but hardware that wasn't able to push the game to sufficient frame rates at 4k, to be unable to use the "Borderless Fullscreen" mode.
* https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/
Zitat:
"The DWM manages the composition/organization of the desktop display content from various applications, meaning it controls what is rendered and presented to the front of your display and what is held in the background. However, this control has historically resulted in a slight performance overhead vs FSE, where the game has full control.
To get back this performance overhead, we enhanced the DWM to recognize when a game is running in a borderless full screen window with no other applications on the screen. In this circumstance, the DWM gives control of the display and almost all the CPU/GPU power to the game. Which in turn allows equivalent performance to running a game in FSE.”
To get back this performance overhead, we enhanced the DWM to recognize when a game is running in a borderless full screen window with no other applications on the screen. In this circumstance, the DWM gives control of the display and almost all the CPU/GPU power to the game. Which in turn allows equivalent performance to running a game in FSE.”
Bug Fixes and Tweaks
- Fixed an issue where some of the weapons with a Special activate action failed to correctly refresh their activation if the Special action was performed again while in the active duration of a previous Special activation.
- Fixed an issue where shots from the M35 Magnacore Mk II Plasma Gun failed to penetrate Bulwark shields.
- Fixed an issue where the Valkyrie briefings would sometimes not finish before loading into a mission.
- Fixed an issue where you would occasionally see a
subtitle when getting close to a character in the Mourningstar. - Fixed an issue where subtitle text from Morrow would sometimes remain displayed after the VO ended.
- Fixed some issues with Darinda Dukane’s animations.
- Updated the description of the Ceaseless Barrage blessing to correctly match the gameplay mechanics.
- Updated software that should address the issue of players being unable to see or type in chat.
- Fixed a crash related to enemy spawning that could occur during certain mission events.
- Fixed an issue that could cause a crash when navigating the Mastery menu using a gamepad without any Blessings present.
Cosmetic Fixes
- Fixed an issue where some gaps would appear while wearing the Zealot “Pious Banneret's Garb” upper body cosmetic.
- Fixed an issue where the rivets on the Veteran “Lucius KM VIIIB Death’s Head” and “Lucius MK IIIA Death’s Head” headgear cosmetics wouldn’t always line up correctly, creating incorrect shadows.
- Made slight changes to the collar of the Veteran “Krieg Greatcoat MkI” upper body cosmetic to avoid clipping with the “Lucius KM VIIIB Death’s Head” and “Lucius MK IIIA Death’s Head” headgear cosmetics.
- Fixed an issue where the shoulder pad on the Psyker “Kobaloi Topcoat” upperbody cosmetic would appear to be offset from the arm.
- Fixed some clipping issues while wearing the Psyker “ "Timeworn" Psyker Jerkin (Taros Tan)” upper body cosmetic together with the “ “Timeworn” Psyker Regalia” lower body cosmetic.
- Fixed the insignia on the Zealot “MK IX Pot Helm and Rebreather” headgear cosmetic being depressed into the helmet.
- Fixed an issue where certain faces would lightly clip into the visor of the Zealot “Votarist’s Pot Helm with Rebreather” headgear cosmetic.
Known Issues
Fsr 3.1 Frame Generation Does Not Do Anything During Excessive Fullscreen Effects
- FSR 3.1 Frame Generation excludes the entire screen from generation when there are a lot of fullscreen effects playing that impact all pixels on screen. This will cause frame gen to just copy the previous rendered result which results in the framerate looking like framegen is disabled while frame counters saying that it is running correctly.
- CURRENT WORKAROUND: If players disable Lens Quality, it addresses this issue for the time being.
- While migrating to the new Itemization system, there is a chance for a visual bug to occur where players with a lot of progression on their weapons might not see their Penances displayed as complete. This is only a visual issue which might occur when opening the Penances menu for the first time. Closing and opening the UI again will update it properly.
- UPDATED: A fix for this will be shipped with the next hotfix.
- On uncommon occasions when looking at a weapon card, the total value of the potential stats distribution shown might add up to 1% higher or lower than the maximum (380).
- UPDATED: A fix for this will be shipped with the next hotfix.
- There are some weapon skin rewards in the penance previews that are misaligned or don’t fit in the square.