News Liste Warhammer 40,000: Darktide

Hotfix #54 (1.6.1) - Patch Notes
Warhammer 40,000: Darktide
05.12.24 11:00 Community Announcements

Hey Everyone, 


Hotfix #54 (1.6.1) is currently being rolled out across our platforms. You’ll find the patch notes below. 

Havoc Fixes

  • Temporary fix for the Error 9999 associated with Havoc.[/*]
  • If obtained, the Havoc Clearance Level will now be displayed in the Mourningstar over player characters instead of the Trust level.
  • [/*][list]
  • Only for characters who have reached Trust level 30
  • [/*]
  • Fixed an issue where some text strings could be overlapping in the Mission Vote Details and the Tactical Overlay screens for Havoc missions.
  • [/*]
  • Fixed an issue where several text strings could be overlapping in the Havoc terminal in some languages.
  • [/*]
  • Fixed an issue where Commissar Dukane could fail to greet players when interacting with the Havoc terminal.
  • [/*]
  • Fixed an issue where Commissar Dukane could repeat the first access greeting also on subsequent visits.
  • [/*]
  • Added the Havoc rank unlock information to the rewards details of Maelstrom missions.
  • [/*][/list]Dev Note: Only when interacting with the Mission Board while not having yet unlocked Havoc mode. Please note this will be fully implemented in 1.6.2 and a broken parameter will display.
    • Added an objective marker to guide players to the Havoc terminal when first unlocking the game mode.[/*]
    • Added images behind the mutator tiles for the current Assignment in the Havoc terminal.
    • [/*]
    • Updated the UI and animations when receiving a reward, a new assignment or a demotion after interacting with the Havoc terminal.
    • [/*]
    • Updated the sound effects when navigating the UI in the Havoc terminal screens, and during the promotion and demotion animations.
    • [/*]
    • Fixed an issue where the Havoc icon would appear as misaligned in the mission lobby screen.
    • [/*]
    • Fixed an issue where the objective to interact with the Havoc terminal to unlock the game mode could be displayed even if the player already interacted with it using a different character.
    • [/*]
    • Fixed an issue where an incorrect Havoc Clearance Level update could be displayed in the End of Round screen after failing a Havoc Assignment.
    • [/*]
    • Fixed an issue where some text strings in the Havoc terminal would appear in English also when playing in other languages.
    • [/*]
    • Fixed bug where a second character was still asked to do the Havoc unlock quest after having already completed it on the first character.
    • [/*]
    • Combined the end of round information for Havoc to one card.
    • [/*]

    General Fixes

    • Fixed a crash that could happen while using a Zealot Relic Blade when trying to interact with an object (e.g. a Medicae station battery) while in the Block animation.[/*]
    • Fixed a crash that could happen when accessing the Tactical Overlay if a temporary Event had expired in the same session.
    • [/*]
    • Fixed an issue where the End of Round rewards could be skipped in rare situations when failing to retrieve the data for the participating players.
    • [/*]
    • Fixed an issue where an incorrect generic Backend Error message was displayed to players who tried to access the game after having received a ban.
    • [/*]
    • Fixed an issue where players revvin’ up any chain weapon and sawing could get stuck in the sawing animation for a short period.
    • [/*]
    Dev Note: Additionally, fixed an issue where the controller vibration would continue to play indefinitely for players who got disabled/downed during that period of time.
    • Fixed an issue where the Play button in the Mission Board could occlude some of the mission details[/*]
    • Updated the gore settings restrictions applied to specific countries:
    • [/*][list]
    • (All platforms) Only for players in Germany and Austria, post-death Ragdoll Interaction will be disabled.
    • [/*][list]
    • On death ragdoll and other gore settings will remain available.
    • [/*]
  • (Certain Consoles only) Only for players in Japan, the Blood Decals, Gibbing, Enemy Wounds and Ragdoll Interaction gore settings will be disabled.
  • [/*][/list][/list]

    Cosmetic Fixes

    • Fixed an issue where the attachment point for weapon trinkets would be positioned incorrectly for the Double-Barreled Shotgun weapon skin obtained from its Mastery penance. [/*]
    • Fixed an issue where the attachment point for weapon trinkets would be positioned incorrectly for the Ogryn Heavy Stubber weapon skin obtained from its Mastery penance.
    • [/*]
    • Fixed issues with certain hairstyles clipping on multiple mask-based Zealot cosmetic Penance headgears.  
    • [/*]
    • Fixed an issue where the lower body would clip through select parts of the Veteran “Krieg Greatcoat (Krieg 143rd)” upperbody cosmetic.  
    • [/*]
    • Tweaked some decals on the arms of the Ogryn “Krieg Greatcoat, XXXXL (Krieg 143rd)” upperbody cosmetics to remove thin white lines present on the sleeves.  
    • [/*]
    • Fixed instances of hands clipping through the armwraps on the Zealot “Krieg Vigil Greatcoat (Krieg 143rd)” upperbody cosmetic.  
    • [/*]
    • Fixed instances of hands clipping through the gloves on the Psyker “Storm Witch's Redemption Raiment” upperbody cosmetic.  
    • [/*]
    • Polished up the fit on the Veteran “Flak Helmet (Tresian Night)” headgear cosmetic.  
    • [/*]
    • The fire mode indicator on the Branx Minor Forge-Livery Boltgun skin should now properly light up.  
    • [/*]

    Console Fixes

    • Added the Brightness and Motion Blur settings in the Video Options.[/*]
    • Fixed a rare issue where Imperial Edition content and/or Aquilas could fail to be redeemed when accessing the Mourningstar.
    • [/*]
    • Fixed a rare crash which could happen if the player lost connection to the network while game data was being processed.
    • [/*]
    • Fixed an issue where the game could fail to reconnect to the voice and text chat channels after console activity resumed from a Rest mode period.
    • [/*]
    Logo for Warhammer 40,000: Darktide
    Release:30.11.2022 Genre: Actionspiel Entwickler: Fatshark AB Vertrieb: Fatshark Engine:keine Infos Kopierschutz:keine Infos Franchise: Warhammer 40,000
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