Remember your feedback has been invaluable in shaping Victory At Sea Atlantic, and we're committed to continuing this dialogue. Please keep those suggestions coming, we're listening!
We are pleased to announce that the latest update is here. If you check below there are a lot of different updates based on your feedback.
Gameplay:
- Added the Bay-class frigate.
- Added the Black Swan-class sloop.
- Added the Béarn-class aircraft carrier.
- Added the Vaquelin-class destroyer.
- Added the B-26 Marauder bomber.
- Added the Lioré-et-Olivier LeO 45 bomber.
- Added the Lockheed P-38 Lightning fighter.
- Added the Messerschmitt Bf 110 fighter.
- Enemy will change its submersible doctrines over time regarding patrol areas, AA usage, combat behaviour, and wolf packs.
- Operation Pointblank may be triggered before December 1941 by achieving naval superiority.
- Added some adaptive difficulty to the campaign if the enemy navy is severely outmatched.
- Added bindable shortcut keys to jump to higher timescales.
- The sound of enemy depth charges hitting the water is audible from underwater.
- Added more depth charge detonation depth variation.
Bug fixes:
- Fixed the late-game port capture missions in single fleet mode.
- The ship purchase popup will not allow the player fleet to exceed its maximum fleet size in single fleet mode.
- Troop-only convoy fleets will automatically start transporting again once finished waiting for enlisted.
- Stopped the game getting stuck if paused right as combat ends.
- Fixed the propeller on the Curtiss Seahawk.