News Liste Victory At Sea Atlantic

Atlantic Update 0.29.0.0
Victory At Sea Atlantic
16.05.24 14:41 Community Announcements
Just wanted to say a quick thanks again for being a great community and being really positive about making this a great game! We've added the Renown and P-51 Mustang based on community requests and we have more ships and planes coming that have been requested by the community! Remember your feedback has been invaluable in shaping Victory At Sea Atlantic, and we're committed to continuing this dialogue. Keep those suggestions coming, we're listening! We are pleased to announce that the latest update is here. If you check below there are a lot of different updates based on your feedback.

Gameplay:

  • Added the Renown-class battlecruiser.
  • Added the North American P-51 Mustang fighter.
  • Increased all level bomber flight sizes to 3.
  • Increased the number of ships and flights on each side in combats to 25.
  • Supply convoys are excluded from combats unless they are directly targeted.
  • Non-ASW-capable fleets are excluded from combats initiated by submersibles unless directly targeted.
  • Rebalanced damage levels and ASW hit chance in autoresolved combats, and increased fleet retreat chances in autoresolved combats once they take losses.
  • Initial chances of successfully engaging or retreating in an autoresolved combat are displayed on alert popup buttons.
  • Increased weapon accuracy for higher level ship crews.
  • Reduced bombing accuracy for flights being targeted by AA weapons.
  • Spotter range sliders now work on absolute nautical mile values.
  • Automatically-launched spotters will only attempt to scout over the ocean, and will retreat from nearby fighters.
  • AA emplacement weapon range greatly increased on the bridge at higher upgrade levels.
  • Improved aircraft flight loitering behaviour.
  • Added UI to build multiple aircraft flights of the same type at once.
  • Restricted payloads when building flights on non-carrier ships to spotters.
  • Added a button to apply a flight's payload settings to all flights of the same type on the same airfield or ship.
  • Flight card controls are enabled for selected aircraft squadrons.
  • Increased the bomb damage of the Avro Lancaster and the Boeing B-29 Superfortress.
  • Ships on fire due to critical hits will take damage over time until the fire is extinguished by crew.
  • Adjusted submersible stealth and detection calculations.
  • Increased timescales are reset back down to 1x upon spotting any enemy ship, sub, or torpedo in combat.
  • Hostile sonar pings are audible underwater when controlling a submersible.
  • Destroyed structures take significantly longer to repair, an quick repairs are proportionally more expensive on destroyed structures.
  • AI factions prioritise constructing new fleets over rebuilding planes.
  • Added more German submersible fleets, more Allied supply convoys, and an additional British surface fleet at the start of a new campaign.
  • Cargo capacity and submersible stealth/detection bonuses are visible on the shipyard stats display.
  • Added more variation to cargo ship capacities.
  • Allied supply convoys may collect resources from the USA before the USA enters the war.
  • Supply convoys reaching a destination with no resources to collect will dock until resources are available.
  • Allowed minimising and maximising of the alert panel when no alert is displayed.
  • Docked fleets may be merged by clicking and dragging the markers in the docked fleet list.
  • Do not close shipyard or airfield UI on clicking their counter a second time.
  • The camera will not focus on a counter when the counter is clicked, unless double clicked, or enabled in the options.
  • Column formations are ordered by ship speed if set during combat setup.
  • Added more campaign objective information, including incremental update popups for some objectives.
  • Increased ships required for the build ships objective in new campaigns.
  • Optimised the initial game startup some more.


Bug fixes:

  • Prevented save game files growing to excessive file sizes.
  • Stopped the aircraft payload switch panel remaining open after leaving the current screen.
  • Stopped airfield-based aircraft squadron headers getting stuck after click and drag.
  • Fixed a bug where aircraft could get stuck in position when attempting to land.
  • The displayed repair cost of a structure is consistent between the button tooltip and the popup.
  • Fixed a game freeze that could happen when merging two squadrons.
  • Structure upgrade buttons become enabled after research completes without reselecting the port.
  • Radar and active sonar toggle states are retained after a save and load.
  • The structure upgrade time tooltip displays the correct value after switching between ports.
  • Show the intelligence and technology panel tabs when not playing tutorials.
  • Stopped the aircraft resupply tutorial from getting stuck.




Visuals:

  • Added exhaust to oil tanker smokestacks.
  • Fixed the positions of flags on Town-class cruisers.
Logo for Victory At Sea Atlantic
Release: Genre: Strategie Entwickler: Evil Twin Artworks Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Jump in and out of Combat view at will!
Victory At Sea Atlantic
04.11.24 10:02 Community Announcements
Atlantic Update 0.37.0.1
Victory At Sea Atlantic
08.10.24 09:06 Community Announcements
Atlantic 0.36.1.1 Hotfix
Victory At Sea Atlantic
16.09.24 14:37 Community Announcements
0.36.1.0 Hotfix Notes
Victory At Sea Atlantic
13.09.24 10:56 Community Announcements
Atlantic Update 0.33.2.0 New Ships and Aircraft and New U-Boat orders
Victory At Sea Atlantic
12.09.24 11:07 Community Announcements
Take Command in Victory At Sea Atlantic's new Historical Battle scenarios!
Victory At Sea Atlantic
29.08.24 09:14 Community Announcements
Instruction manuals for all supported languages
Victory At Sea Atlantic
16.08.24 11:02 Community Announcements
0.24.10.2 Hotfix Notes
Victory At Sea Atlantic
14.08.24 09:28 Community Announcements
Take Command in Atlantic's Single Fleet Campaign, plus translations!
Victory At Sea Atlantic
12.08.24 10:05 Community Announcements
Next Update News
Victory At Sea Atlantic
31.07.24 13:33 Community Announcements
Atlantic Update 0.33.1.0
Victory At Sea Atlantic
15.07.24 09:31 Community Announcements
Axis Powers Take Command in Victory At Sea Atlantic's New Campaign!
Victory At Sea Atlantic
02.07.24 10:09 Community Announcements
Atlantic Update 0.31.0.0
Victory At Sea Atlantic
13.06.24 14:46 Community Announcements
Atlantic Update 0.30.0.0
Victory At Sea Atlantic
30.05.24 12:12 Community Announcements
Victory At Sea Atlantic 0.29.3.0 Hotfix
Victory At Sea Atlantic
20.05.24 15:45 Community Announcements
Victory At Sea Atlantic 0.29.2.0 Hotfix
Victory At Sea Atlantic
17.05.24 15:19 Community Announcements
Atlantic Update 0.29.0.0
Victory At Sea Atlantic
16.05.24 14:41 Community Announcements
Next Update
Victory At Sea Atlantic
09.05.24 07:58 Community Announcements
Atlantic Update 0.28.1.0
Victory At Sea Atlantic
02.05.24 09:52 Community Announcements
Atlantic Update 0.27.1.0
Victory At Sea Atlantic
25.04.24 10:19 Community Announcements
Victory At Sea Atlantic 0.26.5.0 Hotfix
Victory At Sea Atlantic
19.04.24 11:53 Community Announcements
Regarding Update 0.26.4.0
Victory At Sea Atlantic
19.04.24 07:10 Community Announcements
Victory At Sea Atlantic Update 0.26.4.0
Victory At Sea Atlantic
18.04.24 17:24 Community Announcements
ETA for Next update
Victory At Sea Atlantic
17.04.24 16:46 Community Announcements
Atlantic 0.25.0.0 update
Victory At Sea Atlantic
10.04.24 15:25 Community Announcements
Next update
Victory At Sea Atlantic
09.04.24 16:47 Community Announcements
Update on next patch
Victory At Sea Atlantic
08.04.24 12:21 Community Announcements
Victory At Sea Atlantic Carrier Combat example
Victory At Sea Atlantic
06.04.24 14:41 Community Announcements
0.24.7.0 Hotfix
Victory At Sea Atlantic
05.04.24 20:21 Community Announcements
Victory At Sea Atlantic Basic tutorial playthrough
Victory At Sea Atlantic
05.04.24 13:34 Community Announcements
Victory At Sea Atlantic Sets to launch today at 5pm BST/ 9am PDT!
Victory At Sea Atlantic
05.04.24 11:49 Community Announcements
???? Exciting News! Victory At Sea Atlantic Sets Sail on April 5th, 2024! ????
Victory At Sea Atlantic
22.03.24 11:18 Community Announcements
???? Dive into History: Introducing the Black and White Mode! ????
Victory At Sea Atlantic
13.02.24 13:19 Community Announcements
Even More Ships Embark in Victory at Sea Atlantic: The Naval Odyssey Continues
Victory At Sea Atlantic
23.11.23 16:49 Community Announcements
Introducing Player Requested Ships: RMS Queen Elizabeth and RMS Queen Mary
Victory At Sea Atlantic
06.11.23 12:03 Community Announcements
Dive into the Depths of Submarine Hunting in Victory At Sea Atlantic
Victory At Sea Atlantic
10.10.23 08:43 Community Announcements
Weathering the Storm: The Dynamic Weather System of Victory At Sea Atlantic
Victory At Sea Atlantic
21.09.23 10:45 Community Announcements
We want to hear which ship models you'd like to see in Atlantic!
Victory At Sea Atlantic
07.09.23 11:29 Community Announcements
Unveiling Intel: Mastering the Art of Subterfuge in Victory At Sea Atlantic
Victory At Sea Atlantic
29.08.23 10:36 Community Announcements