This is only phase 2 of player feedback updates, so expect another one towards the end of next week!
Bug fixes:
- Optimised the initial application loading.
- The airborne flight list on the navy panel shows intercept orders correctly.
- Fixed a bug causing the selected squadron list to hide when selecting flights on the bridge.
- Player submersibles stay at the right depth after moving and rotating their squadron during combat setup.
- Upgraded coastal structure power consumption stays correct after loading a save.
- Prevented empty flight squadron counters lingering in view.
- Result popup shows immediately after returning from a custom battle.
- The US war declaration loads correctly from a save.
- Demolition and repairing functions correctly on captured coastal structures.
Gameplay:
- Reduced damage and critical hit chance penalties for non-controlled ship combat.
- AP shells can over penetrate on lightly-armoured targets, reducing damage and preventing critical hits.
- Increased AP shell critical hit chance.
- AP shell armour-piercing bonus varies depending on target range.
- Updated the ammunition capacity for all ship guns.
- Reworked torpedo spotting chances, accounting for factors such as lighting and weather conditions.
- Faster-moving submerged submersibles are easier to detect with sonar.
- Improved hit-and-run and hiding behaviour for enemy submersibles in combat.
- German submersibles do not group up in fleets.
- Submersibles do not actively fire at enemy aircraft on the bridge.
- Increased visibility of shell splashes on the ocean.
- Combat air patrols use fewer of the available fighter flights, and stay grouped together on patrol.
- Planes do not replenish automatically in flights, but landed flights with lost aircraft automatically consolidate together.
- Fleets and flights retain attack or intercept orders if they lose sight of their target.
- Aircraft fuel consumption in combat reduced to realistic levels.
- Time can be accelerated to 200x on the bridge.
- In new campaigns, Britain starts with an AMES station, and radar starts researched.
- Boosted AMES range at all levels.
- Improved CAP and fighter intercept behaviour on the bridge.
- Improved flight spotting updates when at high timescales.
- Aircraft no longer move at full throttle on the bridge.
- Reduced the frequency of enemy air raids and airfield construction.
- Increased the time a flight squadron needs to bomb a structure.
- New airfields have are set to automatically launch combat aircraft by default.
- Sonar pings are more audible in combat.
UI:
- Single-clicking player units on the Minimap focuses the camera on them.
- Structure upgrade button displays the upgrade cost in red if player resources are too low.
Visuals:
- Ship and weapon model adjustments.
- Updated the guns for Hood and York
- Changed the tilt position for guns on the Admiral Hipper
Known Issue (Aiming to be fixed in hotfix tomorrow)
- Planes of the same type built in Airfields are consolidated as they build, so for instance if you build two Spitfire squadrons at once, as soon as each builds a plane they combine into one squadron.