## Added:
- - Updated visuals and animations for the Regolith Refinery
- - Added a new model and animations for the Repeater
- - Added a conveyor input to the Large Hydroponic Farm
- - New research for converting Science Points into Credits
- - The Heavy Capsule is now available for selection only if a Flight Control Center is built on the base. In this case, the landing site will be selected automatically
- - Added a new button to go to CRUST Solutions from the research window
- - Added a tooltip when hovering over the warning icon in the colonist list
- - Localization updated
## Fixed:
- - Fixed an issue where the quest to build the Laser Cannon did not progress after delivering resources to complete one of its stages
- - Fixed a crash when trying to connect the Ice Melter to electricity if the building's construction was not completed
- - Restored collision for modules with foundations: areas around these modules are now processed correctly and are available for building Electric Pillars
- - Fixed an issue where the Crust Solutions store did not unlock after completing the storyline
- - The UI for the Regolith Refinery now displays the correct amount of regolith collected
- - Removed an empty faction from the contract list
- - Adjusted the window order in the Commercial Center
- - Fixed a visual bug that made it appear as though a cargo truck was generating Science Points like a rover
- - Corrupted saves can no longer be launched using the “Continue” button
- - Fixed a bug when the distributor did not appear on the corner when laying conveyors, although it should have been
- - Fixed incorrect conveyor refunds after researching for a full refund
- - Colonist notifications are now updated more up to date
- - Free rover notification is now not displayed when the rover is busy collecting scientific data
## Balance:
- - Reduced module wear rate (increased durability) by 10-15% for all production modules
- - Adjusted the balance of Science Points earned during the storyline
- - The quest "A Place to Live" now also counts the Large Farm as complete for the farming task
- - Reduced the cost of several social research projects
- - Increased the starting number of available drones in the market
- - Increased the growth time of organics in farms by 25%
- - Added new contracts for the new organization LERN
- - Increased resources obtained from dismantling ruins using the "Recycling" research
- - Increased the cost of the Fast Capsule from 3800 to 4800
- - Colonists now refuse to work under severe nervous breakdowns
- - The sorting of commercial center tabs has been changed
- - The truck now defaults to the setting of autoloading enabled
- - Balanced organizations' contracts, now higher level organizations have more complex contracts, higher remuneration and reputation requirements
## In Progress - Update One
- - New Helium-3 scanning mechanics
- - New Helium-3 extraction mechanics
- - Helium-3 Harvester
- - Expanded MBU extraction mechanics
- - New modules: Railgun to launch probes, Thermonuclear Generator, Biogenerator, Blockchain module, AI science module (names are subject to change)
- - Advanced sandbox settings from the menu
Discord Server: https://discord.gg/the-crust
Ideas: https://idea.the-crust.com/