Important Note: Saves created before this patch will no longer be loadable.
New Features & Additions
- New visuals for each conveyor tier: making it easier to identify and manage your logistics.
- Complete Conveyors Culling Between Levels: Optimized performance with improved conveyor culling.
- Meteorites for Sandbox Start: Salvage valuable resources from meteorites in sandbox mode to kickstart your progress.
- Big Solar Panel is now animated!
- Added tooltips to the Conveyors panel buttons, now displaying conveyor throughput for easy reference.
- Added a new notification about unused science points.
- Urgent contracts now will show their location type on the Contract Offer UI.
Fixes
- Yep, you guessed it. We fixed those conveyor corners that couldn't seem to turn the right way. Now they're back on track, ready to roll without any funny business!
- Fixed the issue where modules couldn't build near crater hills — turns out, they were just being overly cautious about steep elevation.
- Resolved a crash triggered by disabled pathfinding when connecting conveyors to corners.
- MDR mining fixes: [list]
- Fixed MDR pausing mining when full, failing to resume after cargo offload. Now, no more interruptions in your mining operations.
- MDR now speeds up mining time with game speed, without multiplying the output. Mining efficiency remains consistent.
Adjustments
- Implemented inflation for science points within 'Crust Solutions', where prices now increase in line with current research progress. This change aims to encourage the construction of personal labs.
- Contract changes: [list]
- Capsules now exclusive to moon-to-earth contracts, following C.R.U.S.T. directive. Moon-to-moon contracts limited to cargo trucks.
- Contracts designed for either the moon or Earth now spawn precisely according to their intended locations.
- Added a batch of new urgent contracts.
- Contract eligibility with certain organizations now demands a higher reputation threshold, with the trade-off being more lucrative rewards.
- Revamped the generation of lunar contracts and shortened the maximum spawn distance.
- Adjusted the generation to offer fewer simple lunar contracts.
- Lowered the chances of encountering science points on difficult and late-game contracts.
- increased price of underground conveyors.
- Increased price of 2-4 tiers of conveyors.