Gameplay:
- Added the Renown-class battlecruiser.
- Added the North American P-51 Mustang fighter.
- Increased all level bomber flight sizes to 3.
- Increased the number of ships and flights on each side in combats to 25.
- Supply convoys are excluded from combats unless they are directly targeted.
- Non-ASW-capable fleets are excluded from combats initiated by submersibles unless directly targeted.
- Rebalanced damage levels and ASW hit chance in autoresolved combats, and increased fleet retreat chances in autoresolved combats once they take losses.
- Initial chances of successfully engaging or retreating in an autoresolved combat are displayed on alert popup buttons.
- Increased weapon accuracy for higher level ship crews.
- Reduced bombing accuracy for flights being targeted by AA weapons.
- Spotter range sliders now work on absolute nautical mile values.
- Automatically-launched spotters will only attempt to scout over the ocean, and will retreat from nearby fighters.
- AA emplacement weapon range greatly increased on the bridge at higher upgrade levels.
- Improved aircraft flight loitering behaviour.
- Added UI to build multiple aircraft flights of the same type at once.
- Restricted payloads when building flights on non-carrier ships to spotters.
- Added a button to apply a flight's payload settings to all flights of the same type on the same airfield or ship.
- Flight card controls are enabled for selected aircraft squadrons.
- Increased the bomb damage of the Avro Lancaster and the Boeing B-29 Superfortress.
- Ships on fire due to critical hits will take damage over time until the fire is extinguished by crew.
- Adjusted submersible stealth and detection calculations.
- Increased timescales are reset back down to 1x upon spotting any enemy ship, sub, or torpedo in combat.
- Hostile sonar pings are audible underwater when controlling a submersible.
- Destroyed structures take significantly longer to repair, an quick repairs are proportionally more expensive on destroyed structures.
- AI factions prioritise constructing new fleets over rebuilding planes.
- Added more German submersible fleets, more Allied supply convoys, and an additional British surface fleet at the start of a new campaign.
- Cargo capacity and submersible stealth/detection bonuses are visible on the shipyard stats display.
- Added more variation to cargo ship capacities.
- Allied supply convoys may collect resources from the USA before the USA enters the war.
- Supply convoys reaching a destination with no resources to collect will dock until resources are available.
- Allowed minimising and maximising of the alert panel when no alert is displayed.
- Docked fleets may be merged by clicking and dragging the markers in the docked fleet list.
- Do not close shipyard or airfield UI on clicking their counter a second time.
- The camera will not focus on a counter when the counter is clicked, unless double clicked, or enabled in the options.
- Column formations are ordered by ship speed if set during combat setup.
- Added more campaign objective information, including incremental update popups for some objectives.
- Increased ships required for the build ships objective in new campaigns.
- Optimised the initial game startup some more.
Bug fixes:
- Prevented save game files growing to excessive file sizes.
- Stopped the aircraft payload switch panel remaining open after leaving the current screen.
- Stopped airfield-based aircraft squadron headers getting stuck after click and drag.
- Fixed a bug where aircraft could get stuck in position when attempting to land.
- The displayed repair cost of a structure is consistent between the button tooltip and the popup.
- Fixed a game freeze that could happen when merging two squadrons.
- Structure upgrade buttons become enabled after research completes without reselecting the port.
- Radar and active sonar toggle states are retained after a save and load.
- The structure upgrade time tooltip displays the correct value after switching between ports.
- Show the intelligence and technology panel tabs when not playing tutorials.
- Stopped the aircraft resupply tutorial from getting stuck.
Visuals:
- Added exhaust to oil tanker smokestacks.
- Fixed the positions of flags on Town-class cruisers.