News Liste Victory At Sea Atlantic
We have already been listening to your ideas and opinions, (as always keep them coming).
We have increased times speed to x16 in combat and x150 on campaign. If you visually spot a ship in combat it will automatically switch to x1 speed (This does not happen with radar, sonar etc)
We have also given players the option to turn off Swastikas in the options menu, if you do this it will switch to the Iron Cross
Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.
We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.
Bug fixes:
Prevented the submersible operations tutorial from potentially getting stuck.
Gameplay:
Increased the maximum timescale on the world map and in combat.
Timescale resets to 1 when an enemy ship becomes visible at a higher timescale.
Targeting ships for lockon via the periscope requires less precision.
Added an option for players outside Germany to switch swastikas for iron crosses.
Release:
Genre:
Strategie
Entwickler:
Evil Twin Artworks
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop