In order to play this update go into your library, right click on the name Victory At Sea Atlantic and click Properties. under BETAS, select “First Look” there is no password required. We want to keep it on the First Look Branch for a short period before rolling it onto the main Branch as it is very big and while we have extensively tested it we want your opinions before we move forward!
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What’s New in This Update?
Strategic Land Targets – Engage in assaults on crucial coastal and inland locations, disrupting enemy operations.
Naval and Aerial Strikes – Coordinate your fleet and aircraft to attack from multiple angles.
Cinematic Visual Upgrades – Improved effects, lighting, and details bring battles to life.
Additional Fixes & Improvements – Tweaks and enhancements to keep the seas thrilling.
These updates open up more ways to wage war across the Atlantic, reinforcing your fleet’s importance in the fight for dominance. Will you cripple enemy supply lines, dominate the skies, or go straight for their strongholds? The choice is yours, Commander!
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Let us know what you think on our Steam Community Page, and stay tuned for more updates!
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Gameplay:
- Amphibious assaults and air raids may be played in combat view.
- Added the Bristol Beaufighter fighter/torpedo bomber.
- Added the De Havilland Mosquito fighter/bomber.
- Newfoundland begins under British control.
- Non-landed assault troops join a territory's defence garrison after a territory is captured.
- New landing craft may not be researched before amphibious assaults are unlocked.
- Enemy navies may begin attempting amphibious assults earlier.
- Improved enemy navy amphbious assault fleet AI.
- Gunfire is more audible at long range.
- Improved panning behaviour on the minimap.
- Purely aircraft vs submersibble combats do not count as an ambush.
- Fleets ignore weather-based speed movement penalties when outside the combat screen.
- Objectives consider all destroyed enemy structures to be at 0% health.
- Added a confirmation popup when leaving combat with the toggle key.
- The maximum height at which a torpedo bomb arms is more lenient for flights in formation.
- The flight altitude gauge is more accurate.
- The summary panel only shows ship/aircraft focus targets that are in the player's navy.
- Clicking the land button on the bridge screen applies the order to the whole aircraft squadron.
- Improved convoy zig-zag behaviour in combat.
- Convoy escorts are better placed at the start of combat.
- Limited the proximity to enemy ships at which submarines can be placed at the start of combat.
- Reduced cargo ship armament.
- Added huff-duff as a research project, allowing small ships to detect enemies at long ranges.
- Removed radar from German U-boats.
- Surfaced submersibles are harder to spot at night and in poor weather.
- Increased research times on the TBF/TBM-3 Avenger research projects.
Visuals:
- Improved post-processing effects.
- Improved the motion of crashing aircraft.
- Improved aircraft propeller rotation.
- Added a visible torpedo projectile to the Fairey Swordfish.
Bug fixes:
- Fixed a bug that could cause destroyed aircraft flights to linger on the map.
- Stopped flights sometimes disappearing upon transfer between airfields.
- Prevented structures potentially staying in the destroyed state after repairs.
- Ensured all ships load in the correct positions when loading a save in combat.
- Prevented camera trying to focus on distant ships during an aircraft-only combat.
- Flight loss and friendly fleet sabotage use the correct audio clips.
- Stopped alert popups appearing during the start combat stage.
- Fixed text formatting on the loading screen for certain alphabets.
- Submersible tankers are buildable in shipyards.
- Aicraft flight icons don't show the construction icon when no longer under construction.
- Fixed a case of a combat ending before torpedo bombs hit their target.
- Prevent Germany from researching the allied planes research project.
- Fixed the position of the power station in Bergen.
- Flight stats still show on the flight button tooltip while the shift key is being held.
- Torpedo tubes can reload outside combat.
- Prevented some runway-based planes being used as cruiser/battleship spotters.
- Fixed a bug potentially stopping time passing normally outside combat.
- The Richelieu-class battleship's rear turrets use the correct weapon stats.
- Stopped retreating planes being damaged in a combat after the end cutscene.
- Anti-air coastal structure names change correctly after upgrading.
- Stopped landing ships repeatedly taking zero damage from hits after the first.
- Squadrons in circle formation can be rotated properly in combat setup.
⚓ See you on the high seas! ⚓