Now you can check on that convoy at any time, or bear down on the enemy from just the right angle.
Gameplay:
- The M key may be used to toggle between the bridge and combat views when a fleet is selected.
- Increased the distance at which two fleets will initiate a battle.
- Increased submersible starting distance in combat.
- Increased enemy ships' detection bonus against player subs.
- Torpedoes are automatically spotted at extremely close range.
- Improved flight bombing AI when using reduced bombing payloads.
- Moved the Axis starting airfield to Cologne in new campaigns.
- Improved patrol behaviour of enemies in single-fleet mode.
Bug fixes:
- Prevented a case of an entirely submersible-vs-submersible combat starting.
- Fixed a bug where a normal campaign could not be started after starting a single-fleet campaign and returning to the menu.
UI:
- Added a display showing the total ammunition of a ship.
- Added colour-coding to the formation icons.
Visuals:
- Fixed an error with the Bearn-class carrier model.
- Flags rotate better according to the wind direction and the ship movement.
- Reduced fog density in clear weather.
We greatly value your feedback and involvement. Share your experiences and suggestions to help make Victory At Sea Atlantic even better. Join the conversation on our Steam Community Page!
Prepare to embark on this new journey!