Welcome to the Kickstarter Beta Access Update!
As we launch our Kickstarter beta access, we're excited to present a major update filled with new features, improvements, and lots more!
Update highlights:
- Overhauled Oxygen Management: Experience our reimagined oxygen system where electrolysis factories fill rooms with oxygen, and oxygen tanks take on the role of collection and dispensing, making oxygen dispensers a thing of the past.
- Voice-Activated Ledger: Our deal-pushing character is now fully voice-acted. While he insists on his contracts, he also provides helpful tutorials for navigating the market interfaces.
- Research Roadblock: Now you actually have to do the research for every module upgrade. Sorry, no free rides.
- Fuel Plant Comes Alive: The fuel plant now boasts a lively new animation.
- New Language Options: Now offering translations in Chinese, Spanish, Polish, Portuguese, and French.
- Speed Boost: Introduced a 5th level of conveyor speed, now faster than ever, even without new models.
Update 0.91.00
Bug Fixes:
Gameplay
- Cancelling a contract now makes capsules release resources mid-collection and only then fly away.
- Research notifications are now reliably playing as they should.
- Free camera mode will now hide notifications on modules for a cleaner view.
- Variable connection points on modules no longer vanish after loading.
- No more infinite module selector growth through notification clicks.
- Enhanced LODs for the modular terminal factory for a smoother visual experience.
- Conveyor lift holograms now dismantle correctly.
- Ensured the contracts button on the landing platform UI pauses the game like other menu buttons.
- Fixed the research points calculation to ensure consistent fill-up.
- Research is essential for every level of module upgrades.
- Restricted copying of certain large modules to enforce a one-instance rule.
- Landing platforms can now be dismantled, providing more flexibility in your builds.
- Resolved the issue causing research updates to be delayed due to speed changes.
Interface
- Prices in the conveyor interface have been corrected.
- Improved clickability of the delete button in the mining designation panel.
- The UI now reflects the precise time until the hydroponic farm cycle finishes.
- The UI now correctly shows the production progress for vehicle assembly modules.
- Improved visuals for production in the ice extractor UI.
- Adjusted the layout and fonts of the settings window.
- Adjusted the layout of the research interface.
- Fixed the issue with opening the contract interface through POI.
- Updated conveyor UI icons to align with their new appearance.
New Features:
Systems
- The oxygen system get a thorough makeover.
- Introduced CPU mode, which limits the maximum number of modules. Expand this limit with new CPU unit and Large CPU unit modules.
- Personal oxygen levels are now displayed in the colonist interface.
- Added an oxygen percentage tooltip for rooms when hovering in oxygen mode.
- The fuel plant now comes to life with a new animation.
Interface Updates
- Added a button to access the research interface directly from completed research notifications.
- Added production time details to module tooltips.
- Tooltips for modules now highlight their water requirements.
- Clicking on a colonist in UI now snaps the camera to their location.
- The wall building panel tooltips now include construction cost details.
- The ledger is now fully voice-acted.
- Introduced 5 new language translations
Balances and Adjustments:
Contracts and Research
- Adjusted contract generator to delay high-level organizations from appearing early.
- Reduced the appearance of energy cells in the early stages.
- Balanced science points for specific research projects.
- Modified costs and capacities for all landing capsules.
- Added new simple difficulty urgent contracts.
- Made various contract adjustments.
- Balanced research costs by adding engineering points to fundamental and social tabs.
- Rebalanced research points: reduced fundamental points, added engineering points.
- Added research for a full credit refund after removing conveyors.
- Introduced research to increase truck speed.
- Added research to reduce organic growth time in farms.
- The research map has been restructured.
- Reduced the research cost for digging speed, robot speed, and battery capacity.
- Added several new other research projects.
Resources and Production
- Increased energy consumption for medium and high-tier modules.
- Boosted the number of titanium plates in starting resource packs.
- Increased the cost of large batteries by 1 aluminum.
- Smelter cost now includes 1 additional titanium plate (experimental).
- Adjusted slag conveyor output in the multi-refinery by 1 cell.
Gameplay
- Robots are now zippier with a boost to their base speed.
- Enhanced the first research bonus for robot speed.
- Adjusted tooltips for selecting difficulty in sandbox mode and the number of drones provided.
- Extended the broker quest in sandbox mode with additional quests.
- Temporarily disabled sound for low energy notifications.
- Reduced the base cost of robots on the market.
- Unified silicon input across different assembler recipes.
- Adjusted colonist balance: increased oxygen tank capacity, faster food consumption, reduced comfort drop, and modified health and mental state impact on productivity.
- Dismantling conveyors now returns more money by default (from 0.7 to 0.85).
- Amount of Rare Minerals dropped from walls increased (random from 1 to 3).
- Added small and medium food tables to the sandbox research map.
- Constructors no longer require colonists for production; colonists now only increase efficiency.
- Tripled the productivity multiplier for colonists based on their skill profession.
- Balanced the melting furnace.
- Hydroponic farms now require a small amount of slag for organic growth.
- A 5th level of conveyor speed has been introduced for even faster transport.
- Redistributed conveyor speed levels to 60, 150, 300, 450, 600.
- Increased extraction volume per cycle for MDR.
- Balanced difficulty and rewards relative to organization reputation.
- Added contracts with a large volume of resources.
- Introduced urgent contracts with a large volume of resources.
- Increased the chance of contracts for moon deliveries.
- Added new indefinite contracts.