Gameplay:
- Structures may be built in occupied territories.
- Added alert popups when enemy aircraft come into range of player forces and structures.
- Adjusted the balance of dogfighting in combat autoresolve.
- Combat air patrols will pursue enemy aircraft further in friendly radar coverage.
- Allowed scrapping and switching payloads of flights with no planes.
- Hedgehogs use a contact-only projectile, without a depth fuse.
- Increased projectile sink rate and ammo capacity for Hedgehog and Squid weapons.
- Added more aircraft detail on the battle results popup.
- In combat, enemy fleets will not decide to retreat without first engaging.
Visuals:
- Reworked coastal structure counters on the map.
Bug fixes:
- Prevented escort ships that are merged into a convoy fleet from hauling cargo.
- Ensured all enemy ship models get hidden correctly when out of visual range.
- Fixed a bug that could prevent laboratories from demolishing.
- Fixed a bug that could cause ship guns to be unmanned.
- Prevented a game freeze on capturing enemy territory with an airfield.
- Prevented a game freeze that could occur on entering combat.
- Fixed a bug that could prevent all units on the map from moving.
- Ensured port based flights stay in the correct squadron after loading a save.
- Prevented a case of empty flights showing up as counters on the map.
- Stopped UI elements appearing over the initial splash loading screen.
- Ship stopping distances compensate for their deceleration rate.
- Stopped flight UI overlapping ship UI when a ship's aircraft is shot down.