Added:
- Changes to the Expeditions interface
- Tooltip display adjustments for resources in the "Bring" panel and the "Prerequisites" panel.
- Updated the design of the "Prerequisites" panel.
- Adjusted the icon sizes in the POI interface in the "Required resources" panel.
- Fixed stretching of the colonist button in the "Prerequisites" panel.
- Added a warning in the expeditions interface when selecting colonists for escort if no colonists are available.
Fixed:
- Resource settings added for conveyor outputs in the Expedition Control Center and the Flight Control Center. Conveyor connection zones are no longer hidden inside the modules.
- Identified and resolved rare cases where orbital-level expedition quests did not progress after completing one of the stages.
- Optimized conveyor logic for low and medium FPS scenarios.
- The tutorial now transitions smoothly into the story campaign without returning to the underground level after the cutscene.
- Localization updated to reflect the latest content.
- Visual improvements:
- Changed the color of the truck's automatic unloading indicator.
- Fixed a visual issue where transport highlighting would persist when switching levels.
- Adjusted the entry/exit arrow in the texture of the Single Regolith Refinery.
Balance:
- Increased the minimum and maximum limit of resource generation in starting resource veins on all difficulty levels.
- Fuel and modular frameworks can now be found when disposing of building debris (story mode).
In Progress - Update One
- New Helium-3 scanning mechanics
- New Helium-3 extraction mechanics
- Helium-3 Harvester
- Expanded MBU extraction mechanics
- New modules: Railgun to launch probes, Thermonuclear Generator, Biogenerator, Blockchain module, AI science module (names are subject to change)
- Advanced sandbox settings from the menu