Changes
Interface and Visual Changes
- Overhauled Vehicle UI
- New icon for Tier 5 conveyors.
- Added hotkey tips for demolition mode.
- Added interface to display colonist productivity.
- Colonist information now appears in module tooltips on the construction panel.
- Distance display added to the contract proposal interface.
- Bug report button removed from the main interface.
- New models added for Tier 5 conveyors.
- New visuals for locked research items.
- Hover visual added for the base if the transport is in the crater.
- Fixed collision issue with the constructed melting furnace.
- New sound when switching the camera to orbit.
- Added new interface sounds.
- Updated sounds for some modules.
- Fixed the size of the CPU data center.
Gameplay
- New tutorial for building an extractor in sandbox mode.
- Selecting a colonist is now reset when switching to orbital level.
- Now selected priority would reset on building completion
- Fixed bug with capsule stucking on contract failure
Balance Changes
Resources and Economy
- Market goods volumes reduced by 25-30%.
- Increased buying and selling price variation by 5%.
- New research that reduces market commission by 5%.
- Reduced fractional and global reputation gain for high-difficulty contracts.
Research and Fixes
- Added new research for the speed and capacity of the carrier robot (WIP).
- Fixed bug with missing resources in the contract.
- Fixed collisions and delivery points at the ECC, FCC, and small vehicle factory.
- Added a fourth resource delivery point to the landing platform.
- Rebalanced underground conveyors research prices.
- Added fog of war to the research map, experimental for now.